Ok, the story I'm running is coming to an end soon and I due the improvised nature of the game, I've run myself into a bit of a cul de sac. Soo.. let's see if I can generate some extra ideas for the grande finale with these parameters:
The big bad of the story is spiritmancer, with a plan to create a necropolis which she can rule over. We are the the point where her next step is poisoning lots of the city population with a specially made drug. My players have been investigating of course, but don't yet know who is behind the events, or why. They already had a showdown with a vampire who was working for the big bad, so I'm trying to think something else than just an attack to the Evil HQ.
Some open questions are:
- What sort of clues could I feed to my players without going all deus ex machina (they can be sometimes a bit oblivious)?
- What would make an interesting finale, other than the classical Meet Evil & Fight Until She Dies?
- How would a strong spiritmancer defend herself, or what kind of defences in general (like wards etc)?
- What sort of novel applications for spiritmancy are there?
Thanks in advance!