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DFRPG / Re: Cost to ignore Armor?
« on: August 31, 2020, 05:27:04 PM »You can still do that right through the armour. It's only slightly harder.Not "slightly" harder. Even Armor:1 presents a significant setback to damage dealing, and can lengthen a fight significantly on its own.
And OW gives trolls only Inhuman Toughness, so this is actually half as effective as Claws or an applicable stunt.
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Again, the extra stress boxes are more important than the armour. Catch is still relevant.Very arguable. Extra stress boxes might increase the amount of damage they can take, but armor can negate damage entirely. In essence, this stunt takes a character who could not damage a supernatural creature at all without doing extra research and finding specific items, and makes them a character who can literally just punch everything to death without any extra time or effort spent, unless that thing has full immunity to damage.
Put it this way: Your standard issue Red Court Vampire can take 1-shift hits indefinitely without taking damage. A human in a fist-fight with one has very little chance of defeating them at all unless they consistently beat their defenses by a wide margin.
With this stunt, the human in a fist fight only has to land six one-shift hits to win. He doesn't have to go find holy water, or arm himself in any way.
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Yes, of course. That's what happens when you spend Refresh on combat stuff.And -1 refresh is enough to straight up invalidate the defenses of a character who's had to spend far more refresh to be able to give themselves Armor:4?
A feet-in-the-water neophyte to Surtur is going to be able to punch straight through armor handcrafted by Mab's Right-Hand-Woman, that saw Harry Dresden get through an apocalyptic battle royale unscathed?
The only power that does anything close to this not only has a very restricted set of prerequisites, but also requires an additional fate point every scene it's active.
Now I'd be in favor of a stunt that can get around specific types of armor, or in specific situations. For instance, I had a player once who wanted a Rogue-ish character, so she came up with a stunt that let the character negate armor if he attacked from a successful ambush. I was fine with that, because it was narrowly tailored and made sense. She wasn't going to be simply negating armor in every single attack in every single combat just because.
Every ability needs some kind of in-story justification that makes sense. And the reasons that the various characters have armor is far too diverse to justify being able to get through all of them, in any situation, with any weapon (or even without one) with the same -1 refresh stunt.