Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - PolaroidNinja

Pages: [1]
1
DFRPG / Villian help
« on: November 06, 2011, 08:07:58 AM »
I have this idea of an adventure involving an evil doer that acquires a native american totem, or storyteller stick that gives him the power of imagination.

Basically, I am imagining a baddie that tells a story about something happening and the item makes those things happen by basically creating ectoplasmic constructs to play out the story that is told.

I think most of the time this can be handled in a narrative fashion - he tells the story of small monsters attacking someone and the magic creates the scene as it's told. As far as the characters are concerned it's just the way the monsters get to the scene.

What I'm having trouble with, is what this power should function like when the PC's finally get to fight the knave. I'm looking at potentially Sponsored magic, with summoning or conjuring as a component?

Should I even bother figuring it out or just chalk it up to plot? Is this idea totally out of scope for the game?

Ideas?

2
DFRPG / Another question about defensive evocation
« on: November 05, 2011, 06:47:38 AM »
Hey guys, I'm about to start running a regular game soon, and I've been reading everything I possibly could about the game to learn.

My group and I played through the "Evil Acts" case file, and after we were all done I was left with a few questions.

Most of these I figured out by reading the rules and all the great resources on these forums and the blogs in the community. But one of the questions I have still that I can't seem to wrap my head around is about defensive evocation.

I just can't see why anyone would bother with defensive spells. Specifically, shields.

A shield is described in the rules as a evocation based block against damage, and as far as I can tell it is generally not a good idea to throw up a shield that can actually deflect bullets (with any sort of duration) than it would be to just use your magic to take out a gunner and then dodge the other shots as best as you can.

And in magic on magic combat, it seems almost always better to use maneuvers to set yourself up for a defense if you care to defend at all - in that case it almost always seems best to just fire first. To me this doesn't really seem to fit the feel of the novels - Harry uses his shield very often.

Am I understanding this correctly? Or am I missing something?

Pages: [1]