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Messages - ReaderAt2046

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16
DFRPG / Re: Thoughts on new vs old wardens
« on: June 24, 2013, 01:01:46 PM »

I think the difference is also a matter of experience. I got the strong impression that old-school Wardens weren't recruited until they'd accumulated several decades of maturity,  seasoning, and life-experience. New Wardens, by contrast, are mostly in their teens and twenties, and have all the recklessness and lack of good sense that that implies.

17
DFRPG / Re: Question...
« on: June 22, 2013, 08:53:31 PM »

On the same general topic as this, what do you think of this stunt?

Numinous Endurance (Conviction): You can call on more and deeper magic than average. Add 2 stress boxes to your mental stress track, which may be used only to absorb casting stress and/or backlash.

If this is OP, what about a version that only gives one extra stress box?

18
DFRPG / Re: Newbies ask the darnest things
« on: June 20, 2013, 02:51:07 AM »

What's the difference between Worldwalker and Swift Transition? Conceptually, both seem to allow you to jump in or out of the Nevernever pretty much anywhere.

19
DFRPG / Re: Newbies ask the darnest things
« on: June 17, 2013, 11:56:19 AM »

Also, you could rule that this means ghosts have to acknowledge him (so he bypasses their immunity Power), and then throw in a Agatha Hagglethorn or similar.

20
DFRPG / Re: Newbies ask the darnest things
« on: June 13, 2013, 02:37:50 PM »
If I can ask my newbie questions here, that would be great! I hate to clutter the boards with my topics.

I was wondering, does every faerie type have a Sidhe? Like for summer ogres and a snow ogres (proven guilty). Is there a Sidhe Ogre of the Summer court and a Sidhe Ogre of the Winter Court? And if it does work like this, are the Sidhe's of the extraordinary ugly faeries also ugly? Or more humanised and pretty. Because I thought I read somewhere that all Sidhe are unearthly beautiful, but not all faeries (they are just extraordinarily... something).

(click to show/hide)

21
DFRPG / Re: Sponsored Magic benefits
« on: June 09, 2013, 07:36:02 PM »

Also, what would you think of a houserule allowing a character to take what is regularly a Sponsored Magic as an "intrinsic" version (which can't be revoked, but you can't gain power boosts from a sponsor).

i.e. Changeling Robert Scar has Unseelie Magic, not because he was granted it by Mab, but because he inherited it from his Sidhe mother. Therefore, as an intrinisic part of him it can't be revoked, but he can't call on Mab for more juice. He still gets the rest of the effects, including the extra punch against Summer and the entropomantic evothaum.

22
DFRPG / Re: Glamour Veils - requires concentration or not?
« on: June 09, 2013, 02:33:47 AM »

What about just a houserule that in any circumstance where you'd get CoS's bonus to stealth, you can get a bonus to the veil instead?

23
DFRPG / Re: Sponsored Magic benefits
« on: June 09, 2013, 02:32:06 AM »

Also, another related question. Do Toughness-degrading abilities drop Physical Immunity to Mythic Toughness?

24
DFRPG / Re: Questions
« on: June 09, 2013, 02:18:21 AM »
What would they reasonably have?  I have a teenager character who's background is that he's stinking rich.  He lives in a big mansion, has expensive electronics and always carries a wad of cash with him.  Game-wise, his resources is +4.  In game, he still has to make the regular resource declarations, but we assume, for the unimportant stuff that he has what most rich teenagers would own.  He doesn't have a lot of "disposible" income, because he's not 18 yet and he doesn't have access to all the cash.

They should have whatever weapons and tools that are part of their "trade".  This could include a car, house, office etc...


For context, the character that started me thinking about this is the Protestant Ninja Inquisitor Assassin mentioned in a couple of other threads. She belongs to the Protestant branch of the Ordo Malleus, and she carries a bunch of countermeasures for some of the more common monsters (pure-iron shurikens, vials of holy water, garlic extract smoke bombs, etc,) and I was wondering how far this could realistically go.

25
DFRPG / Questions
« on: June 08, 2013, 08:42:42 PM »

Two things the system really doesn't handle, and one thing I don't understand.

1. Starting Equipment. How much and how good gear could a character realistically start with (stuff directly connected to their duty)? Up to their Resources? Lower? Higher?

2. How exactly would poisoned weapons work in this system. I assume the poison itself would work as described under Venemous, but what do you use for the "strength" of the poison?

1b. What precisely does "gain a +1 to the power or
complexity threshold on any spell intended
to inflict stress or consequences" from the Hellfire description mean?

26
DFRPG / Sponsored Magic benefits
« on: June 06, 2013, 01:32:35 PM »

Just a quick question on something the rules aren't terribly clear on. If you have Sponsored Magic of some sort, do you get its secondary bonuses on all relevant spells, or only on those that you have incurred a point of debt to help with?

I.e. In TC (i.e., after getting Soulfire), Harry goes up against the Skinwalker and hurls a "Fuego!" at it. If he does not incur the debt to boost the spell, does he still degrade the Skinwalker's Toughness a notch?

27
DFRPG / Re: HomebrewAt2046
« on: June 05, 2013, 11:43:05 PM »

A new stunt or two:

Diamond Mind (Discipline): Whether due to training, personality, or talent, you are a master at defending your mind from external influences. Gain +2 to Discipline rolls to defend against mental manipulation (attacks, manuvers, or blocks) from supernatural sources.

Rain of Blows (Fists): Whenever you could make a Fists attack against an opponent, you may instead make two such attacks, each at a -1 penalty.

28
DFRPG / Re: What are your favorite aspects?
« on: June 05, 2013, 11:36:16 PM »

A really good one: They Are Roaches And I Am The Exterminator (for the above-mentioned Protestant Ninja Inquisitor Assassin)

29
DFRPG / Re: Photomancy
« on: June 05, 2013, 04:02:02 PM »
I don't think Dawn's 'new beginnings' association needs come into play at all.
Quite simply, light reveals truth.  To 'cast light upon' a situation is to reveal the truth of it.  It stands to reason that photomancy could then have a particular prediliction for dispelling glamours, veils, and other means of hiding or disguising the truth from sight.

Exactly. The same way Harry can use fire to destroy black magic because fire cleanses and consumes, light reveals and can dispel glamery

30
DFRPG / Re: Photomancy
« on: June 04, 2013, 10:59:04 PM »

What about drawing on Light's metaphysical side to dispel veils and glamers and such?

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