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DFRPG / Re: items usable by others?
« on: July 27, 2011, 10:56:11 AM »
Agrred.
But the way to such an aspect would be more or less the same. Take an item without power (object) and invest time and a slot. Everything else additional, be it an aspect or compels by the GM, ist a matter of the story...
But the way to such an aspect would be more or less the same. Take an item without power (object) and invest time and a slot. Everything else additional, be it an aspect or compels by the GM, ist a matter of the story...