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DFRPG / Character Help
« on: November 29, 2010, 05:32:03 PM »
For as much as I love writing up characters in DFRPG, I tend to shy away from spellcasters because I'm not too sure if I have the magic system down yet. Here's a wizard character I wrote up, complete with rotes, focus items and enchanted items. Can some of the rules gurus on the forum give him the once-over and tell me if I've put him together properly?
Thanks in advance.
Terrance Rhodes (Wizard) – Submerged
High Aspect: Blue-Blooded Wizard of the White Council
Trouble: Old Money, New Problems
Other Aspects: More Degrees Than a Thermometer; Master Artificer-in-Training; Every Problem Has a Solution; Golden Boy of the White Council
Stress:
Physical: OOO
Social: OOO
Mental: OOOO
Skills:
• Superb (+5): Lore, Resources
• Great (+4): Conviction, Discipline
• Good (+3): Craftsmanship, Scholarship
• Fair (+2): Contacts, Rapport, Presence
• Average (+1): Alertness, Athletics, Endurance, Investigation, Weapons
Supernatural Powers:
• Evocation [-3] (Specializations: Earth, Fire, Spirit; Power: Earth +1; Spirit +1)
• Thaumaturgy [-3] (Frequency: Crafting +1; Complexity: Crafting +1)
• The Sight/Soulgaze [-1]
• Wizard’s Constitution [-0]
• Refinement [-1]
Focus Items:
• Iron Ring: Control: +1 Earth
• Copper Wand: Frequency: +1 Crafting
Enchanted Items:
• Ram’s Head Ring: Spirit Weapon: 3 Attack; 3/uses per session
• Onyx Stud: Spirit Block: 3 vs. Perception, Duration 3 rounds; 1/use per session
• Ruby Ring: Fire Weapon: 4 Attack; 2/uses per session
• Cobalt Ring: Spirit Block: 4 or Armor: 2; 2/uses per session
Rotes:
• Thunderbolt: Earth; Weapon: 4 Attack
• Earthquake: Earth; Weapon: 3 Attack vs. Zone (requires Ring)
• Force Bubble: Spirit; Block: 4 or Armor 2, Duration 2 rounds
• Electrified: Earth; Applies Shocked Aspect to an opponent for 3 rounds (requires Ring)
• Rain of Fire: Fire; Weapon: 2 Attack vs. Zone
Mortal Stunts:
• Lush Lifestyle (Resources):
Adjusted Refresh: 1
Thanks in advance.
Terrance Rhodes (Wizard) – Submerged
High Aspect: Blue-Blooded Wizard of the White Council
Trouble: Old Money, New Problems
Other Aspects: More Degrees Than a Thermometer; Master Artificer-in-Training; Every Problem Has a Solution; Golden Boy of the White Council
Stress:
Physical: OOO
Social: OOO
Mental: OOOO
Skills:
• Superb (+5): Lore, Resources
• Great (+4): Conviction, Discipline
• Good (+3): Craftsmanship, Scholarship
• Fair (+2): Contacts, Rapport, Presence
• Average (+1): Alertness, Athletics, Endurance, Investigation, Weapons
Supernatural Powers:
• Evocation [-3] (Specializations: Earth, Fire, Spirit; Power: Earth +1; Spirit +1)
• Thaumaturgy [-3] (Frequency: Crafting +1; Complexity: Crafting +1)
• The Sight/Soulgaze [-1]
• Wizard’s Constitution [-0]
• Refinement [-1]
Focus Items:
• Iron Ring: Control: +1 Earth
• Copper Wand: Frequency: +1 Crafting
Enchanted Items:
• Ram’s Head Ring: Spirit Weapon: 3 Attack; 3/uses per session
• Onyx Stud: Spirit Block: 3 vs. Perception, Duration 3 rounds; 1/use per session
• Ruby Ring: Fire Weapon: 4 Attack; 2/uses per session
• Cobalt Ring: Spirit Block: 4 or Armor: 2; 2/uses per session
Rotes:
• Thunderbolt: Earth; Weapon: 4 Attack
• Earthquake: Earth; Weapon: 3 Attack vs. Zone (requires Ring)
• Force Bubble: Spirit; Block: 4 or Armor 2, Duration 2 rounds
• Electrified: Earth; Applies Shocked Aspect to an opponent for 3 rounds (requires Ring)
• Rain of Fire: Fire; Weapon: 2 Attack vs. Zone
Mortal Stunts:
• Lush Lifestyle (Resources):
Adjusted Refresh: 1