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Messages - Chee

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16
DFRPG / Re: Paranet Papers
« on: March 13, 2015, 01:27:30 PM »
Not a major thing, but I feel like Thomas is probably missing some stunts (like the gun-weapon combo his sisters have and something like Lush Lifestyle), but that could just be me.

Glad I could help!

17
DFRPG / Re: Paranet Papers
« on: March 13, 2015, 12:52:32 PM »
I think that's all I'm likely to find, edited in. Still an awesome book. Though I might be a tad biased by seeing my name in it :D

18
DFRPG / Re: Paranet Papers
« on: March 13, 2015, 11:30:53 AM »
There is also something funky going on with Thomas's write up. First paragraph mentions top notch cooperative combat skills where him and Mouse fought off the Ick....which did not happen in Turn Coat. They do get it right in the last paragraph which is almost word for word.

There is also a issue with Susan's Notes section where her fists are rated  Weapons:2 but everywhere else she has Supernatural, which is W:4

A couple of more, but I want to cross reference to make sure you haven't already noted them.

EDIT:

"Nothing" 's stat block (pg 358) also has some funk, has Inhuman Reflexs (guessing that's meant to be Speed) and the XX for Implanted Humans should be pg 286

Binder's Minions pg 281 are priced wrong, should be -3 (-1 for the stunt, -1 Claws, -1 Pack Instict = -3)

Jersey Devil pg 246, Supernatural Strength is priced wrong, should be -4 not -2, Total Refresh should be -18

Auntie Ten pg 222 Thought you couldn't buy Specializations for Channeling?

Veronica pg 215 no Catch (for her Recovery) of whatever the oppsite of Despair would be, but that might be on purpose.

Saul pg 208 I thought Catches couldn't reduce the price of the Toughness down to -0 (on the summoning zombies too), but that might be on purpose. Otherwise Catch should be +1 (which is generous since its already getting that same bonus for it being and IoP), Total Refresh should be -8

Windsnap pg 204 Catch not only reduces his Toughness to 0, it goes past that to actually earn him a +1 in Refresh (Catch should be +1 and the Total Refresh should be 7)

Swampjack pg 138 His Sponsored Magic (Soulfire) is at -3, should be the full price of -5 since he doesn't have full Evo or Thau to discount it. Total Refresh Cost should be -13

The Sentinel pg 135 (second stat block) Sponsored Magic (Fomor Magic) is -4, on page 287, its listed as -5. He/It doesn't have Evo or Thau to discount it, so should be -5. Total Refresh (which appears off anyways, should be -18) should be -19

Camilla Runcie pg 125 doesn't have Wiz's Con on her stat block, which is weird since everyone else does.

Alec Bones pg 117 I'm not sure if its on purpose or not, but his Catch is +0, yet the Alphas later on have the same Catch for +1. Would drop his TFC to -8

Baron Gagolin/Yaphat pg 104 Same as above, except TFC -13

Elena pg 78 Not sure why she has Lawbreaker (Fifth), it doesn't appear that she did any Necromancy, just her regular Ectomancy. Without it, TFC -8






19
DFRPG / Re: WCV Questions
« on: December 23, 2013, 04:47:10 AM »
On vampires and magic, I point first at Vitto Malvora. Then I point at Papa Raith. Also, not all rituals need a sponser, a person can power them themselves. Of course, the vampires can always draw on their Hunger demon. I don't know if Thomas has full Thau or not, but he would likely have Ritual Divination.

On vampire/vampire babies, its probably uber rare. Wampire/human couples rarely produce offspring at all.

20
DFRPG / Re: A question on Sanctums and Libraries and such
« on: December 18, 2013, 12:53:25 AM »
Meh, oh well, then. I've ignored them for this long, I can ignore them a while longer. Thanks guys.

21
DFRPG / A question on Sanctums and Libraries and such
« on: December 17, 2013, 11:34:42 PM »
Okay, so I'm starting up a new game soon, and one of my players asked me about sanctums. Now, in the Resources, it talks about how to get the rating for it, but what does the rating mean? What is the difference between a +1 Sanctum and a +3? How does that interact with doing rituals and such at home? For that matter, what can you do in a +3 Lab that you can't in a +1?

22
DFRPG / Re: The Paranet Papers
« on: December 09, 2013, 05:21:52 PM »
@g33k

I know a guy who did some of the layout work for them on the Fate Core stuff, and that stuff can take a while. With a project like the Paranet Papers the workload has got to be huge. Everything has to fit and be scaled right and so on. Lots of little pieces to get perfect. That's a hard thing to put a time table on, so its hard to blame them. And then they have to do the art, and every artiest I've met has been a special kind of crazy.

As long as it gets done eventually, and looks awesome, then I'm a happy camper.

23
DFRPG / Re: OFFICIAL Harry Dresden Statblocking Contest
« on: December 08, 2013, 11:55:38 AM »
Naw, I don't have one to Marc's or the honorable mentions. I can't tell you which bits of mine got me pick, either, 'cause I don't know. Can't wait to see how it all comes out, though.

24
DFRPG / Re: OFFICIAL Harry Dresden Statblocking Contest
« on: December 08, 2013, 02:33:48 AM »
Since we could post them any old public place, I don't guess they would be mad if I linked my entry. I'm one of the winners, btw :p

http://www.myth-weavers.com/showthread.php?t=214616

25
DFRPG / Re: The Paranet Papers
« on: December 08, 2013, 02:28:28 AM »
Iago said 2014 to the person who asked in the official press release thread that's stickied up at the top of the board. Does that count?

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