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Messages - eri

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31
DFRPG / Re: Neutral Grounds other than Bars?
« on: April 25, 2012, 05:12:12 PM »
I use a grove just off the cemetery for one game and an outdoors exhibit for a museum for another.

32
DFRPG / Re: Help me stat a fae "healer" NPC?
« on: April 23, 2012, 04:50:03 PM »
It does help, thanks.

Changing it to:
High Concept: Genius physician just learning of his healer heritage
Trouble: Chosen heir to Cat Blue
Phase aspects: My Shakespearian parents; Brilliant Medical Student; From nice guy to nice kitty; My ever trusty bike; I promised Mum: "Cura te Ipsum"

Any opinions?

33
DFRPG / Re: Help me stat a fae "healer" NPC?
« on: April 23, 2012, 03:38:42 PM »

There a channeling / rituals version worked out at one point...

Hm, nice, thanks.

So while I consider which route I'm going with this, could I maybe get some feedback on his aspects?

High Concept: Genius physician just learning of his healer heritage
Trouble: Chosen heir to Cat Blue
Phase aspects: My Shakespearian parents; Brilliant Medical Student; From nice guy to nice kitty; Finding my Forefather will give me answers; Big choice ahead.

The final two are the ones I'm most unsure about.

34
DFRPG / Re: Help me stat a fae "healer" NPC?
« on: April 23, 2012, 12:16:53 AM »
You could give him Seelie Magic and just compel him to only use it for healing. Like the Blind Spots box (YS179) suggests for mortal spellslingers. That way you don't really have to think of every limit up front, and every time something comes up, the player is granted a fate point. Sounds like a win-win to me.
I suppose. He is just a NPC and I know I (as the GM) wouldn't do anything with him other than heal, but I was rather hoping I could use him as a "sit-in character" so that visiting friends, significant others or younger siblings and the like could be included if necessary. And that would necessitate fairly strict guidelines of what he would or would not be able to do.

-4 Sponsored Magic

"Insert title here!"

"X" allows the caster to use biomancy at the speed of evocation.  "X" being a master of healing grants +1 to complexity of all spells involving healing (maybe even biomancy).  I'd go +2 if it was only healing.

Add some fluff.

Add in a clause about only healing worthy people or some such.

He can take sponsor debt.

Hm. *thinking*

35
DFRPG / Re: Help me stat a fae "healer" NPC?
« on: April 22, 2012, 11:54:04 PM »
Doesn't Seelie Magic include a lot about healing?

It does. However, it also includes a lot of stuff that I don't want him to have. Specifically: attack spells and the option of changing out of the half-cat form he's currently in.

Maybe if there was a "Ritual/Channelling" version of Seelie magic

You could give him a version that allows biomancy at the speed of evocation.  Just up the cost or make it "sponsored magic" by some healing fae or place of power.

That sounds good actually, how would you do that?

Hm, actually, maybe I could use Channelling if I specified healing as his "element".

I was thinking of restricting who he was allowed to heal, based on some kind of rules his progenitor follows, and which he of course do not know at all. Something like only heal those who have other people (possibly only other sick or hurt people) asking for them? But first of all, I can't even think of a way to say that, and second, I wouldn't know how to model it in the system. Maybe an aspect?

36
DFRPG / Re: Help me stat a fae "healer" NPC?
« on: April 22, 2012, 10:33:50 PM »
I was going the plot device route... He wasn't more than a couple of notes the first time the party met him. Well, that's not quite true, only one of them actually met him. Anyway, now that the rest have actually met him it seems like one of the characters have got a bit of a crush on him. Her first reaction was "Kitty! how adorable", then she soulgazed him by accident, and he's so terribly nice that she came out of it blushing and is fast developing a crush. Another of the characters picked up on this and (since she's one of the "adults" and responsible) tried to give her "the talk" and it was so absolutely hilarious that I decided then and there that I had to keep him in the game for a bit longer.

So now I actually have to write down his skills and powers and stuff instead of ball-parking them.
Not that I object to that, really. Making characters is the best thing about any RPG as far as I’m concerned.

37
DFRPG / Help me stat a fae "healer" NPC?
« on: April 22, 2012, 10:07:07 PM »
So I need to make this NPC. He's a changeling, and his fae heritage is from a big white cat with blue eyes that comes and sits at the feet of people in the hospital; these people later heal "miraculously". (Yes, this is apparently an actual legend/ghost story) I need him to have healing powers, and nothing else, so seelie magic isn't really appropriate. Some of the plot hinges on him being stuck halfway to cat. (That's how he discovered he wasn't human, he didn't even realise he was healing people)

I'm pretty sure I have him down, except for the fact that there's really no healing powers in the rules. I was thinking I'd make do with Ritual, restricted to healing (or possibly biomancy), but I thought I'd ask if anyone had a better idea.

I can post all his aspects and skills and things if people want me to.

38
DFRPG / Re: DFRPG In Other Time Periods?
« on: April 19, 2012, 10:15:26 PM »
No joke, at least I didn't intend one. I just thought it funny that you were kinda speaking around each other.

39
DFRPG / Re: DFRPG Character Manager v2.0
« on: April 19, 2012, 06:48:06 PM »
Seems to be two different entries for Soulgaze. If you take the one that says (the sight) in parentheses, you get the free version; if not, you get the one that costs -1.

40
DFRPG / Re: DFRPG In Other Time Periods?
« on: April 19, 2012, 04:59:30 PM »
Some compels will be hard, others will be soft. That's the game. If all compels were hard, nobody would ever self-compel.
I very much disagree. There are people out there who love the kind of drama a hard compel brings them.

Somehow I don't think you two have quite the same connotations for those words.   ;D

41
DFRPG / Re: Advice on Mental Toughness.
« on: April 17, 2012, 03:30:14 PM »
There is a side bar in the book where they asks what happens if someone creates had a mental Armour stunt and reply that self-inflicted stress always bypasses Armour.

YS250, for the curious.

I'm a bit unsure if backlash should count as "self-inflicted". I mean, my first instinct says that of course the Wizard doesn't intentionally cause a spell to backlash (and it therefore shouldn't count as self inflicted), but it's also clearly a conscious choice on the wizard's part to take it as backlash and not fallout, so they are in essence accepting that damage... Hm, I don't know

42
DFRPG / Re: Versions of Cassandra's Tears
« on: April 17, 2012, 01:23:29 AM »
You'd basically have to visit every scene where you cast a spell twice. Can be fun, can be excruciating.

Also clear violation of the 6th law of magic: "Never swim against the currents of time"

43
DFRPG / Re: Advice on Mental Toughness.
« on: April 16, 2012, 04:44:38 PM »
I'd say yes, you'd still be able to use them. You can bypass your own armour because, um, you start out inside it or know where all the chinks are or something, but  toughness isn't something you can turn on or off. Unless you use your own Catch of course, then that bypasses like normal.

44
DFRPG / Re: "Grimm" template
« on: April 15, 2012, 10:32:43 PM »
Oh, I would definitely not make them pure human. I'm pretty sure they'd be some kind of scion or minor talent. I smell some kind of plot twist coming there...

45
DFRPG / Re: advice on compelling aspects
« on: April 13, 2012, 09:16:56 PM »
Just hand out a fate point token when you notice them self-compelling. Don't bother stopping to explain. They'll get it. And do it immediately as you're noticing. If you wait there's a chance you'll forget. None of my players have complained about being quietly handed a fate token in the middle of their acting out the self-compel. Well so far anyway.

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