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The Dresden Files => DFRPG => Topic started by: iago on June 15, 2007, 03:24:06 PM

Title: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 15, 2007, 03:24:06 PM
The First Law: Never take a life.

Read the article here: http://www.dresdenfilesrpg.com/news/archives/2007/06/the_laws_of_mag_1.php
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: finarvyn on June 15, 2007, 04:53:28 PM
Good reading. I like the overall philosophy of writing articles first in theory and then in specific to the campaign. That style certainly combines the best of both worlds, as it gives a general Dresdenverse resource as well as campaign-specific thoughts and suggestions.

It's stuff like this that makes me certain that the DFRPG will be a big hit.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Khayyin on June 15, 2007, 06:59:05 PM
Something I'm not 100% on: Do the Laws of Magic only apply to human wizards, or do they have an effect on anything at all that uses magic? Obviously the Wardens are primarily concerned with policing the wizards, and protecting lives, so you won't hear them accusing a monster of breaking a law. My question is, does the monster take a lawbreaker stunt, if it breaks one of the laws?

I ask because, in my campaign of ~7 players, only one is a wizard. The rest are a varied array of beasts and fae. I'm interested to know if the corrupting influence of using magic wrong is fairly universal, or if it is something that only happens to humans.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 15, 2007, 07:16:07 PM
Something I'm not 100% on: Do the Laws of Magic only apply to human wizards, or do they have an effect on anything at all that uses magic? Obviously the Wardens are primarily concerned with policing the wizards, and protecting lives, so you won't hear them accusing a monster of breaking a law. My question is, does the monster take a lawbreaker stunt, if it breaks one of the laws?

Most times that won't really matter; most *true* monsters aren't PCs, and lawbreaker stunts are there more to make PC life interesting than they are otherwise.

But in terms of the *legality* of things, I would speculate that the Unseelie Accords protect most monsters from that sort of prosecution -- though honestly, since a lot of the actions covered by the laws are Bad Things Done to Humans, that doesn't mean a wizard won't come along and disintegrate a monster for doing a bad thing completely apart from the whole "is it a violation of the Laws or not".

*That* said, we're talking *monsters* here.  True, dyed-in-the-wool, full-damn monsters.  Not "supernatural humans".  Alpha-style werewolves don't count as monsters here, for example; neither do changelings who haven't made their Choice yet.

Quote
I ask because, in my campaign of ~7 players, only one is a wizard. The rest are a varied array of beasts and fae. I'm interested to know if the corrupting influence of using magic wrong is fairly universal, or if it is something that only happens to humans.

(Fae are almost certainly protected by the Accords from prosecution of the Laws.)

Well, let's just say that to the extent that it matters for non-player creatures, it's almost always going to be "baked into" their natures.  The Laws game rules function as they function because they're about *changing* a player character from what he is now, into what he's becoming.  It's a consequence of free will when you use the power of that free will to make a dark choice.

I'm not sure what you mean by "beasts" here, though, so I'm not sure where to go with the specifics of your game.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Douglas on June 15, 2007, 08:48:15 PM
How would you advise treating an attempt to make an opponent easier to kill using magic?

Example:
My friend's character, a witch named Sylvia Valois, and my character, a mortal named James Strand, are confronting a human villain named Phillip Burroughs.  Burroughs is powerful, influential, and in league with a group of vampires, but is still a free-willed human being.  He tries to call security when we burst into his office, but Sylvia pins him to the wall by projecting magical force.  He starts to scream threats at us and James buries a fire-axe in his skull.

Would this violate the First Law?  Sylvia was actively using magivc to pin our enemy in place, but she herself did not cause him any serious harm to him.  The harm was done by an axe-wielding mortal, a distinctly non-magical phenomena and not one under her direct control. 

Would it make a difference if Sylvia had acted alone and used an axe to kill Phillip after immobilizing him with magic?  I think it might, since you had the example of using magic to knock someone off a building as a no-no even though the cause of death was mundane.

Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 15, 2007, 09:11:08 PM
How would you advise treating an attempt to make an opponent easier to kill using magic?

Well, let's evaluate this question in the absence of specifics, first.

The way you phrase this, in *my* game, that's a violation of the First Law -- but I want to run a game where violations of the First Law are all too easy to make happen.  If your game crew doesn't dig on that idea, there's nothing saying you have to run it *my* way.

That said, the devil's in the details...

Quote
Example:
My friend's character, a witch named Sylvia Valois, and my character, a mortal named James Strand, are confronting a human villain named Phillip Burroughs.  Burroughs is powerful, influential, and in league with a group of vampires, but is still a free-willed human being.  He tries to call security when we burst into his office, but Sylvia pins him to the wall by projecting magical force.  He starts to scream threats at us and James buries a fire-axe in his skull.

Would this violate the First Law?

Ahhh, I see what you mean.  Well, Sylvia's intentions there weren't about killing him -- or were they?  Does she agree with what James did? Did she keep that magical force going so she could make that easier -- or did it just happen to work out that way?

Remember, part (but not all) of the reason a First Law violation is a violation is because, in bringing up her magic, Sylvia intended a deadly result.  That's half of it.  If she didn't, then there's some wiggle room, and it becomes a "grey area" judgment call.  If she did it so she could help James get his axe into Phil's head, well -- that's calling up magic with the intent to kill, now isn't it?

Quote
Would it make a difference if Sylvia had acted alone and used an axe to kill Phillip after immobilizing him with magic?  I think it might, since you had the example of using magic to knock someone off a building as a no-no even though the cause of death was mundane.

The way I'd play it, that'd make a difference, since it would show a certain unity between the purpose of the spell and its ultimate result.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Douglas on June 15, 2007, 09:49:10 PM

Ahhh, I see what you mean.  Well, Sylvia's intentions there weren't about killing him -- or were they?  Does she agree with what James did? Did she keep that magical force going so she could make that easier -- or did it just happen to work out that way?

Remember, part (but not all) of the reason a First Law violation is a violation is because, in bringing up her magic, Sylvia intended a deadly result.  That's half of it.  If she didn't, then there's some wiggle room, and it becomes a "grey area" judgment call.  If she did it so she could help James get his axe into Phil's head, well -- that's calling up magic with the intent to kill, now isn't it?


Ironically enough that was eseentially the other "would it make a difference" scenario I was thinking of adding to my original post.  In the one I posted Sylvia and James both go in with the understanding that Burroughs has to die in order to save lives.  James direct involvement in killing him was a means to avoid the wardens, Sylvia wouldn't have used magic to restrain Burroughs unless tried to call security or draw a gun.  As things turned out Sylvia did end up using magic.

The other scenario is that they go in with the intention to interrogate Burroughs; Sylvia pins him to the wall and James gets all threatening with an axe and a pretty good intimidation skill.  Problem is Burroughs starts spitting threats about the cops and what he's going to make happen to our Heroes' families and James...kinda loses it.  Sylvia hadn't dropped the spell yet when James attacked Burroughs but she hadn't planned to kill him.  Neither had James but I suppose that's what you get when one of your aspects is "Impulsive".

Though I suppose the Wardens might see things differently if they saw a crime-scene with signs of magic use and a blood splatter that required the corpse to be suspended against the wall several inches off the ground.  So while that the last scenario might not be a spiritual violation of the laws it could still result in council-related entaglements.

Speaking of Wardens, I guess this means that they can't use magic to immobilize you while they kill you.  Good to know.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 15, 2007, 10:07:50 PM
Yep.  As always, we're talking about two styles of violation here -- the ones that matter for your soul (and your character sheet), and the ones that the Wardens become aware of and prosecute.  There's a lot of overlap between 'em, but it's not total.

Which, from my perspective, is an awful lot of (entertaining) grist for the story-mill!
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Rel Fexive on June 16, 2007, 10:13:24 AM
Loving this stuff!

I think the only problem with similar situations to the one above could be players who say "of course I never intended for them to be killed!" after said person is killed, when before it happened it certainly looked like they meant it to happen.

But then, "decision backtrack" players are a problem in any game.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: finarvyn on June 16, 2007, 01:23:52 PM
Of course, there are a couple of things to consider.

1. The magic pinned-to-the-wall effect contributed to a person's death. As Iago said, it's a gray area in terms of the First Law and might be subject to Warden investigation. In my campaign I think I would at least let the wizard sweat a little and then have the Wardens grudgingly let her off the hook ... this time. Keep in mind that death is death, no matter what the intent. The difference of murder versus manslaughter might not matter to the Wardens.

2. Thunking someone in the head with an axe is also an event that should bring in traditional civil authorities ... the police. Too many times in RPGs players get into the pattern of see a critter, kill the critter, take its loot and move on. That's not really true role playing, it's a video game mentality. The Dresden world is supposed to be essentially our world, only with the twist that magic works. Harry gets some slack because he's friends with Murph, but that doesn't always stop her from cuffing him and running him into the station. The PCs probably don't have such connections, or if they do probably haven't built up enough of a white-hat reputation to allow an axe-murder to slide off so that they can just walk away clean. If nothing else, some "Dark Side" points might be in order...  ;)

Just my two cents.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Douglas on June 16, 2007, 05:16:34 PM

2. Thunking someone in the head with an axe is also an event that should bring in traditional civil authorities ... the police. Too many times in RPGs players get into the pattern of see a critter, kill the critter, take its loot and move on. That's not really true role playing, it's a video game mentality. The Dresden world is supposed to be essentially our world, only with the twist that magic works. Harry gets some slack because he's friends with Murph, but that doesn't always stop her from cuffing him and running him into the station. The PCs probably don't have such connections, or if they do probably haven't built up enough of a white-hat reputation to allow an axe-murder to slide off so that they can just walk away clean. If nothing else, some "Dark Side" points might be in order...  ;)

Just my two cents.

Well I did a fair amount of roleplaying in the World of Darkness Campaign settings, and I think that in my group's games mortal law enforcement was definitely a factor.  In the previous Laws of Magic thread I pointed out to Iago that use of a handgunr in place of magic would make you vulnerable to the tools of mortal law-enforcement.  But that will occur if you use mortal weaponry regardless of whether or not a given opponent qualifies as a free-willed human.  Challenge a Black Court vamp and pump some bullets into some Renfields and it will look like murder.  Heck, even the bones of Red Court vampires look human enough that everyone at the morgue except Butters was willing to go along.  If you want to battle the forces of darkness learn basic precautions to keep from leaving fingerprints, hair follicles, and other forms of incriminating evidence.  You don't even need the nightmare of the Justice System in Hunter: The Reckoning, where vampires can mind-control the judge, jury, cops and prison guards with near impunity.  Lets be thankful that using mortal law-enforcement in supernatural quarrels is a no-no in this setting.

As for "Dark Side" points, we are talking about four different modes of reasoning here:  Firstly there are the actual laws of Magic as they are enforced by individual wardens, and while those do not directly affect your character sheet the consequences can be dire.  Secondly there are the Laws of Magic as they exist as spiritual principles, which might be broken without drawing down the wrath of the Wardens but will still change you even if you hide your sins from the world.  Thirdly there are the laws of the mortal world, as enforced by the police and governed by courts and legislatures.  Fourthly there are the moral principles on which the laws of mortal society are (hopefully) based.  The degree to which the laws and principles of mortal society are similar or dissimilar is another argument entirely, but I think that we still have to think of them as distinct though related categories.

But the mechanic here seems only to apply to the 2nd category, though it is linked to the 1st.  There has been evidence from the series where the first and second have been violated without violating the 3rd; for there are no laws against mind control.  By the same token mortal laws can be broken without breaking the Laws of Magic.  Killing without magic means no violation of the 1st and 2nd, absolutely means a violation of the 3rd, and the 4th?  I don't know; people are still arguing the morality of killing to save lives, or comiting crimes in pursuit of a just cause.  I would certainly agree that a character who routinely killed things that looked human or actually were human should show some psychological impact.  Anyone who isn't a sociopath will be affected by killing anyone or anything that looks human, whether it's a White Court vamp or a Reinfield or just some garden variety human thug trying to shoot you.  But I don't think the mechanic described in the rules for the Laws of Magic would make any sense whatsoever applied to mortal law and mortal offenses.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 16, 2007, 05:53:26 PM
Yep, you're on to something; someone could certainly take the Laws of Magic rules system presented here and apply it to non-supernatural activities too, if they cared to... I doubt we'll actually explicitly support that in the game, but I'd love to see a few local games "drift" things that way.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: mikeryan on June 17, 2007, 10:33:02 PM
How would you advise treating an attempt to make an opponent easier to kill using magic?

Along the same lines as your question, what about enchantments?

Harry's duster and shield bracelet have saved his skin countless times. I can see myself coming up with villains with similar defenses. I think I remember reading that Warden swords can cut through such defenses. If holding an enemy immobile while sticking an axe in his skull is a violation of the First Law, I'd think that using a magical sword to pierce his force field would also apply.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Rel Fexive on June 17, 2007, 10:49:21 PM
I guess the simple fact that Wardens use them to do just that means the First Law doesn't apply... presumably because a) the magical portion of the attack cancels out the magical defence so that everything is equal after that, and b) because Wardens would be pretty damn useless otherwise.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 18, 2007, 04:39:44 AM
Harry's duster and shield bracelet have saved his skin countless times. I can see myself coming up with villains with similar defenses. I think I remember reading that Warden swords can cut through such defenses. If holding an enemy immobile while sticking an axe in his skull is a violation of the First Law, I'd think that using a magical sword to pierce his force field would also apply.

Nope -- in this case, we have an official word.  Jim has explicitly said that the reason the Wardens carry the swords is so that they can kill without having to resort to magic to do so.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: The Last Bean on June 18, 2007, 03:53:56 PM
Wow, I hope all the Laws generate a discussion this good.

For the axe-wall situation it seems prety cut and dry when you look at it less in terms of legal and more in terms of the person's soul. The problem involved in using magic to kill someone is the creation of forces that are intended to take a life. Magic in Dresden is a matter of will, and seems to have a direct conduit to the mind and soul. And it is the opening of that conduit to death dealing that is the problem.

Sylvia did not kill that fellow with magic, she held him to a wall. An axe killed him, propelled by the muscles of another mortal. She didn't make the decision to end his life, and she didn't use her will to make it happen. If she had thrown him through a window instead, we'd get into that grey area.


On the subject of grey areas... The wardens. They use magic swords to kill people. Wouldn't that count as the use of magic to kill someone? If not, then there's a pretty big loophole in the "thall shalt not kill" rule, since just about anyone can enchant something and hand it to their friend, the same way the forger of that sword did for the wardens.

Thoughts?
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 18, 2007, 04:05:44 PM
On the subject of grey areas... The wardens. They use magic swords to kill people. Wouldn't that count as the use of magic to kill someone? If not, then there's a pretty big loophole in the "thall shalt not kill" rule, since just about anyone can enchant something and hand it to their friend, the same way the forger of that sword did for the wardens.

I may have said this elsethread. :)

Jim's Official Word is that the reason the Wardens carry the swords is so that they don't have to use magic to kill.  Sure, it might be a loophole, but it's an official one. :)

(click to show/hide)

Warden Swords are all kinds of interesting, when it comes down to it, but I think that some of the non-Law-breaking-ness of it has to do with immediacy.  If you pin someone to a wall while your friend wields an axe, that's a lot greyer than creating a sword well in advance of being face to face with a living human target who you mean to do harm.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 18, 2007, 04:06:19 PM
Wow, I hope all the Laws generate a discussion this good.

I echo this sentiment, as well. :)
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: rayden54 on June 18, 2007, 07:58:22 PM
I don't know anything about role-playing, but these laws of magic intrigue me too much to let this opportunity pass by.

I have a few scenarios in mind, and I'm wondering how the Laws would apply to them.

First, picture this. Two wizards are battling a sorcerer. The sorcerer, being evil, doesn't really care about breaking the laws. He's too far gone. The two wizards, on the other hand, do.

It quickly becomes apparent that this difference gives the sorcerer an edge. He doesn't have to worry about his magical attacks being lethal.

In desperation, one of the two wizards prepares to kill the sorcerer by calling down fire, knowing that if he doesn't, the sorcerer will kill him, his friend, and others. He believes that stopping the sorcerer is worth his death.

However, just before the fire can incinerate the sorcerer, the other wizard kills the sorcerer with his own attack. Assume the two were not acting in concert, and the first wizard had actually intended to kill the sorcerer, not just distract him.

My question is: Is the first wizard still guilty of breaking the first law? If the second had killed the sorcerer with magic in order to prevent the first from doing so, did he succeed? Or will they both be executed? And what does this translate to in game terms?

Second, what if a person kills someone with magic, and it's truly accidental? Say someone's trying to burn their garbage and they accidentally light someone on fire.

Or, someone's fighting a Black Court Vampire on a deserted rooftop. Just as the wizard unleashes a wind attack meant to knock the Vampire off the roof, an unwitting bystander walks onto the roof and takes the brunt of the blast. The poor sap is knocked off the roof and falls to his death instead.

I'm sorry this is so long. I'm just really curious. I almost think that Jim should write a book series dealing with the grey areas of the laws. I'm sure there's enough there.

I have another question, but it fits better with the law against compulsion so I'll wait on it. See if you hang me for the long post. I'm also sorry all the wizards are male, but it's easier to write than he/she.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: mikeryan on June 19, 2007, 12:45:58 AM
Warden Swords are all kinds of interesting, when it comes down to it, but I think that some of the non-Law-breaking-ness of it has to do with immediacy.  If you pin someone to a wall while your friend wields an axe, that's a lot greyer than creating a sword well in advance of being face to face with a living human target who you mean to do harm.

That works. Harry has mentioned the "self-defense" clause from time to time. With the swords, cutting someone down in the heat of battle is probably ok, but using it to cut through their house wards and stabbing them in their sleep would more likely be a violation.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: mikeryan on June 19, 2007, 01:00:05 AM

My question is: Is the first wizard still guilty of breaking the first law? If the second had killed the sorcerer with magic in order to prevent the first from doing so, did he succeed? Or will they both be executed? And what does this translate to in game terms?

This is a heat of battle scenario. I think that if they have friends on the council, they'd get off with a warning.

In game terms, I think the guy who "got the kill" would probably still get the Lawbreaker stunt. The other guy would probably get a pass from me. You can want to kill someone as much as you want. You just can't kill them. The player can still play up the emotional angle at coming that close to taking a life. The stunt isn't really needed for that.

Quote
Second, what if a person kills someone with magic, and it's truly accidental? Say someone's trying to burn their garbage and they accidentally light someone on fire.

Personally, I think that without intent, it doesn't count. It's still a good motivation to be cautious with your mighty powers.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: iago on June 19, 2007, 03:45:53 AM
Mikeryan is speaking as the guy who'd be running the game, with answers of "this is how I'd play it".  This is exactly the way I want people to be looking at this material.

It's not my place to say "this is how you MUST interpret these situations".  In *your* games, it should be all in how *you* interpret it.  I'm just laying down fruitful material for thought!
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Rel Fexive on June 19, 2007, 07:43:30 PM
Any more fruitful and we'll be surrounded by trees or... somethin'...
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: seiscat on June 20, 2007, 02:19:53 AM
You know these arguments are virtually the same ones that come up with the "thou shall not kill" Commandment in the Bible.  How many thousands of years has that discussion been going on?  It seems likely that the WC would have come to the same conclusions that society has in general - the grey areas are covered under things like negligent homicide and manslaughter with gradational punishments going on up to premeditated murder and the death penalty.  A vote of the WC or SC is substituted for a jury and/or judge.  The final decision will be based on human instinct and probably, some politics.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Douglas on June 20, 2007, 03:30:15 PM
Yep, you're on to something; someone could certainly take the Laws of Magic rules system presented here and apply it to non-supernatural activities too, if they cared to... I doubt we'll actually explicitly support that in the game, but I'd love to see a few local games "drift" things that way.

I definitely think that eventual aspect shift would be a good element to add to a character who had killed things that looked human.  However I don't think the loss of free will associated with the Refresh mechanic should be part of the equation.  Combat veterans can come home fairly screwed up, but they don't come home without free will.  I'm not quite sure how I'd approximate the short-term mental stress of killing for the first time, as a friend of mine in the Canadian military once told me everyone who kills for the first time either cries, vomits, or was majorly screwed up to begin with.  Given that the last of those categories is unlikely to make for good PCs some approximation of the short term pschological effects for individuals not used to violence might add something.  Aspect shift could reflect either a character becoming unhinged or a character coming to some kind of reconciliation with themself over what they have done.  Murphy doesn't show a lot of problems after shooting Denton in Fool Moon, or after shooting one Raith bodyguard and killing another while unarmed in Blood Rites.  Simplest explanation is she had already come to grips with this.

How a particualr GM and Player decide to handle the consequences of this kind of activity will be up to them.  Some groups may keep to strictly inhuman monsters to avoid even bringing up killing rules.  Others may prefer a game where this sort of thing comes up, and allow time for role-playing on how a character tries to come to grips with his own violent acts.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Rel Fexive on June 20, 2007, 06:48:52 PM
A non-combat character starts with an appropriate Aspect for it that can be compelled for 'weakness' and bullet-shyness... and, as one of their advancements later on they could, if appropriate, swap it out for a more combat-hardened Aspect.
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Khayyin on June 21, 2007, 12:52:03 AM
I'm not sure what you mean by "beasts" here, though, so I'm not sure where to go with the specifics of your game.

Thus far, we have:
-Teenage wizard, mostly a sensitive (precognition, psychometry). He's the creepy kid who wakes the party up in the middle of the night, saying "The monsters are coming".

-A Thunderbird. In my game, the Thunderbird are a race of Nevernever-types, who've been living in the physical world nearly as long as vampires. Their natural form is a huge bird, of course, but many of them use a trick similar to Tera West, and turn into a human for a period of time.

-Valkyrie. This character is the reincarnation of a powerful Valkyrie, who is just coming into her abilities. For now, she struggles with the Valkyrie alter-ego, which takes over in times of stress in a Jessica Sanders (Heroes) sort of way. She blacks out, and when she wakes up, the battle is over, and she's left with the corpse of a mugger with a spear-wound.

-In the 13th century, as the Inquisition worked it's way to an end, the Pope established an organization of hunters, all men of the cloth, who answer directly to the Pope. One of the PCs is such an undercover hunter-for-the-Lord. Sort of Father Forthill meets Supernatural (tv show).

-A wyldfae pixie, with a knack for working the rumor-mill.

-A wyldfae changeling, child of a Sidhe and a mortal.


Any of the fae or fae-like creatures would be protected by the accords as far as persecution goes. What I'm wondering is if doing something that would break one of the Laws of Magic would have a corrupting influence on the PC, resulting in a Lawbreaker stunt and loss of refresh rate (still getting used to that idea). From what you've said, that sort of thing (particularly the refresh rate reduction) represents being warped by your use of magic, by doing something against your nature.

I think what I'll implement is this: A being is either a) under the effects Laws of Magic, b) under the effects of the Unseelie Accords, or c) Non-magical, so not worried about it.

The Unseelie Accords will be a set of similar rules, based on the rules the fae must abide by (Cannot speak a false statement - if forced to make a statement 3 times, they must  abide by it, etc.). Breaking the Accords will have the consequence of an Accordbreaker stunt (you see where I'm going with this). The way I see the Accords, there are a million addenda, laying out the variations on the rules that each variety of creature must abide by. This covers most anything that might come out of the woodwork; as long as you abide by the rules of what you are, you're fine.

Will need some tweaking, but what do you all think?
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: taralon on June 21, 2007, 01:11:52 AM
This is a heat of battle scenario. I think that if they have friends on the council, they'd get off with a warning.

In game terms, I think the guy who "got the kill" would probably still get the Lawbreaker stunt. The other guy would probably get a pass from me. You can want to kill someone as much as you want. You just can't kill them. The player can still play up the emotional angle at coming that close to taking a life. The stunt isn't really needed for that.

Personally, I think that without intent, it doesn't count. It's still a good motivation to be cautious with your mighty powers.


Personally I wouldn't give the second guy a pass.  Intent matters here, or at least it seems to in the fact that the laws are written to enforce the spirit of not harming another.  Seriously wanting to kill someone with magic might not harm you *as much* as all out killing them, but deciding to go through with it, and then pulling the magic trigger, only to be outdrawn by the other mage, in my opinion that would result in both mages taking the stunt.  Intent in this case would count as much as the actual deed itself.  I might as a GM give the one who didn't kill the guy a pass with the white council, but as far as in his own mind, he should suffer the same consequences. 

As far as a truly accidental effect.  Well I wouldn't make them take the impact themselves.  If witnessed to brought to the WC attention they might suffer its ruling but they wouldn't take the 'damage' to their souls that they would if they had killed with intent. 



Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: mikeryan on June 21, 2007, 04:05:33 AM
Personally I wouldn't give the second guy a pass.  Intent matters here, or at least it seems to in the fact that the laws are written to enforce the spirit of not harming another.  Seriously wanting to kill someone with magic might not harm you *as much* as all out killing them, but deciding to go through with it, and then pulling the magic trigger, only to be outdrawn by the other mage, in my opinion that would result in both mages taking the stunt.  Intent in this case would count as much as the actual deed itself.  I might as a GM give the one who didn't kill the guy a pass with the white council, but as far as in his own mind, he should suffer the same consequences. 

I see your point, and I'm seeing errors in my own logic.

I'm an easy-going GM though. Ultimately, I'd probably leave it up to the player. If he had wanted the kill for character or story reasons, and felt the stunt fit  with his character, I'd allow him to take it. Forcing it on him if he didn't want it might be a little mean.

Ultimately, it comes down to two (or more) story paths. In one, the character becomes tougher and darker. In the other, maybe the naive character keeps skating around the edges of danger. It could work in the right hands.

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As far as a truly accidental effect.  Well I wouldn't make them take the impact themselves.  If witnessed to brought to the WC attention they might suffer its ruling but they wouldn't take the 'damage' to their souls that they would if they had killed with intent. 

Thinking about this one more, I'm wondering how this would come about around the table.

I wouldn't come up with a complication like that on a new player just to spice things up. That would just be mean gming.

I would throw a complication like that at a seasoned player, who I had a good bond of trust with. And I would take the players ideas about his character into consideration. In that case, maybe giving out the stunt would be appropriate. For a reason, sometimes intent doesn't matter. Case in point, Molly Carpenter. (the book is in softcover, so it's not a spoiler, right?)

And there's always a chance that the player could suggest a situation like that, between sessions.

So what happens to the character really depends on why the situation was created by the various players (including the gm).
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: taralon on June 21, 2007, 12:09:34 PM
Not springing it on a seasoned player is a good idea. 

Thinking about it, I probably wouldn't jump right on throwing the "Doom" on someone.  We know that the wardens (especially post the start of the War) are stretched very thin.  Harry's in Chicago, the next nearest is in LA.  Having one of them come in to investigate and find guilty would probably be just a little too Deus Ex.  Now having it happen as a reason to have the council begin poking around in the affairs of a group, now that would be plausible.  Instead of facing a trail, instead they have an interfering type like Morgan popping up every time something is going down, and complicating things as now everything has to be white washed. 
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: ballplayer72 on June 23, 2007, 01:58:41 AM
You know these arguments are virtually the same ones that come up with the "thou shall not kill" Commandment in the Bible.  How many thousands of years has that discussion been going on?  It seems likely that the WC would have come to the same conclusions that society has in general - the grey areas are covered under things like negligent homicide and manslaughter with gradational punishments going on up to premeditated murder and the death penalty.  A vote of the WC or SC is substituted for a jury and/or judge.  The final decision will be based on human instinct and probably, some politics.


I do believe the original translation is closer to "Thou shalt not murder" quite different than kill
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: hollow49 on June 23, 2007, 04:00:47 PM

I do believe the original translation is closer to "Thou shalt not murder" quite different than kill

Yes, and in fact many contemporaneous parts of the bible in fact encourage killing of heathens in battle, those guilty of various crimes, etc. The sample chapters of White Night have Harry explaining the issues involved in assuming the King James version of the Old Testament rules are accurate - in fact even at the time, it was established that the translation sacrificed some subtleties and nuances in favour of poetic speech.

Issues of exegesis are always tricky, which is perhaps relevant to the discussion here - as the Laws of Magic are concerned with the spirit rather than the letter, they are relatively free from such issues, but the Unseelie Accords probably require a trained lawyer and linguist to untangle the loopholes. What language are these written in anyway? I expect the Laws are officially written in Latin, being enforced by the White Council, but what about the Accords? Estruscan, Latin, Sumerian, some Faerie language, or are there official translations into each major group's language of choice? If the latter, does this leave loopholes in one version that aren't there in another, or is the legalese sufficiently complex to bypass such matters, by specifying the definition of almost every term used? (I suspect the overly abstuse legalese to be correct, given what we've heard of the Accords.)
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: taralon on July 06, 2007, 02:29:21 AM
Ok,

I'm gonna stir this, because I had a potential player ask me about this.

Harry killed himself in blood rites in order to have the power to take on the ghost that was going around and causing all the bad juju with the barbed wire stuff.  So... what would happen if a PC offed himself/herself on say halloween with the intention of creating a ghost (having themselves revived by another PC) which would cross over from the never never (maybe with help from the PC) in order to kill say the badguy with magic.

Would this be a violation of the first rule?  After all, you mean to kill them, but then again you never use magic to directly or, really indirectly kill them. 
Title: Re: Comments thread for "The Laws of Magic: Part 2 of 8"
Post by: Aluroon on February 18, 2008, 03:57:40 AM

I do believe the original translation is closer to "Thou shalt not murder" quite different than kill

Actually the original translation going back as far as you can in the old testament is "Thou shalt not murder believers". The rest of you godless heathens are fair game.