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Messages - Deadmanwalking

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31
DFRPG / Re: New GM and (thematic) rules questions.
« on: March 06, 2013, 02:03:01 AM »
Hmm.. Maybe reduce refresh worth powers, starting from the most "aggressive". Strenght goes first, dunno after that.

Something like that, yeah. Or reduce each power individually. Bear in mind that thresholds can actually kill vampires who try to enter uninvited. They're intentionally nasty.

So in your opinion if character and fae can communicate, for example through open window/door, and are different side of threshold the fae could order character to do something embarrasing and/or nasty, but not really come in?

Yeah, that'd be my interpretation.

Oh she will. From her perspective it will be sure, gradual power or the ace in the sleeve of having characters owing her.

Cool.  :)

Just a note, in my native language singular and plural you are completely different words. Still, dunno what to do with this. Might give them roll so notice or compel not to notice.

Still, they'd need to explicitly agree. And there's a difference between 'you' collectively owing one favor and 'you' each individually owing a favor. The wording you're using seems to favor the first interpretation, and the Fae would know that, and would be pretty much forced to say precisely what they meant, though perhaps in a non-obvious way.

The Fae aren't actually able to go with whatever interpretation of ambiguous wording they want, they need to stick to the letter of things. Their tricks are more like a very explicit agreement that says exactly what it means...but which implies it means something else to readers without ever saying it, than they are something you can just legitimately read two ways.

Settings wise, I feel that if they go to negotiate with a fae without preparing for trickery and knowing to be precise, they should be somewhat tricked. She does have aspect "Beware what you wish for".

Totally. But have it be what they actually wish for. Personally, I wouldn't have many verbal traps set ahead of time...those aren't really the Fae's style, instead, I'd leap on any verbal mistakes they make. More opportunistic than planned in advance, y'know? You could compel them to make some, or have the Fae use social combat to force such things, but it's much more in-character for the Fae to take advantage of the mortal's mistakes n wording than it is to be intentionally deceptive by anything but omission.

Of course I will tell them to first find out who/what they are facing and what they should expect. And they will know that the previous person they know that negotiated with her got badly over his head.

Good policy. Maybe give them some opportunity to research the Fae?

Yeah, I am dropping this. Severely limiting those favours could be a concession if she fails negotiations. Otherwise she will give no promises about them. In that case trading them away is a possibility.

Sounds workable.

Bit related to that, is it possible to do social attack against more than one person at a time? Like spray or zonewide. Does that even makes sense?

Officially? No. But if the Fae's better than them, she can focus on one target, take them out, and put them in a position the other PCs desperately need to bargain them out of...

Very good idea, thanks.

Happy to be of assistance.  :)

Probably yeah. Might get interesting when creatures aren't what they expect.
"One zombie? Phew that is so eas... Did that thing just run through wall without slowing down?!"

Heh. Yeah.

32
DFRPG Resource Collection / Re: Spare Character Concepts
« on: March 06, 2013, 12:09:38 AM »
Incite Effect seems the way to go for the golden touch, plus maybe Damage Shield if it applies to people who touch him. The greed thing should be an Aspect at most, since he never had power over it per se, he just, y'know, was greedy. The 'sheathed in gold' thing is pretty clearly a Roughness power plus Human Form. Metal Evocation is possible, but by no means necessary. He should have maxed out Resources because, y'know, he would.

33
DFRPG / Re: New GM and (thematic) rules questions.
« on: March 05, 2013, 10:41:37 PM »
Hello. I might be starting a game soon and there is some things that I need advice on. Mostly about thematic rules, because I am going to try DFRPG Fate Core which hopefully causes minimum amount of head aches.

1. Thresholds, if coming in uninvited:
* Blocks all kinds of spellcasting.
* Blocks other active powers(Glamours, Incite Emotion, Domination etc.)

Yes. At least ones that cross the threshold, a Glamour to look different or be invisible wouldn't necessarily do that.

a) Passive effects? WCVirgin, werecreature or changeling Speed/Strength/Toughness etc. Any effect when entering or inside? Any difference on are they always on or limited by shapechanging or feeding dependency?

Uh...they talk about this, with the power of the threshold reducing shifts of effectiveness. Which seems right-ish. I might have them reduce Refresh worth of powers instead if house-ruling...

b) Owing favour to fairie, unspecified when or what, fairy comes to collect and no other intentions. Does that count as invitation? Can that fairie do that stab-your-own-hand-if-refuse thing that Mab did at one point?

Hmmm. That's not an invitation...but your obligation to the Faerie (and the stab your own hand type stuff) would ignore the threshold. This is a personal opinion not based on any rule directly.

c) True Faith abilities. Probably can get in just fine since mortal, but using these while inside?

Should work fine. None of them have effects outside the user that apply to people who can have Thresholds anyway.

2. Exact words trickery and fairies. How would you think about these:
a) "I am willing to consider if (insert favour)." After favour willing to listen but since no actual promises made, can just say no after some discussion.

Yes, that's correct. They have to actually consider it, but they don't have to agree.

b) "One favour from (plural) you." While pointing all of them. From fairy's perspective that is one favour from each.

I'm...not sure that's valid. They'd all have to knowingly agree for that to be binding. I mean, one of them agreeing and the rest all thinking it just applies to that guy won't bind the others. There's also no reason for the Faerie to be less than clear on this. People who owe you are only useful inasmuch as they know they owe you.

c) If players try to negotiate about favour, promising not to ask anything dangerous for them. Then ordering, not asking, them to do something. Or just pointing out that according to fairy's judgement, favour should not be dangerous. Or just trading the favour(s) forward to another fairy that is not bound by first ones promises.

That's...all really shaky. Trading the favor away to someone who's dangerous is asking something dangerous of them, and the Fae would have to use their actual judgment as to whether the favor was dangerous. Ordering is also bullshit, either they can't order them at all, only ask and have things granted, or they can't order them into anything dangerous...those are the only ways I can think of the wording working out. No, what you should have them do if they need a dangerous favor is much simpler: "Bring me three children to devour." That's not dangerous, just horribly immoral, after all...then have them blackmail the PCs with the promise of not asking anything immoral of them. Possibly gaining two favors for the price of one.

I ask because while I want to drive home the fact that fairies think literally and differently than humans, I really don't want to be a dick.

Have the difference in perspective work to their advantage some, too. If they help the Faerie without some deal in place, have them show up later and save their asses, noting that the debt is paid. Stuff like that.

Players have not read the books.

Sometimes it's more fun that way.

34
DFRPG / Re: Brainstorming a Power: The Benefits of Experience
« on: March 05, 2013, 10:21:37 PM »
Cool. Let us know how it goes.

So, how does the current version work with Milestones? I assume it eats one skill point in 4 past 40, but how do you to determine which points get eaten?

The current wording has it as the last of the four, and I'm comfy with that. Or the last of the the two if you have Supernatural, or the last three of four if you have Mythic.

35
DFRPG / Re: Thaumaturgy Creating Evocation Effects
« on: March 05, 2013, 10:19:43 PM »
Thaumaturgy sounds right for what you describe, yeah, and as Sanctaphrax noted, this is discussed on p. 265. Specifically, this example would fall under Transformation and Disruption as per p. 282.

36
Anyway, Deadman, what's your take on Arianna?

Honestly? That we lack info sufficient to stat her. She's got good social skills, Evocation on par with Harry, maybe some shapeshifting, and probably supernatural in at least some of the Physical stuff (but we don't know what). That's...really pretty close to all we know about her, stats-wise, and it's not enough for a full write-up.

37
DFRPG / Re: So I have to ask...
« on: March 05, 2013, 11:02:04 AM »
My players once planned to turn a fire-truck into an anti-vampire (mostly Red Court) weapon of war. The intent involved having it spray holy water, a Summer Magic powered mirror projecting sunlight on top, a few machineguns firing blessed ammo, and some heavy armoring. The game ended before this quite became a reality but it was a serious plan, with people rolling to acquire the fire-truck and starting to set up the rest. They were going to name it 'Buffy'.

I...had no good arguments why this wasn't both workable and a potentially effective strategy.

38
DFRPG / Re: Brainstorming a Power: The Benefits of Experience
« on: March 05, 2013, 05:37:34 AM »
So, first post finally revised, sorry about the delay on that. I'm also potentially playing a character with this in a really high-powered game (found here), and it doesn't look notably broken, so I'm pretty pleased with it thus far.

39
DFRPG / Re: Cuz' Injun Joe is awsome...
« on: March 04, 2013, 04:59:46 PM »
To combine this with a suggestion in my Stat Revisions thread...maybe make the price an inability to use Thaumaturgy while using Modular Abilities?Presumably as you're busy using it to shapeshift. I dunno quite how that'd work out mechanics-wise or fairness-wise, actually, but it's at least an idea for a legitimate downside.

40
It doesn't actually let you do that. Or at least, it's not meant to.

But because of a writing mistake, you need to look at the examples to get any indication of that.

Noted.

Incidentally, said examples contain a Listens-To-Wind imitation Power.

If you have any critiques/suggestions, I'd appreciate hearing them over on one of the custom Power threads.

Perhaps I'll drop by and do that, though no promises, been a bit busy recently...

41
DFRPG / Re: Sponsor Debt for non-spellcasters?
« on: March 04, 2013, 12:36:43 AM »
I'd argue that they're restrained by their morals rather than God explicitly not allowing them to do things. Father Roarke, for example, is still a True Believer despite having warped morals.

We actually have zero evidence of that, and given how Guide My Hand (a True Believer requirement) works, it seems highly unlikely.

42
I'm not incredibly fond of it. A lot of the Custom Powers list is great, and some of it ....isn't.

*shrug* I pretty much won't be using them for this thread, so...

43
I assume you're talking about variable abilities?

Yup, that's the one.

44
DFRPG / Re: Sponsor Debt for non-spellcasters?
« on: March 03, 2013, 11:13:58 PM »
Yeah, but this runs into (thematic) problems with True Believers (who are narratively entirely mortal -- Charity, Father Forthill) and possibly Minor Talents (Cassandra's Tears types, etc.)

Mortals who've placed that much faith in a particular deity have given up some of their free will to the deity in question. This seems both reasonable and appropriate. Michael and Father Forthill have a lot less freedom to act than someone who isn't working for their boss, y'know?

45
Modular Abilities really only allows for Creature Features and occasionally some other things. I'd be wary of letting you potentially get Refinements with it.

This. Mostly anyway. Modular Abilities is actually pretty limited, but it does allow all Strength, Speed, and Toughness powers in addition to Creature Features. It does not, however, allow any power, and certainly not spellcraft. Nor would I allow it to, that gets broken real quick.

Now, if using custom powers, there's a construct for what you're talking about...but I try not to do that for the most part, and I remain deeply concerned about the potential abuses of being able to shuffle your Refinements at will, which is something that build would allow.

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