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Messages - Bottom The Weaver

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DFRPG / Re: Anti-Magic Items
« on: May 11, 2011, 05:54:34 PM »
I'm trying to come up with tech that fizzles magic.  One-shot items that absorb magic then get fried.

I imagine something made of iron or steel would suffice for deflecting faerie magic. A small shield might be enough for a moderate amount of energy.

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DF Books / Re: dresden trivia
« on: April 14, 2011, 03:27:46 PM »
Like I've said elsewhere - Harry Dresden - The Jar Jar Binks of the Supernatural world - an equal opportunity messer up of his plans, yours, mine, and the bad guys. ;D

In universe this works. Out of universe, it falls apart.

Because when I read about the adventures of Harry Dresden, I don't have the urge to stab myself in the eyes with mechanical pencils.

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Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: April 12, 2011, 06:23:43 PM »
I'd love it if he went to Balticon, as I happen to be going this year.

If not, Philadelphia would absolutely love him!

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Author Craft / Re: Types of Magic
« on: April 12, 2011, 11:41:32 AM »
I always wanted to see someone tackle chronomancy. (Magic time travel and manipulation) I'm sure there are books where it's used but I haven't read any. And it's illegal in the Dresdenverse, but still might be fun to examine.

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Author Craft / Re: To Make my Hero Supernatural or Not? O.o
« on: April 12, 2011, 11:38:47 AM »
How about not giving him a power, but rather a slight resistance to other powers? He's not invulnerable, but he can take more of a beating than normal. If it's from a supernatural force, anyway. Someone can still just punch him in the face and drop him without abnormal strength.

That would explain why he's a normal but still involved with the powerful set, but make him 'weak' enough to still be in danger and interesting.

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Author Craft / Re: Scripting Advice
« on: April 12, 2011, 11:33:10 AM »
You can also just start by writing it as a basic script, a screenplay or a stage play, and split it up later into panels and pages.

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The easiest solution is getting yourself arrested so you can have a free 'tour' of the building.  ;D But I wouldn't recommend that.

I would say just come up with your own layout but try to make it consistent. Police stations are different everywhere, but from what I can tell most of the building is given up to offices for different departments. If it's a small city, a whole floor might be given to holding cells, but a big city might only have a portion of a floor devoted to that because there are more stations in the city to spread them out.

So basically, I'm saying make it up. That's what I'd do, anyway.

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DFRPG / Re: Nevernever rules
« on: April 12, 2011, 11:26:34 AM »
When venturing into the Nevernever, I might stick to standard zombie rules: guns are nice, but blades never have to be reloaded. At the very least, any guns should be able to double as blunt weapons. And if they've got enough steel in them, that might be enough to get you through Faerie if you end up in a fight.

Or you might end up roasting over a pit in the Erlking's hall...but at least you'll have a chance.

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