Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Bernd

Pages: [1]
1
DFRPG / Fate Points from Invoking Other Aspects
« on: February 21, 2017, 07:55:33 AM »
I’m a bit unclear on when Fate Points change hands after invoking other aspects. I’m specifically not talking about tagging, since there are no FPs involved. I’m also not talking about compelling. Some situations seem to be pretty clear, let’s assume Alice and Bert are the characters:

1) If Alice invokes a character aspect of Bert to his disadvantage, Bert gets the FP Alice has spent. That’s happening in the example on p. 106, under “Invoking Other Aspects”.

2) If Alice creates a scene aspect on the scene (and not on Bert) and Bert invokes this scene aspect to Alice’s disadvantage, Alice gets the FP Bert has spent. That’s happening in the example on p. 106-7, under “Tagging”.

These examples are easy, because in both cases, the aspects in question are owned by the ones that are disadvantaged. In the first case, it’s Bert’s aspect and Bert gets a FP, in the second case, it’s Alice’s aspect and Alice gets a FP.


What about other scene aspects? Another example:

3) Alice places the aspect *Grappled on Bert. When Alice invokes that aspect to Bert’s detriment, does Bert get the FP?

4) Alice places the aspect *Grappled on Bert. When Bert invokes that aspect to Alices detriment, does Alice get the FP?

These examples aren’t as clear, since Alice might be the owner of that aspect, but the aspect is on Bert.


What about scene aspects, that are neither? Let’s say Clive enters the scene:

5) Clive creates the aspect *The Room is on Fire on the scene. Alice invokes that aspects to Bert’s detriment. Does Bert get the FP?


I tried the forum search, but it’s rubbish. I haven’t found anything about that. Sorry if this has been discussed before.

One last thing: I know how this is handled in Fate Core and I know that I could handle it just the same in DFRPG, but I’m interested in how the DFRPG is supposed to work. The example on p. 106-7 seems to contradict the way FC handles this.

Thanks a lot!

2
DFRPG / Ritual (Crafting)
« on: February 12, 2017, 09:57:28 AM »
Hello,

I was looking into the Ritual Power and why someone should take a Crafting Specialization for it, since all Specializations get their Item Slots and can craft enchanted items. I looked for examples and found Diane Basset (YS387). She has a Lore of Fair (+2) and a Focus Item that grants +1 Crafting Strength. I reckon she can produce two Great (+3) potions. However, in the description it says that she can produce two Potions with a Superb (+5) strength.

Why can she brew potions with a strength of +5? Am I missing something in the rules or is there a mistake in the example?

Thanks!

3
DFRPG / Spell maneuvers
« on: August 26, 2016, 11:38:27 AM »
This comes up rather regularly in my games. I really tried to find an answer but to no avail. Maybe some of you can shed some light on this.

1. How does duration of spell maneuvers work? What do the extra shifts I put in there for duration do exactly? Except for the example on page YS252-3, all examples use the fragile/sticky-rules for mundane maneuvers.

2. How does the targeting roll work for spell maneuvers work? Let’s say I want to place *Blinded on a target using Evocation. My target has a defending skill of +4. I put 3 shifts of power into the spell, but roll only a +2 on my Discipline roll, so I take additional point of stress as Backlash. My target rolls a +3. Now what happens?

a) The spell works as intended, since my shifts of power are equal to the defense roll of my target.

b) The spell does not work as intended because I have no put enough shifts of power to match the target’s defending skill. It would have also failed when I rolled a +4 on my targeting roll.

c) The spell does not work because my target rolled a higher defense than my targeting roll. It would have worked if I rolled a +3 or more on my targeting roll, since that would have been enough to math the defense roll.


Thanks a lot!

4
DFRPG / Thaumaturgy and Wards
« on: July 06, 2012, 07:55:09 PM »
Hey guys,

today, one question was raised. Someone casts a spell via thaumaturgy, let’s say some generic heart-exploding spell that inflicts about 36 shifts of stress. When the target now sits behind a ward with a strength of 8, and thus not having enough shifts in the spell to kill its target, does the spell fail or does it still inflict 28 shifts of stress?

Or asked more generally, when using thaumaturgy to inflict consequences (thaumaturgy based on conflict), is the stress taken really the amount equal to the complexity, or is this just a guideline for the needed shifts to successfully cast the spell? Another example: When casting a not so little curse to inflict a severe consequence of SERIOUS ILLNESS that would require about 17 shifts of complexity (+3 Endurance, 4 stress track, 4 best possible result, 6 for a severe consequence), does the target really receives 17 shifts of stress (the target still has to roll against it, and it will probably even have to take another consequence) or just a severe consequence (as if receiving 6 shifts of stress that have all been soaked up by a severe consequence)? When the target no is behind a threshold of +2, does the spell fail or does the target only receive 15 shifts of stress?

Thanks for your answers,
Bernd

5
DFRPG / “Vol 1: Your Story” falling apart
« on: June 27, 2012, 09:45:21 AM »
Hey Guys,

I bought “Vol 1: Your Story“ when it was just released, read through it a few times and played a single session (a one-shot). Some months ago my gaming group decided to play the DFRGP regularly, so I read it again a few times, we played two sessions and then my book fell apart. A month ago I bought another one. This one had its headband loose, so I sent it back and I got a new one (my third). I read it a few times (as preparation), we haven’t played again yet. But guess what, it starts falling apart again. And I was very careful.

Any of you having the same issue? I think about getting my money back and just print it myself and put in a ring binder or something.

Thanks for sharing your experience.

EDIT for clarity: With “falling apart”, I mean that the pages of my book get loose from the glue binding. It’s holding together by those cords. But it’s getting worse, like the binding ripping of the cover.

6
DFRPG / Redirecting another's spell
« on: August 12, 2010, 08:55:27 PM »
Hey!

Would you allow someone to redirect a spell from another wizard with the counterspell roll or does the targeted character has to use another exchange to redirect it?

Example:
Harry is targeted by an entropy curse... again. He feels the curse coming while he fights some RCVs. He decides to redirect the curse to one of his opponents.

Case 1: He makes his Lore roll and has a success on his controll roll, so the spell is redirected (of curse the RCV might have a resisting roll).

Case 2: He makes his Lore roll and has a success on his controll roll. During his next exchange he can use the power of the curse like described under "Redirecting Spell Energy" on page 260.

Which case should it be?

7
DFRPG / The battle against Kalshazzak
« on: August 12, 2010, 04:45:00 PM »
Hey!

I thought about the battle against Kalshazzak (the toad demon from Strom Front) and I have two questions about how you would rule it if one of your players was Harry:

1. The magic circle: I would consider it as threshold, since he cannot even leave it with one finger without breaking it. Rules-wise I would call for a roll of Conviction and a base value of +2. So Harry could create a threshold with a value of +11 (base value +2, Conviction +5 and a roll of 4, plus some invoked aspects or something). That should keep Kalshazzak out.

2. Harry tapping a thunderstorm: Here I'm not sure. Basically, I would say it's an evocation with an invoked aspect, but the rules say no other power source can be used for an evocation. It also cannot be thaumaturgy, because thaumaturgy isn't fast enough to be used in a fight.

So, how would you handle these situations?

8
DFRPG / Drink Blood
« on: August 10, 2010, 08:43:03 PM »
Hey Guys,

this might be a silly question, but I have to ask: What is the "+1 to your attack" from the Drink Blood effect of Blood Drinker for? Does a RCV get this bonus if he attacks someone with his knife (because of some kind of frenzy or something) or is this for a real blood drinking attack? I thought the regular blood drinking is covered by grappling and not by a single attack...

Thanks in advance!

9
DFRPG / How to decide which "monsters" can be played?
« on: August 03, 2010, 05:07:28 PM »
Hey Guys!

How do you decide which supernatural beings can be played? One big factor is obviously the free will, but who decides which creature has a free will? (Even the Fae Queens could have a free will: They cannot act against their nature, but they are aware of their nature and find ways to act according to their will and still satisfy their nature)

Personally, I like the "everything is possible" approach (everything can be played if there is a refresh level of at least 1), but this can lead to campaigns that are not "canon" (this is obviously not a problem if you don't care).

How do you decide which creature has enough free will to qualify as playable?

10
DFRPG / NPC Fate Points
« on: August 03, 2010, 02:04:08 PM »
Hey Guys!

Are there any rules regarding Fate Points for NPCs? I can find a rule in YS333 (the second box), but this is only regarding main NPCs. Don't supporting and nameless NPCs get Fate Points at all? Can they use an infinite amount of Fate Points?

And everytime a NPC (this is also true for PCs) uses a Fate Point to get an advantage, the disadvanteged Character receives that Fate Point, right?

Thanks!

11
DFRPG / The Catch (Stacked)
« on: July 30, 2010, 04:14:44 PM »
Hey!

What does it mean when a entry in OW says "The Catch (Stacked)", like it says on the Ogre entry at OW50?

Thanks in advance!

12
DFRPG / Base Refresh for new Characters
« on: July 30, 2010, 02:52:36 PM »
Hey!

When a new character enters the game (like when a new player joins the group or one character died or one player didn't likes his cahracter anymore) does he start with the base refresh the other characters started or with the current base refresh level, like after a major milestone?

Example: The group started at the Submerged level and experienced a major milestone (so the base refresh is now 11). Then one character dies and the player creates a new one. Does he start with a base refresh of 10 or 11?

Thanks in advance!

13
DFRPG / Could someone explain Feeding Dependency to me?
« on: June 06, 2010, 01:48:48 PM »
Hey Guys!

New to this forum, (relatively) new to The Dresden Files (I still have most books to read) and new to Fate. The books are great and so is the RPG. I've rarely seen a RPG created with so much love. Anyways, I have troubles understanding Vampires and the Feeding Dependency (at least rules-wise). So here are my questions:

1. How can Vampires (no matter if Red, White or any other Court) clear their Hunger stress track? As I read the rules only by being one scene absent as under "Failure Recovery". Does "The Taste of Death" also clear the Hunger track? Are there any other ways of clearing the track, like just using the "Drinking Blood" power?

2. Just for clarity's sake: You make the "feeding failure" check only when you have used one of your abilities, that are attached to the Feeding Dependency, right? So Inhuman Strength triggers that check, while "Feeding Touch" or "Drinking Blood" doesn't. So you cannot make a roll with +0 if you don't use any powers (maybe just in order to clear your Hunger stress track). Did I get it right?

The next to questions deal with understanding. Since english is not my mother tongue, I'm not sure if I get it right.

3. At the end of the first paragraph unter "Feeding Dependency" (p. 190) it says: "If you take this ability, it "attaches" to most if not all of your supernatural powers except for those from this category (at least 2 points' worth)." So the powers under "Vampirism" are not attached to the Feeding Dependency, and other powers only if they are worth at least two points? (I'm not sure where the 2 points belong to. To the powers not in this category, or to the powers in this category...)

4. The last paragraph under "Limited Reserves". What does it mean at all? A shot into the dark: When I have lost one or more powers and am in a stressful situation, I have to check for feeding failure, even if I haven't used any of my powers, with a value half of the refresh-rates of my lost powers. So let's say I lost some powers worth 4 points (all together). Now I had to fight, but did not use one of my remaining abilities. After the scene I have to check for feeding failure (+2). Did I understand it correctly?

Thanks in advance for your answers. And thanks for such a wonderful role-playing-game.

Pages: [1]