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DFRPG / Villian help
« on: November 06, 2011, 08:07:58 AM »
I have this idea of an adventure involving an evil doer that acquires a native american totem, or storyteller stick that gives him the power of imagination.
Basically, I am imagining a baddie that tells a story about something happening and the item makes those things happen by basically creating ectoplasmic constructs to play out the story that is told.
I think most of the time this can be handled in a narrative fashion - he tells the story of small monsters attacking someone and the magic creates the scene as it's told. As far as the characters are concerned it's just the way the monsters get to the scene.
What I'm having trouble with, is what this power should function like when the PC's finally get to fight the knave. I'm looking at potentially Sponsored magic, with summoning or conjuring as a component?
Should I even bother figuring it out or just chalk it up to plot? Is this idea totally out of scope for the game?
Ideas?
Basically, I am imagining a baddie that tells a story about something happening and the item makes those things happen by basically creating ectoplasmic constructs to play out the story that is told.
I think most of the time this can be handled in a narrative fashion - he tells the story of small monsters attacking someone and the magic creates the scene as it's told. As far as the characters are concerned it's just the way the monsters get to the scene.
What I'm having trouble with, is what this power should function like when the PC's finally get to fight the knave. I'm looking at potentially Sponsored magic, with summoning or conjuring as a component?
Should I even bother figuring it out or just chalk it up to plot? Is this idea totally out of scope for the game?
Ideas?