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DFRPG / Re: Anyone simplify the DFRPG?
« on: July 13, 2011, 12:59:49 AM »
Thanks for all of the helpful replies, particularly devonapple's bullet points. FATE is such a different game philosophically from many others that folks who haven't tried it often rebel when asked to give it a shot.
Players with a particular mindset sometimes have a tough time getting that fresh perspective and seem to want to default to their comfort zone, which is always that old game they've played a lot before. Hopefully I can emphasize the Amber part and de-emphasize the D&D part. See if that helps.
I'll continue to work on them, maybe start out simple and add in later. The problem that I can see with starting simple is that sometimes players will want to re-do their characters once they discover new options which weren't open to them at the start of the campaign.
I guess I'll have to ponder this further.
Players with a particular mindset sometimes have a tough time getting that fresh perspective and seem to want to default to their comfort zone, which is always that old game they've played a lot before. Hopefully I can emphasize the Amber part and de-emphasize the D&D part. See if that helps.
I'll continue to work on them, maybe start out simple and add in later. The problem that I can see with starting simple is that sometimes players will want to re-do their characters once they discover new options which weren't open to them at the start of the campaign.
I guess I'll have to ponder this further.