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Messages - belgarion

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16
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 24, 2009, 01:37:28 PM »
Oh, AutoREALM manages to make me scream here and there, but it has one major advantage over CC & FM... it's Free-Software. :-)

TSU! Have you heard from Koko at all? He should be basking in the glory also  ;)

Mikey

17
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 24, 2009, 03:01:35 AM »
although this is possibly not the correct place to say this I just thought i would pop in and I noticed the map on the main page, its beautiful, a true work of art and congrats and thanks to everyone involved, i know personally it will make reading CA far more enjoyable being able to visualise the locations etc of the events as they unfold and will be a godsend for getting more of my friends into the series  ;D

Glad we could help with the visualization. There are lots of us who worked on the maps!
Whenever JB starts on his next epic series, I'm sure we'll be starting another similar thread :)

Mikey

18
Calendar Event Discussion / Re: First Lord's Fury released Nov 24, 2009
« on: November 24, 2009, 01:09:01 AM »
Thank you, Bert.  I appreciate it!

Is there a schedule for Jim's signing appearances?

Mikey

19
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 24, 2009, 12:34:55 AM »
I expect I missed it somewhere in the 42 pages of posts, but what program did you use to make the maps?

I use a combination of Adobe Photoshop, Corel Painter, Google Earth, and the Mac grab application. And of course use my wacom tablet.
Actually, this is the second incarnation of the map thread. The first incarnation got so large that it became unmanageable.

Tsu uses a different Windows based program for his contributions. At the moment I'm having a difficult time putting my hand on his post about what program he uses. I know it's not Profantasy.

Found it, he uses AutoREALM.

20
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 08:00:50 PM »
(click to show/hide)

Mikey

21
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 04:20:34 PM »

22
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 04:16:51 PM »
I don't drink coffee.  Or any form of caffeine, for that matter, save what can be found in hot chocolate.  :D

Changes order to 64 oz. triple sized hot chocolate with whipped cream from godiva specifically to be delivered hot to Prisc's door.

23
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 03:54:34 PM »
*stumbles blearily around beta site, jonesing for another hit*

*Plops a double sized (48 oz), double expresso, extra strong with a bit of whipped cream in front of Prisc and wraps her hand around the mug securely*  <=  doesn't need sugar, she's already too sweet  ;)

24
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 05:30:48 AM »
i love the twist this has taken....

(click to show/hide)

25
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 03:52:11 AM »
There would definitely be some departure from the Latin we know.  At the very least, I expect a few words from other languages spoken by the troops and camp followers would have snuck in where no Latin word existed, and new words had to be coined over the centuries (like, y'know, "furycraft").

Yep. Perfect. Just like "xerox" is a verb meaning copying!

26
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 03:04:34 AM »
Yes, but again, without truly external influences (i.e., a lot of contact with entire NATIONS that speak a different language, not a few people inside a Legion who will be speaking Latin by default as explained), the evolution will be internal and therefore slower and less pronounced. And finally, please remember that I said "Latin", not "entirely unchanged over two millennia Latin".

Wait, what about Cannim and the Marat? Aren't they external, or are they too different to make a difference?

27
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 23, 2009, 02:48:27 AM »
Well, sure; even Latin as given by the HRC church evolved over the centuries. Didn't say it wouldn't change, but remember that true outside influences in Alera were at zero and that such evolution would be entirely internal... i.e., within the Latin itself.

It would still have to evolve. Weren't there merc's with the legion? Doing a search.

28
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 21, 2009, 07:20:51 PM »
Here's the real final paragraph:

(click to show/hide)

;D
(click to show/hide)

Mikey


29
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 21, 2009, 02:29:20 PM »
Will do . About the blocks! Sorry, got complacent.

and to mr s, right, sure, anything you say.
uh huh.

M.

You don't know that.
(click to show/hide)

30
Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: November 21, 2009, 04:06:28 AM »
Kind of degressing, buuut, While I don't want the series to end, I hope that it goes out in a bang. Like maybe since the two groups are pretty much cut off from each other the Canim, Free Aleran, and First Aleran fight down through the vale into the Wastes south of Kalare, and possibly put up a brave and heroic last push, while everyone else pretty much does a reenactment of the Alamo at Garrison. I just think that everyone dieing and ending out the story that way would be the best way. lol

I'm a HEA guy. I want the bad guys/gals to get iced and the good guys/gals to go on..
I don't want to see everyone die.
(click to show/hide)

Edit:  I'd rather keep details from spoilery reviews behind a spoiler-block.  Some folks are sensitive about those kinds of details.  --Priscellie

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