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DFRPG / Re: Hunger Stress Question
« on: July 31, 2014, 01:39:51 PM »Wow. I'd never even considered that you only got the one set. In my RL game, we've been using one set per stress track. To me, it seems absurd that being PUBLICLY HUMILIATED (social consequence) makes me unable have my ARM BROKEN (physical consequence). I understand that they're gaming abstractions and all, but still.Normally I'd agree with you, but actually in the Dresdenverse it makes a kind of perverse sense. There's a reason this game has a social and hunger track, where most Fate games just have physical and mental.
I think of it as lack of resilience. If I'm all stressed out because everybody is laughing at me because they think my wife is having an affair, a broken arm is more likely to "take me out" instead of me just gritting my teeth and using my happy marriage to bolster my resolve while fighting onward.
This is especially true for practitioners, whose magic is based on their overall state of mind, but given that the main fuel for pure mortals is fate points, (or to use the in-universe metaphor "free will") consequences limit their choices and thus reduce their power to affect the universe. For a creature like a Fay, consequences of any kind make them less like themselves, weakening their power.