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DFRPG / Re: 186000 miles per second: it's the Law! 55mph? pshaw!
« on: October 10, 2013, 07:10:57 PM »Bob specifically mentioned that it had to do with timing. Not relationships.Guess I need to go re-read my Dresden stories... <sigh>
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Bob specifically mentioned that it had to do with timing. Not relationships.Guess I need to go re-read my Dresden stories... <sigh>
Actually, I think it would be extremely easy for wizards to detect black magic.Dunno... in this case, there've been hints about some Mystical Connection of Blood. Thomas is Harry's blood, they're carrying these linked pentacles, etc. Maybe she was avoiding some "taint" from killing Thomas... but hell, she's pretty F*@%'ing tainted already!!! I think it was something special about Harry vis-a-vis Thomas, not a generic killing.
Hell, in Backup, Bob says that the reason the Stygian Sister didn't just burn Thomas to cinders was because Harry would have sensed it...even though neither the Sister nor Thomas are human nor would Harry deliberately look for it in someone he would think of as a Damsel in DistressTM.
A serious problem we had with Fate when we started was that, like other RPGs;...well here is the metaphor I commonly use; A veteran soldier in your game should have superior skills to the idiot I was just forced to graduate from his basic infantry course two months ago. PLUS; he should still be a functional human being off the battlefield. if a basic soldier IRL is competant enough in 4-6 weapons to qualify, can navigate, apply an bandage, carry a backpack a long ways, use a radio and still have a good chance of being a decent driver, 10% chance at a trade, 20% chance at knowing computers, and so on; a veteran character, should start with that and build on it.Let's take your veteran soldier:
We found it very, very hard to create a pure mortal who could fight and function out of combat in fate at less that a submerged level and even then there were glaring shotcomings.
There's actually a WoJ that even the WC doesn't have a surefire way to detect lawbreakers. Soulgazes help, but only in cases where the black magic is so extreme you probably don't need it anyway.OK, thanks! Can you point me to that WoJ?
That...is a freaking awesome theory.It is, isn't it? Like I said elsewhere in-thread, I don't think it's a true theory, because I don't think it holds up to closer scrutiny. But I love it anyhow!
Yeah, at a certain point, the Ladder is kind of meaningless.Like when you have an at-will Stunt for levitating...
Maybe I'm just odd, but...I don't really see the appeal of large numbers. An accuracy 10 attack against defence 7 is identical to an accuracy 5 attack against defence 2, mathematically speaking. So what's the point?Well... everyone likes to be an epic badass, don't they?
I don't think it's likely that such a powerful magical ritual could be cast by accident.If I understand GryMor correctly, the suggestion isn't "by accident," but simply as power-raising / magically-meaningful events, without the trappings/appearance of "ritual".
Hi there"It all depends."
I'm looking to see if there is a document that I could hand out to those new to the dresden files that shows what would be reasonable to know if you're:
clued in vanilla mortal
vampire (of different ilks)
changeling
wizard
practitioner
werewolf (of various ilks)
My Google-Fu is weak today so thought I would come to the experts ;-)
I'm pretty sure we have seen common rituals working that way,...Erm... Example(s)?
I am expanding an old campaign me and my buddy used to do as a 2-player for my regular gaming group. But the problem is that most of these guys are totally new to TDF and their fantasy background is giving them a bad taste for one of my favourite aspects of TDF; the balance. Maybe I should not have led off with; "you can't play a vampire without being a bad guy, in general" But I did. These guys are more used to "catch-less" powers, so the give and take and consequences have sort of turned them off.Honestly, it sounds a bit as if this game may not be the best match for your group...
While possible, I was more referring to the program as a whole constituting a ritual working ny the Council as a gestalt entity, not each individual execution of a warlock being an intentional ritual by individual members.
I haven't seen anything so far in the books that contradicts the hypothesis that the Laws of Magic exist because the White Council has been enforcing them in what amounts to a millennium long ritual powered by the blood sacrifice of thousands of Warlocks.Hmm.