I think there is something to be gained by separating skill totals and refresh totals.
So for example, skills get broken down to:
20-25: untried or barely trained.
30: new at this
35: mature and untested, or school of hard knocks
40-45 been at this for a while
So that you can generate power levels like:
Refresh 8-10
Skills 20-25
Sample characters at this power level:
Harry at Ragged Angel
Molly
Teenaged insta-wardens
Inari Raith (if she had made her first kill in Blood Rites)
Fix at the end of Summer Knight?
The Alphas, around Grave Peril?
Possibly the Shadowman (plenty of power, but not a whole lot of smarts)
Refresh 6-7
Skills 30-35
Sample characters at this power level:
Hendricks, Marcone’s Enforcer
Binder?
What Elaine pretends to be when Ramirez investigates her
Mort the Ectomancer, around White Night
Agent Tilly
Kravos, From Grave Peril Some of the cops from SI
I would figure 15 might be better, since it'll almost get you those Senior Council members, but it's reasonable a group could cover 5 to 10 major milestones at least in a single story arc.
Um you know that Harry has at least 16 Refresh at the end of Small Favor?
(OW page 135)
And he is far away from an Senior Council member (look at Changes, what the Blackstaff is able to do...)
Um you know that Harry has at least 16 Refresh at the end of Small Favor?
(OW page 135)
And he is far away from an Senior Council member (look at Changes, what the Blackstaff is able to do...)
Yes, I'm aware of that. My point is that Harry is in some pretty constant peril at certain times, which is during the novels and gaining Major Milestones. His entire life will not be spent at such levels of involvement. Well, ok, HIS might be...but no one else's ever is. When it comes to artificially advancing a character that far before play even BEGINS, doubling the refresh gain per PL is like starting with 11 superb skills through Mimic Abilities.
He's not that far away from Senior Council...I'd peg those like Gatekeeper and the Merlin at around 30 at most. Then again, that's from what I perceive as of Turn Coat. Haven't got to Changes yet.
That said, considering how important skill levels are to spellcasting, none of them need more refresh to pop more powerful spells. They only need one or both of two things...skills high enough to allow for the shifts in power necessary to do the things they do, and/or stress and consequence capacity to soak up the extra. In fact...as old as most of the Senior Council are, imagine how many refinements they'd have by 30 refresh, which they could reasonably reach at their age...now think about how high their bloody skills would be. They don't need that much more refresh. Refresh determines how broad a range of effects you're capable of, but it's skills that determine their strength. Also...refinements allow you to go a bit beyond your actual skill capacity regarding spellcasting strength...but it's your skill capacity that sets the benchmark anyway. No matter how many refinements you have, you still want those skills at the absolute top.
Anyway, I'll let it go. It's only my take on things, and I seem to be alone in my camp. lol So, I'm done and out on this one.