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Messages - potestas

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226
DFRPG / Re: Defending attacks with various skills
« on: January 17, 2013, 03:31:56 PM »
What made you think that Evocation needed to be made stronger?

the average wizard can only throw out 3-4 spells without nasty bad things happening. Way less if he has to throw out something truly awesome. In fact I doubt Harry or any of the wizards in the books could do what they do if this was really the system they worked under.

 It's one of the reasons I am not terribly fond of this magic system. Ars magicka is a much better system for representing the magic in the Dresden universe.

227
DFRPG / Re: Twilight vamps
« on: January 17, 2013, 03:27:17 PM »
@Adin:  cool vamps.  I imagine a room with crystal statues and any mortals that walk in there become thralls that sacrafice themselves to feed the vamps...

@potestas:
I've just been following...and have no knowledge of twilight, but from you say,

The Catch for their toughness/recovery would be:  1 mild consequences (or maybe a moderate) + any fire.

So you have to batter them until they take a consequence and from then on any fire attacks would beat their toughness.

From how you describe their feeding dependancy, they seem to have VERY low discipliine...or at least an aspect that would be compelled every time there is blood present.

The feeding issue is a big thing in the books and in the movies and  books, has been used against them for advantage. So it would be appropriate to do this. Their survival instinct is the only thing that rates higher. An aspect would be a good way to represent this.

228
DFRPG / Re: Twilight vamps
« on: January 17, 2013, 02:54:13 PM »
yeah the frozen statue thing kind of isn't them at all, the voltari are over 5k years old and still moving around quite a bit, and while they are not as as strong as new borns they don't ever get as weak as that. the new born strength is fueled by there own human blood.

 i would keep everything at the supernatural strength and speed, rather then try to figure out a specific catch for physical immunity I would give them mythic toughness, no catches if the ability normally requires, but assume any attack or power that gets by it does whatever damage it can do against armor 3, i would give them inhuman recovery to help speed the healing process. If you even wanted to simulate the newborn strength I would keep everything at supernatural and just add some extra bonus to the benefits of supernatural strength a high bonus on grappling. Its such a tiny period of their existence that i wouldn't build the template around it. Newborns cannot use any fighting skill whatsoever, they simply do not have the control for it, so make all their weapons and fist skills mediocre for the duration of the new born phase. established vampires don't have issues killing them, they just don't want to be grabbed by them. In the southern wars they made armys of them(10-20 at time) and used over whelming numbers to kill established covens. Remember established covens don't number over 3 in the norm, 4-5 would be the most and only in wartime for self protection. Even when the invaders did this most of the new borns ended up dead.

They can be hurt if hit hard enough by say other vampires and a were creatures teeth can cut the skin and a wizard should be able to use spirit(force), well enough to bypass the mythic toughness. Once you exceed their stress and consequence simply declare that they have been broken into a few moving pieces that are trying to reassemble themselves. now you burn them with any type of fire doesn't have to be munch a lighter should do and boom dead vamp.

If you don't have the mojo to kill them quick enough any effect that will suspend them in mid air should give you enough time to escape. Without leverage no amount of strength is impressive.

as for their other powers something for the senses, the venom should have two effects, if you get bitten it uses pain to paralyze, those of enough will or enough fate points might be able to throw it off but that should be checked every few passes. The side effect though is in 2-3 days you become a vampire of the same make. There is no cure if the venom isn't dealt with before it spreads to far. Most do not have abilities beyond this. Those that do are rare. When they do have abilities the largest group are mental and emotional controls or defenses. Very few powers extend to the physical. Also once turned they do not change.

They are set for eternity.

This can mean a lot depending on how you want to play it. Can they improve skills or are they stuck where they are forever. If they do not already know something can they learn to do it. For balance I would have to say no, especially to learning any type of magic. Skills could be put on a huge learning curve. In the books the biggest thing to change a vampire was love, with that they could become or learn something needed to make it possible and once they love they never stop. (it was a romance story after all)

Vampires enter a feeding frenzy when they taste human blood so its difficult for them to make other vamps, they normally just eat the dude they bite. Carlyle was the only one who didn't have this issue and Edward and alice could avoid it for Bella only. Every other vampire simply hoped they could stop before they killed the person they wanted to change. This is why there aren't many vamps of this type, they simply cant not kill something they bite and their victims simply don't have any ability to escape them whether bitten once or not. a roll to avoid blood lust and a fairly high one at that. They also get this way with spilled blood even tiny amounts but the roll is a bit easier. This includes well fed vamps so it is a very debilitating  drawback. It makes it difficult for them to be in the presence of humans if they haven't fed recently. And as long as they don't taste it even if they fail the blood lust roll they can hold it in check long enough to stalk the victim to somewhere safe to eat. This should be played up as its the main reason these vamps dont go near humans and generally only associate with other vamps

This is also the misconception of critics of the story that say Edward was a stalker and Bella a willing abusey  (sic). Edward was constantly fighting they vampiric urge to kill her and the moral urge to love her. Myers has written a book called midnight sun which is a retelling of book one from Edwards perspective. This book is much better at explaining the nature of Myers vampires and their way of life. She keeps it on line and its only 183 pages. She does not intend to finish it???? But as a a resource and explanation of her vampires its very good. Her site also contains other short blurbs about them that proved very helpful.

 A wizard would probably lose the ability to use magic for at least the first year, he wouldn't have the control needed to use it. Could u imagine a member of the white council who was also this kind of vampire.

I didn't mean for this to be so long

229
DFRPG / Re: Twilight vamps
« on: January 16, 2013, 02:30:02 PM »
losing strength really isn't a detriment since most vampires are roughly the same strength, newborns don't last very long and their blood lust makes it impossible to fight intelligently, this would apply to normal twilight vamps as well as they get hungrier they get less able to control themselves, they need t feed roughly every 2 weeks to a month to be able to even be around humans without eating them. (cullens  and Denali clans being the exceptions because of years of practice.). They grow weaker without blood but only weaker in respect to other vamps, never "the cows". Jasper implied maybe even said that a small new born army of 20 or so could easily wipe any human standing army so why they don't rule is beyond me. The really sound like a plot device not something I could ever really play and if you wanted to play a blood dependent vampire that was more human then the black court or the now defunct red court you could just alter the white court to be a blood dependent group instead of emotional one. it be fund to try for a game or so but after that what couldn't you do if you wanted to do it. Still they would have problems against the white council, who do have the power to open them up and burn them. Plus with all their abilities, a effect that left them dangling in the air would give you enough time to  kill them or get away. Plus in general they move in groups of 1-3 most clans aren't as large as the cullens. So the white council could provide a defense against them as well as be the reason they haven't taken over. It would probably take a warden or two but if prepared my money would be on the wizards, if not prepared then the wizard would be dead to fast to act. So some spell that that provided an instant shield when engaged in combat it would have to last more then a few engagements so your talking thaumaturgy and if the Dresden world contained these vamps all wizards would have to be trained to be able to set these times of shields. could be fun.

230
DFRPG / Re: Twilight vamps
« on: January 16, 2013, 01:11:16 AM »
They are strong very strong, with no known weaknesses. They cant actually be burned unless they're broken up first. The writer of the series(who shall remain nameless) said it was the venom that was flammable. The venom replaces all body fluids. Harry would have to open them up first then burn them. Other then that they are true immortals. They simple cant die and for all intents and purposes cant be killed. They would be invulnerable to damage +4 at least, Their strength would vary the youngest ones are the strongest the older weaker, some have extra gifts of strength and could maintain most of their early strength. Their speed is hard to calculate they move faster then a human can see. They can cover cast distances in minutes or hours. Their senses are extremely sharp think microscope to telescope and so sharp that things moving at extreme high speeds appear slow to them. Smell hearing the same. They have the ability actually multitask. Their brains are able to think about many things at once. Say one could play piano perfectly, carry on a conversation not related to what he was playing, while playing a game of chess in their head all the while spending most of their thought effort on how to keep a mortal girl from being killed by the big bads. On top of that some are gifted with mental abilities some with physical abilities some can control the actual elements.

231
DFRPG / Re: Twilight vamps
« on: January 14, 2013, 08:07:45 PM »
i did find some stuff on them in the forums, thank you. I am just thinking of including them i was going to call them the alabaster court, but diamond court works as well. The movie versions are toned down a bit from the books. Myers background is that of a LDS, and i wonder how much her religious views of immortals influenced her version of vampire. Ultimately a faithful LDS becomes an immortal being. Ruling as god over part of creation. In any case lots of people don't like them here found that out so ill let the topic go.

Thanks for the help and the pointers.

232
DFRPG / Twilight vamps
« on: January 14, 2013, 01:15:14 AM »
has anyone created these for the game and what do you think they would look like

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