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« on: May 02, 2012, 12:13:42 AM »
1. How did you start gaming?
I found the D&D basic rulebook in the bargain bin at a local bookstore. I was still in elementary school and couldn’t really find anyone who wanted to play with me in any major way until years later, but I got to play a bit when I could badger my little sister and my 3rd cousin to play. My little sister didn’t take to it, but my cousin did. Unfortunately, she lives in another country, so I didn’t get to play much.
2. What system did you start with?
D&D.
3. What systems have you played?
D&D in all its permutations, except the latest, WoD (Vampire, Changeling, Werewolf and Exalted), Star Wars (d20 version), Mutants & Mastermind, Legend of the Five Rings, Pathfinder and DFRPG, obviously. Also a few others I’ve only played once, like Blue Rose, BESM, GURPS Discworld and Legend of the Five Rings. I have more than I’ve played. I also LARP a bit. Mostly one-shots, mostly vaguely historical, mostly indoors.
4. What system/s are your favourite?
For GMing: DFRPG, hands down, for playing it’s a toss-up between Exalted, DFRPG and Mutants & Masterminds. I think I’d love GURPS, but I’ve never really gotten a chance to play it. It depends a lot on the group I'm playing with.
5. Is this your first system?
Not by a long shot.
6. What caused you to try DFRPG?
Love the series, love RPG, easy choice.
7. What is your preference in gaming group size?
3-6? Depends a lot on the GM, and the game. I had ten players once, that was a bit too much for me. But I’ve played with a GM who could handle that, no problem.
8. How open are you to gaming with people you don't know or hardly know?
Very.
9. What is your best quality as a player?
I’m reasonably inventive, a decent RPer and never get angry or riled up.
10. What is your worst quality as a player?
Impatience, also I keep forgetting rules to games I haven’t GM’d in, and even there I’m sometimes iffy.
11. What is your best quality as a GM?
I do the Sandbox thing pretty well, and I hope I do interesting characters.
12. What is your worst quality as a GM?
I’m seldom as prepared as I could be.
13. Importance of game balance 1 - 10 (1 being lowest 10 being highest)
2? There’s something to be said for it I suppose, but mostly I couldn’t care less. People are unequal, that’s how it is. Two different players, playing the same character, could be vastly different. edit to clarify: I have nothing against playing the least powerful in the group. I even prefer and enjoy playing (actual working) servant in LARPs.
14. Importance of setting/canon of universe 1 - 10 (1 being lowest 10 being highest)
Depends on the table (and also the setting/game)
15. Custom setting or established setting?
Both please?
16. During character creation are freedom of powers more important or the character concept and the powers and skills fitting that concept? EDIT: FIXED!?
Sorry to say this, but the question could still be clearer. How about you ask if they adapt the powers/skills to the concept or the concept to the Powers/skills? If that’s what you’re trying to say obviously. I mostly adapt the powers/skills to the concept, but sometimes I get inspired by particular powers so then it’s the other way round obviously.
17. Roll play or role play? Something in-between? ( Role playing skills vs dice for resolving things in game)
Roleplay, unless the character is good at something the player is bad at. If it’s the other way round I trust the player to downplay his/her skill.
18. Other:
I’m in my late twenties, Norwegian, and not the best at reading people/jokes, but since I’m also rather mellow I usually take everything the best possible way, so it usually ends up okay anyway.