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Topics - prophet224

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DFRPG / Magical Mechanics (& advancement)
« on: August 16, 2007, 08:27:05 PM »
Or maybe I should have just said "Mechanics of Magic"

So how do ya'll think the DF-Fate magic will be working?  I know we have skills and stunts to play with.  Anyone have a theory on how this might be built?  It seems to me that for someone like Harry, most of his skills and stunts would have to be magic-oriented, but at the same time, he is SO attentive and smart.  How many times has he noticed something and put together the various impacts of a new piece of information before the police even realize it's there? Anyway, I'm just saying I'm concerned about whether we can have a rounded magic-user in the current setup.  Thoughts?

On another note, the SotC SRD doesn't really encourage skill advancement (and I can see why), but we definately see Harry getting better at certain things over time.  Heck, he talks about it to himself repeatedly.  I don't have the books here to provide examples, but I didn't feel like those were new aspects, but rather skills he had improved at.  Do we think we'll still see the skill tree in it's current form?  For that matter, are there any thoughts about abbreviated character creation rounds?  Instead of doing 5, for instance, perhaps doing 3?  The characters would then start off at a lower <cough> level. :( There would be a bit more room for growth and development in-game.  I think these are thoughts with some weight based on the SotC 'one-shot' intent vs. the DF probably being more ongoing.

Another post with thoughts and questions on 'monsters' up next.

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