Well... that's good to hear.
Like many folks, I have a group of D&D-style players trying to make the jump, and they're looking for hard rules. The Social skills seem solid, but the Social conflics seems to be very fluid, which makes sense, but is hard to teach.
No more fluid than most social rules. Bear in mind Maneuvers and Invoking for effect and you should be good.
Those all make sense. Do you have any stories of how they worked in play?
None of those are actually an example from play per se. All are just situations that are appropriate. I have had PCs bargain for information with a contact and interrogate a capture sorcerer, though. Both of those worked okay.
So, what does the Social stress track actually represent? Does it change depending on the scene?
The book seems to switch it between your reputation among your peers, and your ability to put up with intimidation. Which seem like very different things to me.
What does the physical stress track represent, being tired or being actively injured? The answer is both. Same with Social Stress. As someone mentioned, what social stress really represents is your composure and ability to keep your cool. Bad reputation, flipping out, being scared, all those are examples of Consequences you might take from losing said cool.
This makes sense according to the Social Conflict chapter, and a bit of common sense from how the skills are written up. I just wish there were some more examples of which is appropriate when.
That'd be nice, yeah. Though all of what I list is explicit in the skills chapter. What situation were you thinking of?
Okay that brings up one of my confusions: Discipline is the go-to skill for Mental defense, but it can also be used as a Social defense?
Occasionally, and mostly only vs. Intimidation, but yeah. Mental conflict is actually pretty rare, so it's hardly unbalanced.
I think there was even a description of how a social situation can cause Mental stress, namely because of the relationship between the two (abusive parent/spouse).
Yes. Like I said, extreme situations.
Also, it seems odd (in comparison to Physical conflicts) that Rapport can be a go-to for Defense (like Athletics) AND be an offense as well. Or how attacking with Presence is comparable to attacking with Endurance?
Well, you can attack and defend with Fists and Weapons, too Hell, there's even a Stunt that makes Fists universal on defense. And Presence isn't Endurance any more than Conviction is. It's force of personality, and
Yeah, it was the slight contradictions between the skill descriptions and the Social conflict explanation that confused me. Not to mention the comparison to Physical skills, which are more cut and dry.
What contradictions?
Here's another question to throw out there...
What about mixing conflicts?
The most common one: when in the middle of a Physical conflict, you throw an Intimidation attack. Does that works against your Social or Mental track?
I know all the Spellcasters want it to be Social (we want to cast spells with Mental stress).
It's implied that Discipline is what to roll for defense, but you'd still take Social stress. But if your Social track represents your reputation, not your ability to withstand direct insults with no one watching.
As mentioned above, it'd be Social, and represent you getting angry or scared and losing your cool. Which is why Discipline could be used to resist it, at least potentially.