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Messages - Mrmdubois

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31
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 16, 2013, 05:46:11 PM »
Wasn't really planning to house rule anything.

The only laws violated by robbing a bank would be mortal government ones. unless you were using no creativity you wouldn't need to violate either the council laws or the metaphysical "rules of magic"

The use of magic, or lack thereof, leads to behavioral and mental adjustment.  So I think you misunderstand me, it's more of a following of the metaphysical laws than breaking of them.  Do X and you will be more likely to do X again.  That is the metaphysical law.  The Laws of the Council exist to make sure there are certain X's you don't commit, they interact with the metaphysical law, but they aren't metaphysical in the least.  That isn't metaphysical at all.  One of the reason the Council Laws exist is supposedly because of the corruptive nature of the actions outlined therein, indicating a moral agenda.  However there are a lot of possible actions which are morally suspect or condemnable that the Laws don't address.  Like theft, or torture, which impose on, ignore or negate the free will of others and the fact that the Council doesn't bother to regulate that along with the quote from Luccio and the consideration that using magic like doing anything leads to behavioral and mental adjustments, thus theft and torture can be just as corruptive as breaking Council Law.  All of that means when considered together that the Laws are not in place to prevent corruption, but to limit power.  They just happen to happily prevent some of the corruptive magics one can perform as well.


32
DFRPG / Re: Statting Up Worm Characters
« on: May 16, 2013, 08:57:44 AM »
Damn, so there is a Power for that.  I guess from there you would just build in Inhuman Powers with a Limitation of collapsing all other bodies and throwing in a time limit for the Inhuman Powers.

Does the multiple bodies power cover all but one of them being rain out?

Alexandria is capable of keeping a comparable speed to Legend, and you could speculate that at the very least he can hit light speed since like you said interstellar travel.  You could be right though about them having difficulty maintaining those speeds in combat.

To hit Simurgh with a nuke would take a lot of work but be doable.  Basically the whole thing would have to be accomplished with precogs to block her own precognition.

33
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 16, 2013, 08:50:13 AM »
So you would argue that you could take a Power that functions similarly to Lawbreaker for other types of magic you might perform?

Or are you saying something more abstract?  I didn't really understand your post.

34
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 16, 2013, 12:45:53 AM »
No, the Laws are boundaries on behavior.  They are given weight by the metaphysics, the metaphysics are -an- explanation for the existence of the Laws.  That is the extent of the relation between the Laws and truth.

35
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 16, 2013, 12:36:41 AM »
I never denied the metaphysical truths, I just said they aren't pertinent to the purpose of the Laws.

For instance, using magic to perform a bank robbery is going to leave you with the experience and know how to commit another bank robbery more easily in the future and because you've done it once before you have set a precedent for doing it again.  A metaphysical truth about the corruption of the individual using Lawbreaking magic could be applied to you, but you haven't broken any Laws.

36
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 16, 2013, 12:04:17 AM »
It doesn't deny the metaphysical reality either as much as say that it's irrelevant to the purpose of the Laws.

37
DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: May 15, 2013, 07:27:00 AM »
I didn't see any problems except this:

Quote
Thaumaturgy: Conquest evocations resemble psychomancy in essentially every way. Which, considering it’s a type of proto-psychomancy, is reasonable. You also gain power over demons, and are able to command the hellspawn as easily as you are able to command men.

Bolting mine, I think you meant rituas or something.

38
DFRPG / Re: Statting Up Worm Characters
« on: May 15, 2013, 07:14:06 AM »
I don't think nukes have been used on them...when Tattletale mentions that nuking Leviathan probably wouldn't work no one is going, "Oh, we already knew that!" Which would have been the case if they had tried.

Also, yeah Leviathan is fast but there are those who can move as fast or faster, notably Legend and Alexandria.  Plus he really only hits those speeds in or on water.

Sancta, for Behemoth's aura you could add a new upgrade that creates duration, or at least leaves a heavy duty sticky scene Aspect.

In the interest of continuing to provide a challenge, how about Prism?  Not sure I've seen any duplication powers.

39
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 15, 2013, 07:02:32 AM »
Luccio specifically says that the Laws and the Council are not about good or evil, but about limiting power, and if they happen to do a little good along the way then so much the better.

So, no, I don't agree with you.

I do however agree with you that the use of black magic also happens to be corruptive.  Of course since all magic that you perform reinforces a pattern of thought and behavior because you believe in it entirely...well, depending on your ethics then there's a lot of "legal" soul corrupting magic that people perform all the time.

40
DFRPG / Re: Law Talk
« on: May 15, 2013, 06:57:39 AM »
I'm not actually disagreeing with you or I don't think I am anyways.

My point isn't that every instance of killing with magic will net you Lawbreaker, it's simply that whenever you use magic to kill you're more likely to do it again because you believe it to be right.

It is analogous to racism in that supernatural creatures are deemed "acceptable" targets.  Which is the only comparison to racism that I intended to draw.  Obviously you're going to dehumanize the inhumane, or you would be smart to anyways.

41
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: May 14, 2013, 07:40:18 PM »
Ok, a good reason to use more mundane methods than magic to do your "necessary" killing?

Magic is easier to kill with.  It only takes some kind of symbolic connection or the presence of the target in order to pull it off, and as long as you're willing to put the time and effort in it's entirely possible to wipe entire civilizations off the face of the earth.

Ok, true, you can do that with mundane technology too, but not everyone has access to the red buttons.  Wizards by contrast are -all- walking tactical nuke launchers.  Every last damn one of them.  Because they're individuals they can fortunately be limited by the Laws upheld by the Council, but only if the Laws are brutally enforced.

The whole point of the Laws has nothing to do with the corruption of your soul (though it makes a good justification for zero tolerance), it's to limit the amount of power and damage that an individual can accrue.  It doesn't make things fair, it makes them survivable.

42
DFRPG / Re: Law Talk
« on: May 12, 2013, 07:09:34 PM »
Just because they're not human and lack the same basics in terms of free will and all that doesn't mean you're not reinforcing a mindset that goes, "Kill 'em." Killing anything with magic promotes fantastic racism, it's just a lot harder to feel bad for vampires and other predators because they usually have it coming.

43
DFRPG / Re: Law Talk
« on: May 10, 2013, 06:01:23 PM »
Incapacitation is very possible with the narrative control that players share with the GM.  It's pretty much impossible to be forced to or accidentally kill without Compels being involved.  Which in game means that you never have to be in a position of taking Lawbreaker when you don't want to if you never push the boundary cases, like killing in self defense.  The grey areas are grey because they're up for lots of individual interpretation and you wander into them at your peril.

44
DFRPG / Re: Law Talk
« on: May 09, 2013, 05:50:25 PM »
Keep in mind that narratively that means you believed with our entire being that the person you killed needed to die.  You're pretty likely to have been doing that to the bogeymen that have been coming after you too though and for some reason they don't stain your soul.  A lot of picking up Lawbreaker has to do with self perception, not just the outside mechanics of Wardens coming after you.  So there's a lot of factors to take into consideration when you break a Law.  Do you think you did?  Do they think you did?  Will you actually take the power?  A lot of that can come down to context.

45
DFRPG Resource Collection / Re: Item Of Power Master List
« on: May 09, 2013, 06:05:50 AM »
Tesla was a beast at moving and generating energy and way ahead of his time.  Granting the Super Science Sponsored Magic could fit really well.

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