I know that characters have stress boxes, but it seems like you only have 3-4 of those, does that mean you only get 3-4 hitponts, because that feels like not alot at all.
I'm really lost how consequences work, are they just arbitrary? Does the GM decide when a character takes consequences? How long do they last?Consequences is arbitrary. When you get hit and you out of corresponding stress boxes to check you have a choise: declare yourself "taken out" or take consequences to ease the blow by number based on consequence severity (2/4/6 ladder). Example
I'm really lost how consequences work, are they just arbitrary? Does the GM decide when a character takes consequences? How long do they last?
fights are generally shorter and character "damage" in the form of consequences is not easily healed.Not true. Fights are generally shorter and consequences not easily healed if a) you are human or equally fragile and b) you haven't played said character in a campaign long enough to accumulate enough power. If you're playing an ogre changeling, a nephilim, a demon-possessed entity, a vampire and any other tough type of creature, you could well take half a dozen blasts from a wizard before going down and, if you survive, heal up within the hour.
Not true. Fights are generally shorter and consequences not easily healed if a) you are human or equally fragile and b) you haven't played said character in a campaign long enough to accumulate enough power. If you're playing an ogre changeling, a nephilim, a demon-possessed entity, a vampire and any other tough type of creature, you could well take half a dozen blasts from a wizard before going down and, if you survive, heal up within the hour.
I know that characters have stress boxes, but it seems like you only have 3-4 of those, does that mean you only get 3-4 hitponts, because that feels like not alot at all.
It's a difference in scale as well as a difference in system.
Some math nerd can tell you exactly how much of a better chance you have hitting a difficulty in this game when you increase your rating by just one point...
Result | Chance of Result | Chance of Result or Better |
-4 | 1/81 or 1.2% | 81/81 or 100% |
-3 | 4/81 or 4.9% | 80/81 or 98.8% |
-2 | 10/81 or 12.3% | 76/81 or 93.8% |
-1 | 16/81 or 19.8% | 66/81 or 81.5% |
+0 | 19/81 or 23.5% | 50/81 or 61.7% |
+1 | 16/81 or 19.8% | 31/81 or 38.3% |
+2 | 10/81 or 12.3% | 15/81 or 18.5% |
+3 | 4/81 or 4.9% | 5/81 or 6.2% |
+4 | 1/81 or 1.2% | 1/81 or 1.2% |
Thanks alot guys, the explanations and the sample combat were huge helps.
I think I have a decent grasp of combat except for knowing what to roll for. I'm a little confused on how you roll for dodging/blocking. How is someones block or dodge calculated and how do you decide to use one over another?
As a secondary question, how do you figure out how many foci a wizard gets, and how powerful they are and how many uses they have?