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« on: December 18, 2016, 05:26:06 PM »
i dont see the need to nerf them. The game revolves around the power of wizards. They start out insanely strong that's the point of the game. The focus has to be on getting around objects instead of going through them. Politics and agreements really powerful wizards have in place, the accords all this has to be brought into play. Piss of the wrong wizard and he starts manipulating events behind the scenes to make everything the offending wizard does more difficult. That can affect the game in a lot of ways reduced successes explained as resistance the player wizard wasn't aware of. its high handed but eventually it could lead to a story that helps players understand they aren't the only big fish in the lake and the time for using all your abilities is only in the most dire of circumstances. And there is still the fact that magic and the magic world is a secret. Some people are aware most aren't dresden is an anomaly and if not for his early patronage and raw power would have been brought to heel. Wizards need to focus on working in secret or "resistance you didn't realize was there can start affecting the outcome of rolls and effect. Remember how blackstaff used his magic to block Marvas magic to allow Harry's group to have some success. Same thing can be used against wizards who insist on overly overt use of power. Magic is still a secret and wizards aren't superheros.