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The Dresden Files => DFRPG => Topic started by: TheVengefulKoala on April 28, 2011, 03:27:28 PM

Title: Non-Standard Settings?
Post by: TheVengefulKoala on April 28, 2011, 03:27:28 PM
New forum member here, and I was just curious: has anyone used the DFRPG outside of the Dresden Files setting? How well did that work for you?

I ask because I'm planning the same thing, and would appreciate some examples. Especially since the well of inspiration is getting a mite dry.



---Venge
Title: Re: Non-Standard Settings?
Post by: Haru on April 28, 2011, 03:34:21 PM
Well, it is targeted at an urban setting, mostly. Would help to know, what you have in mind, if you want some help.

Or you might want to look at http://www.faterpg.com/

I believe the rules are more broad there and can be adjusted to any setting. I haven't read them yet, though.
Title: Re: Non-Standard Settings?
Post by: TheVengefulKoala on April 28, 2011, 03:38:08 PM
What I was planning on doing was using it for a custom-made setting, primarily inspired by Hellboy/BPRD, Hellsing, and similar series. I figured the DFRPG had most of what I wanted to do, new stuff would be fairly easy to cobble together, and the fact that I'm a Fate junkie helps.

But yes. Primarily urban in physical locale.


---Venge
Title: Re: Non-Standard Settings?
Post by: Haru on April 28, 2011, 03:57:35 PM
I don't know very much about those settings, so I'm no help there.

But as little as I know, shouldn't it be pretty straight forward? Just use the rules as written and maybe adjust a few powers.
Title: Re: Non-Standard Settings?
Post by: Valarian on April 28, 2011, 03:59:05 PM
I think the DFRPG game would lend itself to the Supernatural (TV Series) setting or a setting like that of the Eden Studios games (WitchCraft, Armageddon). That said, there are the other RPG games for those settings and it'd depend on how wedded you and your group is to FATE. The Hellboy and John Constantine comic book settings would probably work as well.
Title: Re: Non-Standard Settings?
Post by: Wolfwood2 on April 28, 2011, 04:02:41 PM
I have toyed with the idea of doing an "open magic" urban fantasy setting where the existance of the supernatural is known and accounted for by the general human population, even if they may be ignorant of the details of supernatural society.  Examples would be the True Blood tv series (and its source material in the novels), Anita Blake (before the series descended into erotica), the Kitty Norville books, the Hollows series, Anno Dracula (for an older example)....  It's not that uncommon in what they're now calling the paranormal romance genre.

Could be a different feel.
Title: Re: Non-Standard Settings?
Post by: evileeyore on April 28, 2011, 04:49:46 PM
What I was planning on doing was using it for a custom-made setting, primarily inspired by Hellboy/BPRD, Hellsing, and similar series. I figured the DFRPG had most of what I wanted to do, new stuff would be fairly easy to cobble together, and the fact that I'm a Fate junkie helps.

But yes. Primarily urban in physical locale.

It ought to be fine for those settings.  You might want to look at how Magic is put together a bit more closely, but it wouldn't take much to fit it flavor wise into BPRD.
Title: Re: Non-Standard Settings?
Post by: Crion on April 28, 2011, 05:11:43 PM
I think the DFRPG game would lend itself to the Supernatural (TV Series) setting or a setting like that of the Eden Studios games (WitchCraft, Armageddon). That said, there are the other RPG games for those settings and it'd depend on how wedded you and your group is to FATE. The Hellboy and John Constantine comic book settings would probably work as well.

This. I've actually designed some Constantine/Hellblazer-like characters and scenarios last summer, and it seemed to fit rather well. Also, I think it would work better than the Unisystem for settings like WitchCraft and Armageddon, but I could be wrong (and a bit biased, since I like my open-ended magic).

I actually just started using the mechanics of The Dresden Files to power my game of Victoriana. Victoriana is a game now owned by Cubicle 7 Studios and is powered by the Heresy Gaming Engine. It is set in an alternate version of London in 1867. It carries some of the popular aspects of steampunk (airships, clockwork limbs, etc) with a heavy dose of fantasy (magic, fantasy races, etc). The core mechanics seemed clunky, and became rather bothersome, clunky and limiting for my players and I, especially when it came to the magical side of things.

Instead, we began implementing the mechanics for magic from The Dresden Files, and my party has not only changed gears, but they are wondering what they can't do with magic while loving the Aspect and Manuever systems.

Currently, I have five players at the table, four of which are spellcasters (Kinetomancer, Ectomancer, Thaumaturgist with Pyromancy, and a Thaumaturgist with Spirit magic very much like Molly's). During the first game session, the Thaumaturgists were having a party determining the different things they could do to their target, the Ectomancer felt more comfortable with her chances of success, and the Kinetomancer loved the idea of the descriptive magic that doesn't cost stress. I think it's a success so far.

The only major changes I really implemented were removing the Resource skill and replacing it with a small Refresh Cost based on social standing (as the original mechanic required you to purchase your income) and removing the major parts of the Lawbreaker Stunt (as the "Laws of Magic" from the setting are MUCH different). The other thing I did was allow certain "creature features" to be purchased by "Pure Mortals" that are of different races (such as a Wolf-Beastman having Echoes of the Beast).

Otherwise, the game is running as-is, and it has met with success for game one, and everyone is looking forward to game two. My final player (missing due to finishing teaching elsewhere, will be joining in a few weeks once we find a place) also enjoyed the DFRPG approach to character creation over the original Victoriana mechanic.

If you ask later, I'll let you know how the next game goes. Game two with the new rules is next Friday. ^_^

--Crion
Title: Re: Non-Standard Settings?
Post by: admiralducksauce on April 28, 2011, 05:16:01 PM
I'm doing Supernatural with a large dose of Dresden bestiary and it works great.  BPRD should fit very well and be a ton of fun!
Title: Re: Non-Standard Settings?
Post by: TheVengefulKoala on April 28, 2011, 05:59:03 PM
Good to see that other people have had such success with alternate settings.

Magic is going to have be tweaked a bit to work, but most of the other bits should work well. Right now, however, my primary problem is finding a suitable anme for a secret government agency dedicated to protecting the world from supernatural threats.

I'll likely post a "setting production journal" once I begin in earnest.




---Venge
Title: Re: Non-Standard Settings?
Post by: admiralducksauce on April 28, 2011, 06:06:28 PM
Quote
Right now, however, my primary problem is finding a suitable name for a secret government agency dedicated to protecting the world from supernatural threats.

FEMA?  :)
Title: Re: Non-Standard Settings?
Post by: TheVengefulKoala on April 28, 2011, 06:17:40 PM
I find your jab at FEMA humorous.

But no.
Title: Re: Non-Standard Settings?
Post by: Crion on April 28, 2011, 06:39:36 PM
Good to see that other people have had such success with alternate settings.

Magic is going to have be tweaked a bit to work, but most of the other bits should work well. Right now, however, my primary problem is finding a suitable anme for a secret government agency dedicated to protecting the world from supernatural threats.

I'll likely post a "setting production journal" once I begin in earnest.




---Venge

Ya know, not everything has to be an abbreviation. You could have it named after a family or an estate, especially if said family/estate actually founded it and has a public face and does all this in the background. Just saying ^_~

--Crion

P.S. Yeah, been watching too much Dr. Who, and you can only hear "The Torchwood Institute" so many times before you want to throw that idea out there ^_^
Title: Re: Non-Standard Settings?
Post by: MorkaisChosen on April 28, 2011, 06:44:59 PM
Alternatively, if they're sorta policey, something riffing on Special Branch (which may be a UK thing, actually).

... no MC's brain Special Investigations has been used think of something else please.

Task Force [One/Three/Seven/Nine/other significant number], the Normalisation Division...

(I also though the Nonlinear Crimes Department, but that sounds like more of a time travel thing; I may just use it myself...)
Title: Re: Non-Standard Settings?
Post by: ironpoet on April 28, 2011, 06:56:43 PM
New forum member here, and I was just curious: has anyone used the DFRPG outside of the Dresden Files setting? How well did that work for you?

I ask because I'm planning the same thing, and would appreciate some examples. Especially since the well of inspiration is getting a mite dry.

I ran a no-prep session of DFRPG a few weeks ago.  I basically skipped city creation and used the quick-start character rules (pick a name and a pinnacle skill, then assign skills and powers as they come up in play).

Plot and universe was established by asking questions as the story went along.  As a result, the characters ended up in a sci-fi space adventure, in a universe primarily based on organic tech (similar to Farscape) with some cybertechnology thrown in as well.  The PCs were space couriers who had lost their original fleet of ships to mutiny.  During the course of the first session, they:

Haven't had a chance to play a second session, but the first one went pretty well, all things considered.  DFRPG is a good, stream-lined system for making stuff up on the fly.  None of the NPCs were statted up ahead of time - I was able to decide on the fly what approximate skill levels they should have.  We were also able to come up with some decent Powers on-the-fly.  The captain was a mostly-machine cyborg with a "skill-jack", that allowed him to spend a fate point to swap in different Scholarship specializations.  The engineer was a genetic modification specialist, who could spend fate points to add temporary upgrades/powers to any organic technology (like their ship).  Plus he could survive in the vacuum of space.

I didn't get a chance to run any social conflicts, but we ran a decent space conflict between the PCs ships and three smaller craft trying to steal their cargo.  I basically ran it as a straight conflict with the engineer (+4 Piloting) and NPC gunner (+2 Guns) vs. three enemy pilots (+2 Guns/Piloting).
Title: Re: Non-Standard Settings?
Post by: Crion on April 28, 2011, 06:59:26 PM
Alternatively, if they're sorta policey, something riffing on Special Branch (which may be a UK thing, actually).

... no MC's brain Special Investigations has been used think of something else please.

Task Force [One/Three/Seven/Nine/other significant number], the Normalisation Division...

(I also though the Nonlinear Crimes Department, but that sounds like more of a time travel thing; I may just use it myself...)

And let's not forget Division (X) or Section (Y). You can also put a spin on the purpose of the organization, whether by playing up a more mundane side or by even stating what they are actually doing; for example, you can state you are a part of P.I. and the mundane will assume Private Investigators, when instead you mean Paranormal Investigators. Just putting that out there again.

--Crion
Title: Re: Non-Standard Settings?
Post by: MorkaisChosen on April 28, 2011, 07:54:21 PM
Section 13 is sticking up in my head- has that been done?
Title: Re: Non-Standard Settings?
Post by: admiralducksauce on April 28, 2011, 07:59:07 PM
And there's also Project (x), where x could be a name or number of what have you.  Project Stargate and Project Jedi were real US government programs.  Project (unassuming and off-kilter proper name) works as well.  Project Mallory or Project Tannhauser and so on.

You can go with the two-word-all-caps government codename type thing too, like the ones from SPECWEAPS (http://everything2.com/title/SPECWEAPS), an homage/expansion of Charles Stross' A Colder War.  Such names are things like BENTHIC OUTREACH, VORPAL JULIET, and so on.  Very DELTA GREEN/MKULTRA.

Simple nonassociated words work well too.  Treadstone.  Blackbriar.
Title: Re: Non-Standard Settings?
Post by: MorkaisChosen on April 28, 2011, 08:40:56 PM
Hrm, who are some miffic defenders...?

Praetorian might work- the Praetorian Division or some such. I like Project, too, and if they're doing a "supernatural things to fight the supernaturals" thing, Prometheus [Project/Division/Section] is very appropriate, as is Pandora [P/D/S].
Title: Re: Non-Standard Settings?
Post by: evileeyore on April 28, 2011, 08:48:07 PM
Project Kitten Shield
Title: Re: Non-Standard Settings?
Post by: Crion on April 28, 2011, 08:58:51 PM
Hrm, who are some miffic defenders...?

Praetorian might work- the Praetorian Division or some such. I like Project, too, and if they're doing a "supernatural things to fight the supernaturals" thing, Prometheus [Project/Division/Section] is very appropriate, as is Pandora [P/D/S].

Good call. You may also want to look at other "beginnings" or "sparks," or even pull a name of a warrior or defender from mythology/religious belief that you like the sound of.

Buddy of mine had a group of swordsmen that were part of "Project Volsung" in one of this games. Bunch of deadly people there. . .

Oh, and one that just crossed my mind: Foreign Languages. Even a simple word can be intimidating or mysterious. There was a Japanese animation called Knight Hunters in the states (Weiss Kreuz in Japan), and the names of the organizations for the protagonists and the antagonists were the German words for White and Black.

--Crion
Title: Re: Non-Standard Settings?
Post by: MorkaisChosen on April 28, 2011, 09:24:04 PM
More words to attach Project, Division or Section to either side of!

Aspis (Greek shield)
Scutum (Roman shield, a little risky for mishearing)
Phalanx
Shieldwall
Huscarl (essentially Viking/Anglo-Saxon bodyguard types)
Hearthguard
Bulkhead
Heimdall (Norse God who guards the bridge between Asgard and Midgard, dunno why I didn't think of it before.)
Title: Re: Non-Standard Settings?
Post by: TheVengefulKoala on April 29, 2011, 02:57:16 AM
On that last note, I originally called it "The Baldur Agency", whilst working under the erroneous belief that Baldur was said watchgod, not Heimdallr.

Hmm. Good suggestions, everyone. I'm still thinking on it.
Title: Re: Non-Standard Settings?
Post by: evileeyore on April 29, 2011, 03:12:20 AM
On that last note, I originally called it "The Baldur Agency", whilst working under the erroneous belief that Baldur was said watchgod, not Heimdallr.

Baldr was the "Achilles" of the Norse you know... so I think The Baldr Agency is a dan apt name for supernatural hunters.
Title: Re: Non-Standard Settings?
Post by: TheVengefulKoala on April 29, 2011, 03:25:44 AM
A possibility. But then again, both of those figures died.

Wouldn't be good for morale.
Title: Re: Non-Standard Settings?
Post by: Set Abominae on April 29, 2011, 03:31:32 AM
If anyone is familiar with the old Chill RPG (one of my old favorites), it's setting might translate to Dresden pretty well, being that in some ways it's very similar.

Speaking of which, that game is a wealth of supernatural and horror genre lore. If you can find any of the old books on e-bay or some such, I'd recommend them. I still have my old collection (most of the material that was printed for it under Mayfair Games).

You can also get PDFs for the books at DriveThruRPG. (which I just might do myself)
Title: Re: Non-Standard Settings?
Post by: evileeyore on April 29, 2011, 04:06:42 AM
A possibility. But then again, both of those figures died.

Wouldn't be good for morale.
But it's good for the irony.

Or it could be spun into a "Nothing Is Completely Immune" mindset.
Title: Re: Non-Standard Settings?
Post by: MorkaisChosen on April 29, 2011, 07:55:56 AM
Also difficult to pull off a Norse god who doesn't die in Ragnarok. ;)
Title: Re: Non-Standard Settings?
Post by: @BCrosswood on May 03, 2011, 07:48:43 AM
I actually just started using the mechanics of The Dresden Files to power my game of Victoriana. Victoriana is a game now owned by Cubicle 7 Studios and is powered by the Heresy Gaming Engine. It is set in an alternate version of London in 1867. It carries some of the popular aspects of steampunk (airships, clockwork limbs, etc) with a heavy dose of fantasy (magic, fantasy races, etc). The core mechanics seemed clunky, and became rather bothersome, clunky and limiting for my players and I, especially when it came to the magical side of things.

That's awesome. I'm currently trying to meld Deadlands into the Dresdenverse. I'm hoping it will streamline things. Could you please provide a little more detail on some of the characters and locations you're using? I'd really love to adapt them to my setting if possible.

THANK YOU!
Title: Re: Non-Standard Settings?
Post by: MAK on May 03, 2011, 07:56:30 AM
Historical settings are easy to adapt, I'm currently running a renaissance Venice campaign with very minor tweaks - think a mashup of Assassin's Creed, Solomon Kane and Van Helsing the movie (or Heirs of Alexandria books, if you happen to be familiar with the series).
Title: Re: Non-Standard Settings?
Post by: bibliophile20 on May 04, 2011, 03:10:28 AM
Currently modding the system for my maritime high fantasy campaign setting (spent 3 years trying to execute it in d20 and got nothing but headaches; two months of working it into FATE and the subsequent progress makes me think it'll be ready for the fall semester)
Title: Re: Non-Standard Settings?
Post by: evileeyore on May 04, 2011, 08:51:28 AM
I just had a discussion  on another board about writting up a genre conversion for Amber into Fate... and I think it would run very smoothly.
Title: Re: Non-Standard Settings?
Post by: MyNinjaH8sU on May 04, 2011, 02:03:26 PM
A friend of mine is just starting to use FATE (mostly dresden, with perhaps a little bit of SotC thrown in) for a Deadlands game.  ;D
Title: Re: Non-Standard Settings?
Post by: Set Abominae on May 04, 2011, 02:37:37 PM
A friend of mine is just starting to use FATE (mostly dresden, with perhaps a little bit of SotC thrown in) for a Deadlands game.  ;D

Cool. I could see that working pretty well. Good setting, mind the Reckoners... :D

Speaking on the topic, it occurred to me last light to think about San Francisco China Town, and sure enough a few folks have put some work into Big Trouble in Little China settings and characters.

I can not convey in words the warm fuzziness that gives me.   :)
Title: Re: Non-Standard Settings?
Post by: Kommisar on May 05, 2011, 08:26:34 PM
I have my players working up Star Wars characters right now using DFRPG/FATE.  No Jedi or Force-users; it's a smuggler/pirate/bounty-hunter/merc type game set in Hutt Space during the Empire.  So far, no real issues.  The only debate I've been having involves how to handle something like Mandolorian Armor.  Two of my players are wanting to be mandolorians (twin sisters) and I'm torn between making the armor a IoP or just treat it like normal equipment.  Sure, I could model the flamethrower as a Breath Weapon on an IoP; but how is it any different from a normal player picking up a regular flamethrower or such.  Besides that the Mandolorian Armor costs refresh.

Title: Re: Non-Standard Settings?
Post by: devonapple on May 05, 2011, 08:37:17 PM
I have my players working up Star Wars characters right now using DFRPG/FATE.  No Jedi or Force-users; it's a smuggler/pirate/bounty-hunter/merc type game set in Hutt Space during the Empire.  So far, no real issues.  The only debate I've been having involves how to handle something like Mandolorian Armor.  Two of my players are wanting to be mandolorians (twin sisters) and I'm torn between making the armor a IoP or just treat it like normal equipment.  Sure, I could model the flamethrower as a Breath Weapon on an IoP; but how is it any different from a normal player picking up a regular flamethrower or such.  Besides that the Mandolorian Armor costs refresh.

You could make the Armor an Aspect (you want to with an IoP anyway) which they can Invoke with a FP for the occasional extra functionality.
Title: Re: Non-Standard Settings?
Post by: Crion on May 05, 2011, 09:07:39 PM
You could make the Armor an Aspect (you want to with an IoP anyway) which they can Invoke with a FP for the occasional extra functionality.

Devonapple beat me to it for the most part.

My view is simple: since Mandalorian Armor is rather rare by the time the Empire is in full swing, I'd argue that the player needs some sort of back story ties (i.e. a suitable Aspect relating to it), a rather high resources rating (with or without stunts), or purchase it as an IoP (which isn't fair/balanced in my opinion).

Mandalorian Armor is, for the most part, very well crafted and often custom fitted/designed armor that grants protection, ease of movement and versatile options in combat. You could just simply state that, if the character has the Aspect or Resources to do it, it simply "has" whatever is designed into it and go from there.

Just my two cents.

Although, now I'm curious: how would you handle Force-Based characters? Would you simply make it Kinetomancy (and lump Force Lightning into it) with certain thematic aspects of Thaumaturgy (Biomancy, for starters), or did you have a different idea?

--Crion
Title: Re: Non-Standard Settings?
Post by: Kommisar on May 06, 2011, 03:04:08 PM
To be honest, I haven't worked up a complete solution for Force-users.  Largely, though, I would model it very closely to what exists for magic in the DFRPG system.  Including Thaum for the more complex things (plenty of that in the cannon).  I would expand Evocation a bit, though, to handle certain things like Biomancy and allow for more physical related uses.

The Aspect route is easy enough to do as both the characters already have those aspects.  Hmmm... will have to think about this some more.  Thanks for the new idea/approach.
Title: Re: Non-Standard Settings?
Post by: ways and means on May 06, 2011, 03:12:07 PM
I have allways wondered how you would stat Imperial Stormtrooper Amour in the films it seems to do nothing but slow down Imperial Soliders but I assume that was because they were up against hero's. I think that in a party full of imperials (playing clones could be fun possibly) the Imperial Armour should have an armour rating and one that is quite high.
Title: Re: Non-Standard Settings?
Post by: MorkaisChosen on May 06, 2011, 04:28:30 PM
I have allways wondered how you would stat Imperial Stormtrooper Amour in the films it seems to do nothing but slow down Imperial Soliders but I assume that was because they were up against hero's. I think that in a party full of imperials (playing clones could be fun possibly) the Imperial Armour should have an armour rating and one that is quite high.
I'm told you see Rebels dying from blaster bolts exploding on walls next to them, but Stormtroopers only die on direct hits...
Title: Re: Non-Standard Settings?
Post by: admiralducksauce on May 06, 2011, 05:25:23 PM
Stormtrooper armor only gives an Armor rating if PCs wear it.  If NPCs wear it it actually increases the damage dealt.  :)
Title: Re: Non-Standard Settings?
Post by: Set Abominae on May 07, 2011, 04:44:38 PM
Stormtrooper armor only gives an Armor rating if PCs wear it.  If NPCs wear it it actually increases the damage dealt.  :)

LMAO

Thanks. Now I know what it feels like to have iced tea in my sinuses.
Title: Re: Non-Standard Settings?
Post by: admiralducksauce on May 07, 2011, 05:31:29 PM
Sorry 'bout that.  :)  But in all seriousness, my group played Star Wars games in just about every system and "Stormtrooper armor only counts as armor for PCs" was one of the common house rules across all our campaigns.

Why do the Stormtroopers wear it, then?  Simple.  Everybody thinks they're the star of their own story.  It's just that a lot of them are plain wrong.  :)
Title: Re: Non-Standard Settings?
Post by: citadel97501 on May 07, 2011, 07:48:20 PM
Sorry 'bout that.  :)  But in all seriousness, my group played Star Wars games in just about every system and "Stormtrooper armor only counts as armor for PCs" was one of the common house rules across all our campaigns.

Why do the Stormtroopers wear it, then?  Simple.  Everybody thinks they're the star of their own story.  It's just that a lot of them are plain wrong.  :)

ROFL
Title: Re: Non-Standard Settings?
Post by: Set Abominae on May 07, 2011, 09:03:55 PM
Sorry 'bout that.  :)  But in all seriousness, my group played Star Wars games in just about every system and "Stormtrooper armor only counts as armor for PCs" was one of the common house rules across all our campaigns.

Why do the Stormtroopers wear it, then?  Simple.  Everybody thinks they're the star of their own story.  It's just that a lot of them are plain wrong.  :)

You just keep winning!

Now I have tea in my lungs.
Title: Re: Non-Standard Settings?
Post by: GM_Withdrawal on May 09, 2011, 04:20:46 PM
I honestly think the system is solid and flexible enough that it could work with a large number of other roleplaying game settings with relatively minor tweaks. I have plans to use the system to run games set in Deadlands, Shadowrun, and the various World of Darkness lines. The use of aspects and fate chips to cover things that would require complicated mechanics in other systems makes the game really appealing.
Title: Re: Non-Standard Settings?
Post by: Set Abominae on May 09, 2011, 04:25:23 PM
I honestly think the system is solid and flexible enough that it could work with a large number of other roleplaying game settings with relatively minor tweaks. I have plans to use the system to run games set in Deadlands, Shadowrun, and the various World of Darkness lines. The use of aspects and fate chips to cover things that would require complicated mechanics in other systems makes the game really appealing.

I've had that same observation, which is making me like FATE more and more. It works on fluid abstractions that make it very adaptable and easy to manage.
Title: Re: Non-Standard Settings?
Post by: BumblingBear on May 09, 2011, 04:54:22 PM
I think it'd be fun/funny if someone where to run a D&D campaign using fate mechanics and then report their findings. :)
Title: Re: Non-Standard Settings?
Post by: Katarn on May 09, 2011, 05:21:02 PM
I think it'd be fun/funny if someone where to run a D&D campaign using fate mechanics and then report their findings. :)

I'm skeptical, especially since D&D is heavily rule-based.  Magic has very specific damage and applications.  Spellcasters last a lot longer in battle as well.  It some sense, DFRPG is more "realistic" in the sense it has stress and consequences.  It'd be a very different game from standard D&D.
Title: Re: Non-Standard Settings?
Post by: fantazero on May 09, 2011, 05:24:02 PM
I'm skeptical, especially since D&D is heavily rule-based.  Magic has very specific damage and applications.  Spellcasters last a lot longer in battle as well.  It some sense, DFRPG is more "realistic" in the sense it has stress and consequences.  It'd be a very different game from standard D&D.

Oh no, we wouldnt want that now would we?  ;)
Title: Re: Non-Standard Settings?
Post by: admiralducksauce on May 09, 2011, 05:24:57 PM
Yes, IF you were using DFRPG.  There's Legends of Anglerre (http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB7705), which is a much more fantasy-focused FATE variant and I imagine it would do D&D quite well.
Title: Re: Non-Standard Settings?
Post by: evileeyore on May 10, 2011, 01:01:17 AM
I'm skeptical, especially since D&D is heavily rule-based.
Which version number?



The current (read 2nd - 4th ed) are pretty rules heavy, however the genre is not the system.  Though I'm not sure FATE lends itself well to a genre that has a heavy reliance on Equipment that is not exactly part and parcel of the character's power track.

Specifically in 2nd ed and earlier, the genre style is set with Equipment not being tracked in character's power progression, thus it leads to a different feel.
Title: Re: Non-Standard Settings?
Post by: Silverblaze on May 10, 2011, 04:18:32 AM
The game I'm in now had us travel to a part of the Never Never that worked much like Forgotten Realms and it seemed to work out fairly well for the games we were there for.

Spells were the only issue but with the huge number of spells in all the supplements across D&D - D&D 4th ed (which I do not think feels like any other D&DI played - blech)...that isn't really so bad.

Killing fantasy monsters with no moral dillemna was fun for a game or two.
Title: Re: Non-Standard Settings?
Post by: Valarian on May 10, 2011, 09:40:09 AM
Yes, IF you were using DFRPG.  There's Legends of Anglerre (http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB7705), which is a much more fantasy-focused FATE variant and I imagine it would do D&D quite well.
As someone who has both Starblazer Adventures and Legends of Anglerre, I can attest that they are both very good games. I've used Starblazer to run a Babylon 5 game and I've just competed a Legends of Anglerre game in a Celtic fantasy setting of my own devising. They are much closer to the Spirit of the Century game though than DFRPG. They have the two stress tracks and numerous stunts of the SotC game.

Have the games up on Google Docs if anyone is interested.
Babylon 5: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B75Lr5C1Hpx3OGRiMGZjNmYtOTU1NS00YWNiLTg0OGMtOWE2ZGZjYzcwNmQ1&hl=en
Celtic Legends: https://docs.google.com/leaf?id=0B75Lr5C1Hpx3MzQxYzBiOWUtYmI1NC00NDlhLTkzMWEtM2ViZTgwMzdjY2Rl&hl=en
Title: Re: Non-Standard Settings?
Post by: qfdies on May 10, 2011, 02:01:30 PM
Hey, new guy chiming in.  Has any one tried a setting like the "Advesary" series by F Paul Wilson. Or the Repairman Jack books.  I liked to see someone stat up Jack.  He ranks up there with Harry as favorite character :)
Title: Re: Non-Standard Settings?
Post by: Set Abominae on May 11, 2011, 12:54:42 AM
While I'm not sure it would make for a full-fledged setting, I watched The Shadow again last night (been a while since I'd seen it), and some of its themes would I think work pretty well in a DFRPG/FATE application.

Come to think of it, it actually probably would fit the DF fairly well if you had your game set during the 50's.

Tibetan magic, fighting the forces of darkness from the shadows, Penelope Ann Miller in a gorgeous silver dress...ahem...what was I talking about?  :-[
Title: Re: Non-Standard Settings?
Post by: SunlessNick on May 11, 2011, 03:04:08 AM
The only issue I can see with other settings is that they might demand another way of buying powers than refresh - the "humans have free will, supernaturals have a nature" doesn't go for everything.  But that's easy enough to implement.


My first post.  Hi everyone.
Title: Re: Non-Standard Settings?
Post by: ways and means on May 11, 2011, 03:43:45 AM
I considered trying to mix Harry Potter with DFRP though the balance of the 1 hit kill curse kind of ruined that for me. I considered do several cross overs with DFRP but usually I figured out that the Wardens would probably kill the other types of Magicians.
Title: Re: Non-Standard Settings?
Post by: Crion on May 11, 2011, 12:35:27 PM
New thought/question for those who are planning or are already using the DFRPG in a non-standard setting:

How do you rule the use of magical or enhanced items?

In D&D and other fantasy settings, magical weapons that have special powers can be a dime a dozen, and are often rewards for the player for either an amazing deed (like the noble's wizard gifting a ring to protect the wearing) or just plain looting (finding that awesome magic sword after killing the dragon). With that in mind, would you still use the IoP rules and make the player pay Fate Points for something they earned as a reward, or did you have a better way of balancing this?

Also, for those of you who mentioned Deadlands: how are you doing Weird Science conception, creation, and usage rules? Would those items just be considered mundane with an automatic chance to be hexed, or do they have something more behind them?

Just some food for thought!

--Crion
Title: Re: Non-Standard Settings?
Post by: Richard_Chilton on May 12, 2011, 05:57:09 PM
Here's a question for those how played around Legends of Anglerre - how does the magic system compare to the DFRPG one?

Richard
Title: Re: Non-Standard Settings?
Post by: AlexFallad on May 12, 2011, 08:57:36 PM
I'm playing in a straight-up DFRPG and running a DFRPG Star Wars game which is going very well.

Without regurgitating everything, here's some of my ideas (it is a post Endor rebuild the Jedi order game pretty independent of the EU stuff out there)

Lightsabers are Weapon:2 and ignore up to Armor:2
Basic Force Sensitivity is in 2 categories: Discipline and Conviction, each costing -1 refresh and negating the "Pure Mortal" template.  Basic Force Sensitivity allows the PC to complement his other skills if it seems like The Force could aid them in the task (which is pretty frequently).  Discipline can be used if the task is done calmly, defensively, or passively; Conviction if the task is done aggressively.

Taking 1 Force power unlocks the Lore skill and the PC's Force stress track.  Each subsequent power allows another skill to add boxes to the Force track.  No one has gotten that far, but I'll even allow things like Piloting or Weapons to be the skill that factors in, but the trick is that the contributing skill governs how the Force stress track can be used. For example, a particular Jedi may want his Lore +2, Weapons +4 and Conviction +5 to set his Force stress track, so his track would base 2 +1 for Lore, +2 for Weapons and +3 for Conviction along with an additional mild consequence on his Force stress track...total of 8 boxes! Marking off a stress box either allows a power to be used or provides a +2/reroll to a skill.

Control Force power -1
Mark of a Force stress box for bonuses to Athletics, start the healing process for a physical consequence, accelerate the healing of a physical consequence, withstand extreme environmental effects (like holding a lightsaber in a bulkhead and withstanding the radiant heat)

Alter power -1
Mark off stress boxes to use Conviction or Discipline to move objects or strike out with the Force.

Sense -1
Mark off stress boxes for a bonus to Alertness or Investigation and allowing visions throught the Force











Title: Re: Non-Standard Settings?
Post by: AlexFallad on May 12, 2011, 09:07:22 PM
Sorry for the double post, but my comp is quirky about long posts...

The Wookiee in the group has Inhuman Strength and Toughness and the Nautolan has Aquatic.

Along with the basic Force powers, more powerful specific applications will cost additional refresh.  I'm only creating these specific powers for the more powerful applications of the Force
Force Lightning (-1) Add 2 to Conviction rolls to do damage
Lightsaber Deflect (-1)  Use Weapons to defend or Block vs. projectiles.  When Blocking blasters, defensive "spin" actually allows the Block strength to become an attack
Jedi Mind Trick (-1) Use Deceit at +2 and allow improbable suggestions/lies to succeed