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DFRPG / Gun Stunts
« on: February 14, 2011, 06:32:24 PM »
I've looked through and found a number of Gun Stunts in the Resources section that I happen to like but I'm trying to come up with some workable stunts for a character I am working on. Here's what I have so far;
[-1] Two-Gun Mojo; can make a Second attack with an off-hand weapon as a Supplemental Action with the penalty applying to both attacks. An additional Supplemental move action can be taken but it will impose an additional -1 to all actions
[-1] Double Tap; May add half of the base Gun damage against one target on top of the regular damage
[-1] *Gun Kata; may use Guns instead of Athletics for Defensive Tests against Physical Damage attacks (Fist, Weapon, Gun or Magic) but not Social or Mental attacks
*Yes the name is Borrowed from "Equilibrium" but its a fun movie!
This is not a Gun stunt but an option I allowed in my Campaign was a 1-time offer to spend a Fate Point to get some extra Skill Points. I figured I'd put it here as an additional "stunt" of Sorts.
[-1] Extremely Skilled; +5 Skill Points
[-1] Two-Gun Mojo; can make a Second attack with an off-hand weapon as a Supplemental Action with the penalty applying to both attacks. An additional Supplemental move action can be taken but it will impose an additional -1 to all actions
[-1] Double Tap; May add half of the base Gun damage against one target on top of the regular damage
[-1] *Gun Kata; may use Guns instead of Athletics for Defensive Tests against Physical Damage attacks (Fist, Weapon, Gun or Magic) but not Social or Mental attacks
*Yes the name is Borrowed from "Equilibrium" but its a fun movie!
This is not a Gun stunt but an option I allowed in my Campaign was a 1-time offer to spend a Fate Point to get some extra Skill Points. I figured I'd put it here as an additional "stunt" of Sorts.
[-1] Extremely Skilled; +5 Skill Points