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Topics - Lavecki121

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16
DFRPG / Character Concept - Homebrew Power Feedback
« on: October 23, 2012, 02:11:24 PM »
So I decided to make a Martial Arts guy and I wanted a supernatural power that derived from the Chinese Zodiac. I looked to Jackie Chan Adventures for some inspiration and this is what I have so far:
Rooster – Levitation/ Telekinesis
•   Wings

Ox – Strength/Durability
•   Inhuman Strength.
•   Inhuman Toughness

Snake – Invisibility
•   Glamours / Greater Glamours
•   Cloak of Shadows (only if took glamours)

Sheep – Astral Projection
•   Spirit Form
•   Gaseous Form

Rabbit – Super Speed
•   Supernatural Speed

Dragon – Combustion/Pyrokinesis
•   Breath Weapon
•   Some sort of Sponsored Magic (If not breath Weapon)

Rat – Animates Inanimate Objects
•   

Horse – Healing
•   Supernatural Recovery

Dog – Immortality
•   Wizards Constitution
•   Physical Immunity
•   +4 for a Catch

Pig – Laser Vision
•   Modified Breath Weapon
•   Some sort of Sponsored Magic also Possible

Monkey – Animal Shape Shifting
•   Beast Form (multiple beasts)
o   Aquatic
o   Claws
o   Diminutive
o   Hulking
o   Spider Walk
o   Supernatural Sense
o   Wings

Tiger – Balance/Split Personality
•   Split Personality
o   Homebrew Power
o   Every Time any of the powers are used there is a chance that this one will happen instead.
o   Person in split into two personas a “good” and a “bad”
o   The “good” one is the PC and the “bad” one becomes an NPC
o   Until they are reunited they have diminished powers and diminished skill set
o   Each also has their own Aspects relating to their new personality

There are a few that are underpowered (or in the case of rat, non existent). I am thinking that This will work like Modular Abilities, whereas it will take a standard action to shift between each. Since it is limited to these powers I had the buy cost at -1 instead of the normal -2 that Modular Abilities has. Also there are only 4 Modular Points for each power. I really would like to flesh this out a little more and appreciate the help

17
DFRPG / Spring Autumn Courts homebrew
« on: October 16, 2012, 06:59:54 PM »
Hey I made this up and havent seen anything even remotely close so I wanted to get some oppinions on it.

So Summer is: wildness, birth, growth, renewal, fire
And Winter is: wildness, death, decay, slumber,ice
In their essential nature, Which is what they can cast as magic.

So for Spring I did this: Order, rebirth, imbue, commence, electricity
And Autumn this: Order, undeath, drain, respite, earth

I chose electricity for spring over wind because Sidhe magic doesnt follow the same rules as mortal magics from my understanding and electricity fits in a little better in my oppinion.

I also changed a little in the rulers, for Spring and Autumn I decided that they were a little opposite of Summer and Winter, enough that I chose to use Kings instead of Queens. Thus there is a Father, King and Lord.

I would love some feedback and will later post information on my homebrew for the Swords of the Court Knights and My creations for two of the Knights themselves

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