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The Dresden Files => DFRPG => Topic started by: MyNinjaH8sU on November 08, 2010, 07:38:09 PM

Title: Can A Spell Deal Mental Stress?
Post by: MyNinjaH8sU on November 08, 2010, 07:38:09 PM
I'm pretty sure it can, but I wanted to make sure I didn't miss something before I made a Rote of it. Can an attack spell deal straight mental stress? If so, would it still effectively have a Weapon rating?

Let me also give the example I was thinking about: My character is the Winter Knight, and kind of known for not fighting remotely fair.

Hopeless Grip of Winter
This spell causes the victim to feel the dread hopelessness of Deep Winter, driving the will to fight from them, leaving them with nothing but cold Apathy and dispair.

Type: Winter Evocation, Offensive Attack
Power: 5 Shifts
Control: As this is a Rote, the Control is set at 5 Shifts, with the aid of a Focus Item, granting +1 to Control.
Target: One Target in Line of Sight, inflicting Mental Stress.
Duration: One Action
Opposed By: Target's Discipline or Conviction. Some Magical Spirit Blocks may be appropriate as well.

How about it, does that make sense?
Title: Re: Can A Spell Deal Mental Stress?
Post by: luminos on November 08, 2010, 08:06:50 PM
perhaps, but I'd consider it to be Thaumaturgy unless you had Psychomancy at speed and methods of Evocation.  Then again, we've seen mind magic frequently enough during the books that you could justify using it for evocation straight out.  See what your group says about it and go from there, since it seems to be a flexible issue.
Title: Re: Can A Spell Deal Mental Stress?
Post by: MyNinjaH8sU on November 08, 2010, 08:19:02 PM
That makes sense. Thanks! I understand that directly dealing mental stress can be pretty brutal in a fight.

Part of the character concept is that he isn't a "typical" servant of winter, or at least what people think of with that. there is very little he does overtly, and creations of ice and the like are last resorts. I like attacks like this because it isn't what people expect, and still fulfills the "feel" of winter.

Thank you again for your help. I will talk to my group, and hopefully they will feel that it makes sense too.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Tsunami on November 08, 2010, 08:57:57 PM

Evocation can deal Mental Stress Spirit would be an appropriate Element to do it with... but you would have to extra extra extra careful... that way is dark dark grey magic and can very easily cross the line into the black.

And then... Wardens... swords... the usual
Title: Re: Can A Spell Deal Mental Stress?
Post by: MyNinjaH8sU on November 08, 2010, 09:06:49 PM
I was actually under the impression that the Winter Knight and Summer Knight are out of the purview of the White Council, concerning the laws.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Morfedel on November 08, 2010, 09:19:06 PM
Evocation can deal Mental Stress Spirit would be an appropriate Element to do it with... but you would have to extra extra extra careful... that way is dark dark grey magic and can very easily cross the line into the black.

And then... Wardens... swords... the usual

Not if he is an acknowledged agent of Winter. Then he is not under the Council's jurisdiction.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Morfedel on November 08, 2010, 09:19:55 PM
I was actually under the impression that the Winter Knight and Summer Knight are out of the purview of the White Council, concerning the laws.

You are correct.
Title: Re: Can A Spell Deal Mental Stress?
Post by: MyNinjaH8sU on November 08, 2010, 09:22:25 PM
What are people's thoughts on the Lawbreaker Powers being applied to someone like a Knight of the Faerie Courts? Seems almost like they shouldn't be, since the magic is sponsored.
Title: Re: Can A Spell Deal Mental Stress?
Post by: MijRai on November 08, 2010, 09:26:31 PM
I'd say Mental attacks would be possible with Spirit, with the only problems being the Laws. I have a dark-gray demonic-being with some magic who has one of those for a Rote. Gets around pesky Toughness Powers, just in case. He isn't the best with them, but it helps.

As far as applying the Lawbreaker power, I'd say if they are human, they get it. Even if the White Council can't touch them, a Winter Knight killing with plain ole magic (not sure is the Unseelie Magic counts to Lawbreaker) would still get the power.
Title: Re: Can A Spell Deal Mental Stress?
Post by: MyNinjaH8sU on November 08, 2010, 09:30:42 PM
I'd say Mental attacks would be possible with Spirit, with the only problems being the Laws. I have a dark-gray demonic-being with some magic who has one of those for a Rote. Gets around pesky Toughness Powers, just in case. He isn't the best with them, but it helps.

As far as applying the Lawbreaker power, I'd say if they are human, they get it. Even if the White Council can't touch them, a Winter Knight killing with plain ole magic (not sure is the Unseelie Magic counts to Lawbreaker) would still get the power.

I agree with all of this. Just to be clear, I am only talking about Unseelie magic here.
Title: Re: Can A Spell Deal Mental Stress?
Post by: WillH on November 08, 2010, 09:37:34 PM
As far as applying the Lawbreaker power, I'd say if they are human, they get it. Even if the White Council can't touch them, a Winter Knight killing with plain ole magic (not sure is the Unseelie Magic counts to Lawbreaker) would still get the power.

Whether or not fae magic falls under the laws is something your group needs to decide for itself.

Whether or not The Unseelie Accords allow the wardens authority over the Winter and Summer Knights is something your group needs to decide for itself.

How individual wardens and they faerie queens will act regardless of the answer to the first too questions is something your group needs to decide for itself.

Title: Re: Can A Spell Deal Mental Stress?
Post by: Selrach on November 09, 2010, 12:41:10 AM
Hmm the only real reason the Wardens would start hassling Servants of Winter was if they felt that Servant was messing with something that was under the Wardens' protection.  If they weren't using mind magic on Vanillas or practitioners they wouldn't have immediate cause to nuke you but they wouldn't be anything near friendly towards you.

As for the actual effects and consequences it would inflict would only be Renfield type of damage. Sheer psychic damage that just destroys personality nothing subtle like changes in perception.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Becq on November 09, 2010, 12:51:17 AM
Changes stuff:
(click to show/hide)

As to elements, it seems as though Spirit is the only element that mental attacks could come from.
Title: Re: Can A Spell Deal Mental Stress?
Post by: mostlyawake on November 09, 2010, 01:46:38 AM
I don't really see a way to deal mental stress to a human without going lawbreaker.

From the 4th law in YS: "Here, enthralling is any effort made to change the natural inclinations, choices, and behaviors of another person".   

It's so broad that things like confusion/befuddlement spells might fall under it, giving someone mental fatigue might fall under it (you're changing their behavior in the sense that if they were not fatigued, they would act differently). A stretch, maybe, but it goes to show that at best, you're in grey areas, and you'd need a clear conversation with your GM about what is and is not lawbreaker for your game so that you don't start with one expectation and get slapped with a lawbreaker that you weren't expecting.

Now, mental stress in other efforts, such as one of my player's recent enthrallment of a fey beastie, is just handled like normal spellcasting.  He used spirit, the creature resisted with discipline, it lost, he told it to go eat the vampires. 


Title: Re: Can A Spell Deal Mental Stress?
Post by: Becq on November 09, 2010, 02:28:01 AM
Hm.  You know, I think I've been looking at mental damage in the wrong way.  I've been seeing it as sort of amind blast type of a thing -- like punching, but mentally -- which would, therefore be great for things like knocking people out without physical trauma.  Reading through YS more carefully, I think I'm agreeing with mostlyawake.  Mental conflicts are about attacking the target's thought processes, and inflicting consequences that represent a forced change in their mental processes.  As such, then all use of magic for mental attacks would be basically a variation on the theme of mind control, and would be a violation when used on people.

It looks as though what I thought of as a mental attack -- the magical sucker-punch to the cranium, thus knocking them out -- would still be a physical attack, doing physical stress, with physical consequences (like "Whanging headache" or "Stunned" or "Concussed" instead of "Profuse Bleeding" or "Broken Leg", but still physical consequences nonetheless).

Hm.

Then again, wouldn't illusions count as a mental maneuver, resulting in an aspect along the lines of "I see purple elephants!"?  And the discussion of Harry's love potion makes it sound as though there is some grey area where certain mental manipulation is too minor to count as "enthrallment".

Ok, I thought the mist was clearing, but perhaps not.  :p
Title: Re: Can A Spell Deal Mental Stress?
Post by: Selrach on November 09, 2010, 02:47:55 AM
Illusion can fall into the gray areas of the Laws depending on what type it is. There is just a straight projection like a hologram or the more gray-tastic phantasm which subtly draws upon its target's mind to enhance its believability. 

A projection could be more like a opposed check to believe while a phantasm would be more like a maneuver.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Papa Gruff on November 09, 2010, 09:01:47 AM
To me it is pretty clear. You can attack the mental stress track directly with magic (like Tsunami stated). The book says so:

Quote
Shortcuts exist—certain triggers in the
character’s history might allow access to deeper
recesses of the mind. Perhaps the most terrifying
example of this is the mind magic available
to wizards or the mental powers of other
supernatural creatures. Even as total strangers,
these people can instantly strike at the heart
of what makes people who they are, forcing
them to be temporary thralls to the creature’s
will—or worse. (YW 217)

Although it hasn't come up yet in our games I believe that it might be pretty difficult to handle for the GM. If a wizard in my game would ever try it in a situation where it isn't absolutely necessary I'd make sure to make a note of it on my sheet, even if it's "only" a supernatural entity. In later and similar situations I might consider to compel the PC to use his mind mojo again as it did him so much good last time, even if it would be a mortal that opposes him (always take a good look on the players FP stack before doing something like this).

An option to prevent it outright is to compel the wizard to not to know how to do it in the first place using the "Blind Spots" rule (YW 179).
Title: Re: Can A Spell Deal Mental Stress?
Post by: toturi on November 09, 2010, 09:46:32 AM
In later and similar situations I might consider to compel the PC to use his mind mojo again as it did him so much good last time, even if it would be a mortal that opposes him (always take a good look on the players FP stack before doing something like this).
Shouldn't the PC be compel-able only if he acquires such an Aspect through using his mind magic? Or is the GM unilaterally placing the Aspect on the PC without player approval?
Title: Re: Can A Spell Deal Mental Stress?
Post by: Papa Gruff on November 09, 2010, 10:32:38 AM
Shouldn't the PC be compel-able only if he acquires such an Aspect through using his mind magic? Or is the GM unilaterally placing the Aspect on the PC without player approval?

I'd argue that there's no need to place an extra aspect on the PC. In my opinion the high concept becomes compellable in this circumstance as it has to have "wizard" somewhere in it. The compel would follow the logic that a wizard, who has once experienced how useful mind magic can be to get rid of an opponent, will be tempted to use it again. It comes down to aspect interpretation and negotiation of the compel.

Anyways. So far i haven't been in a situation where I had the need to compel this way. I'm curious to opinions here, as discussions about if compels like this are valid or not appear frequently at our table, yet I don't want to high jack the thread. Perhaps I'll open an other one for this.  
Title: Re: Can A Spell Deal Mental Stress?
Post by: MyNinjaH8sU on November 09, 2010, 02:22:05 PM
I'd argue that there's no need to place an extra aspect on the PC. In my opinion the high concept becomes compellable in this circumstance as it has to have "wizard" somewhere in it. The compel would follow the logic that a wizard, who has once experienced how useful mind magic can be to get rid of an opponent, will be tempted to use it again. It comes down to aspect interpretation and negotiation of the compel.

Anyways. So far i haven't been in a situation where I had the need to compel this way. I'm curious to opinions here, as discussions about if compels like this are valid or not appear frequently at our table, yet I don't want to high jack the thread. Perhaps I'll open an other one for this. 


I personally think that is reasonable, and while one should always talk with their players about it to a degree, it more than makes sense to me.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Becq on November 09, 2010, 08:52:39 PM
To me it is pretty clear. You can attack the mental stress track directly with magic (like Tsunami stated). The book says so:
I saw that section, though it looks to me as though they are talking about psychomancy, which is Thaumaturgical.  I don't see any of the Evocation elements that mentions attacks against the mind, and the description of mental combat backs up the feeling that mental combat is generally of the slow, insidious type.  WCV powers are a notable exception.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Papa Gruff on November 09, 2010, 09:18:18 PM
I saw that section, though it looks to me as though they are talking about psychomancy, which is Thaumaturgical.  I don't see any of the Evocation elements that mentions attacks against the mind, and the description of mental combat backs up the feeling that mental combat is generally of the slow, insidious type.  WCV powers are a notable exception.

I think evocation is implied. The section talks about "instantly strike[ing]" the victims. That can not be done with thaumaturgy. You might not be able to find an example in the rule book, but the novels will give you an idea.

Think about Corpstakers mind magic. Thats clearly not thaumaturgie. Think about Mollies manipulation of her friends. I'd classify that as intuitive evocation too, as I doubt she used any links to accomplish it. Psychomancy may (usually) be a part of thaumaturgy, but I think there can be no doubt that the brute force of evocation can do it too.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Becq on November 09, 2010, 11:57:27 PM
Think about Corpstakers mind magic. Thats clearly not thaumaturgie. Think about Mollies manipulation of her friends. I'd classify that as intuitive evocation too, as I doubt she used any links to accomplish it. Psychomancy may (usually) be a part of thaumaturgy, but I think there can be no doubt that the brute force of evocation can do it too.
No, Corpsie was using Kemmlerian Necromancy, which allows psychomancy at evocation's speed:
"In addition, Kemmlerites have shown
varying amounts of ability to exercise necromantic
(page 286) and psychomantic (page 286)
spell effects with evocation’s speed and methods,
coloring such evocations with the alien chill of
death itself."
And I'm pretty sure Molly was using minor Thaumaturgy, but it isn't clear either way (she wouldn't need links if the 'victim' was present).
Title: Re: Can A Spell Deal Mental Stress?
Post by: mostlyawake on November 10, 2010, 01:21:00 AM
Hm.  You know, I think I've been looking at mental damage in the wrong way.  I've been seeing it as sort of amind blast type of a thing -- like punching, but mentally -- which would, therefore be great for things like knocking people out without physical trauma.  Reading through YS more carefully, I think I'm agreeing with mostlyawake.  Mental conflicts are about attacking the target's thought processes, and inflicting consequences that represent a forced change in their mental processes.  As such, then all use of magic for mental attacks would be basically a variation on the theme of mind control, and would be a violation when used on people.

It looks as though what I thought of as a mental attack -- the magical sucker-punch to the cranium, thus knocking them out -- would still be a physical attack, doing physical stress, with physical consequences (like "Whanging headache" or "Stunned" or "Concussed" instead of "Profuse Bleeding" or "Broken Leg", but still physical consequences nonetheless).

Hm.

Then again, wouldn't illusions count as a mental maneuver, resulting in an aspect along the lines of "I see purple elephants!"?  And the discussion of Harry's love potion makes it sound as though there is some grey area where certain mental manipulation is too minor to count as "enthrallment".

Ok, I thought the mist was clearing, but perhaps not.  :p



An illusion is a smoke and mirror (ok, magic light) show that creates an EXTERNAL effect, and is detected by a sensory organ (eyes, ears, ect), which is then translated into thought internally.  Thus, it remains physical, and is defeated (most likely) by a high physical roll (alertness, modified by lore, perhaps). 

Putting a thought into your enemy's head (making ONE person hear voices, perhaps, and doing so internally instead of just creating a whisper by their ear) is probably 3rd law? (never invade the mind of another), if not it's clearly 4th law (mentally tampering with them to change their behavior).

For that matter, rendering someone blind is physical (although still lawbreaking possibly, as it's transformation.  Shooting their eyes out with fire = fine; making a spell that just makes them blind might be lawbreaking) but making a spell that leaves their eyes intact but makes them not understand the data received is mental lawbreaking.

Weird, huh?

Creating a bubble of darkness around their head that moves with them is the safest bet, but if you then kill them, you just used magic to help you do so... lawbreaker!

Screw it. Buy a gun.
Title: Re: Can A Spell Deal Mental Stress?
Post by: toturi on November 10, 2010, 04:42:30 AM
I'd argue that there's no need to place an extra aspect on the PC. In my opinion the high concept becomes compellable in this circumstance as it has to have "wizard" somewhere in it. The compel would follow the logic that a wizard, who has once experienced how useful mind magic can be to get rid of an opponent, will be tempted to use it again. It comes down to aspect interpretation and negotiation of the compel.

Anyways. So far i haven't been in a situation where I had the need to compel this way. I'm curious to opinions here, as discussions about if compels like this are valid or not appear frequently at our table, yet I don't want to high jack the thread. Perhaps I'll open an other one for this.  
But the High Concept has not changed. Thus that compelling that High Concept should be no different before or after using the spell.
I just seems wrong to me that just because someone has used the right tool for the job, it changes him in some fundamental though small manner. If the character had a prior Aspect such as "Taking the easier way" or some such, then I think the compel would be justified. But if the character just has "Wizard", I do not think the compel is fair, it just looks like a disguised attempt at compelling the character towards a "Lawbreaker".
Title: Re: Can A Spell Deal Mental Stress?
Post by: Papa Gruff on November 10, 2010, 09:16:50 AM
No, Corpsie was using Kemmlerian Necromancy, which allows psychomancy at evocation's speed:
"In addition, Kemmlerites have shown
varying amounts of ability to exercise necromantic
(page 286) and psychomantic (page 286)
spell effects with evocation’s speed and methods,
coloring such evocations with the alien chill of
death itself."
And I'm pretty sure Molly was using minor Thaumaturgy, but it isn't clear either way (she wouldn't need links if the 'victim' was present).

Oh right ... I forgot about that. No link needed is also true. So my examples are not dead on, yet the other part of my post stands. I still think mental stress through evocation is implied, but probably only the brute force is possible you'd use to create rough thralls...

But the High Concept has not changed. Thus that compelling that High Concept should be no different before or after using the spell.
I just seems wrong to me that just because someone has used the right tool for the job, it changes him in some fundamental though small manner. If the character had a prior Aspect such as "Taking the easier way" or some such, then I think the compel would be justified. But if the character just has "Wizard", I do not think the compel is fair, it just looks like a disguised attempt at compelling the character towards a "Lawbreaker".

I'm not of the opinion that aspects are only compellable to the letter of their word. Pretty much every aspect goes deeper then that. If the high concept has "Wizard" in it, then that means that the character is a human and thus object to temptation like any other human being. The lust for power is one of the oldest temptations and to an extend that is what I'd compel. If he uses gray magic to accomplish his goals, then he'd be likely to do it again. That is the reason behind it... Now if the aspect would be "White Council Wizard Hardliner" that would limit me in the way I could compel in this direction, as the aspect states explicitly that he wouldn't do such things. But then I could compel him against using gray magic in the first place...

There have been lengthy discussions about compels towards lawbreaking on this board. I'm of the opinion that it is in no way unfair to compel in this direction because it can make for a horrendously interesting and fun story. However I'd be extremely cautious when to do it. For example I would never compel in this direction if the PC is on zero FP. Anyways: the player hasn't to take the compel. He may haggle about the terms of the compel. Or he may take the FP and act as compelled.

That said I understand completely why this might be seen as "unfair". We've discussed that at our game table more then I liked. However: only compelling when it seems "fair" or like the player likes it is impossible, doesn't make for an interesting story and degrades the aspect mechanics to only it's boosting part. I don't believe that is how it is supposed to be.

Fate isn't always fair! Some would argue it never is...

EDIT: Fixed some stuff...
Title: Re: Can A Spell Deal Mental Stress?
Post by: ralexs1991 on November 10, 2010, 03:31:00 PM
I was actually under the impression that the Winter Knight and Summer Knight are out of the purview of the White Council, concerning the laws.

they aren't which is why in my game one of the PCs is the winter knight and a full blown necromancer this still causes a great deal of friction between him and the warden in the group
Title: Re: Can A Spell Deal Mental Stress?
Post by: MyNinjaH8sU on November 10, 2010, 04:03:28 PM
they aren't which is why in my game one of the PCs is the winter knight and a full blown necromancer this still causes a great deal of friction between him and the warden in the group

I think everything relevant here is actually under the section about the Unseelie Accords in Our World. It talks about how supernatural organizations are expected and required to police their own so that wars don't start, and that disagreements are why things like Accorded Neutral Ground and the Code Duello exist.
Title: Re: Can A Spell Deal Mental Stress?
Post by: ralexs1991 on November 10, 2010, 04:19:09 PM
I think everything relevant here is actually under the section about the Unseelie Accords in Our World. It talks about how supernatural organizations are expected and required to police their own so that wars don't start, and that disagreements are why things like Accorded Neutral Ground and the Code Duello exist.

that's pretty much how i remeber it going
Title: Re: Can A Spell Deal Mental Stress?
Post by: Becq on November 10, 2010, 07:33:35 PM
I'm glad you liked my quote, ralexs.  Could you do me a favor and correct the punctuation to incude a '?' for the second sentence?  Enjoy!

Oh right ... I forgot about that. No link needed is also true. So my examples are not dead on, yet the other part of my post stands. I still think mental stress through evocation is implied, but probably only the brute force is possible you'd use to create rough thralls...
Creating thralls is a good example.  There is one place where hard rules on creating thralls is laid out: the rules for Domination (YS172).  Using Domination, it takes a day to create a Renfield, and three days to create an enhanced Renfield.  This assumes that you've got your victim completely at your mercy and that you've spent two (or four for enhanced) refresh on a dedicated power.  While I don't claim that mortal magic is incapable of duplicating this effect (the material clearly implies that it can) I think that at the very least, the time would be in line with the dedicated power, which should be *better* at doing so than a more generic power.

As such, creating a Renfield with Psychomancy should probably take on the order of a day or two to do.  (Not neccessarily as one continuous ritual, though -- perhaps it requires three rituals, each at the dead of midnight on three consecutive nights.)  In any case, it certainly should NOT be allowed at the speed of evocation.  And this includes those with Kemmlerian Necromancy, unless they can manage an evocation capable of taking a target out in one roll (similar to transformation rules).
Title: Re: Can A Spell Deal Mental Stress?
Post by: devonapple on November 10, 2010, 08:19:33 PM
I was reading Rick Neal's blog entries about "Magic in DFRPG" (http://www.rickneal.ca/?p=629 (http://www.rickneal.ca/?p=629)) and he encourages attacking the Mental stress track:

Quote
. In particular, look for opportunities to attack physically tough opponents in their Mental Stress track – it’s likely less robust than their physical one. It’s also a good place to kick enemy spellcasters – they probably have better mental defenses, but any hit takes away some of the battery they can use to attack you back with evocation.

Attacking someone’s Mental Stress track is a good way to avoid an accidental First Law violation: you’re less likely to kill someone that way. But you need to be careful about the type of attack to avoid a Third or Fourth Law violation. This can have unpleasant consequences for your character, though it can also provide some interesting drama and roleplaying.
Title: Re: Can A Spell Deal Mental Stress?
Post by: ralexs1991 on November 11, 2010, 06:42:20 PM
I'm glad you liked my quote, ralexs.  Could you do me a favor and correct the punctuation to incude a '?' for the second sentence?  Enjoy!

why yes i do beleive i can do that and yeah i thought it was hilarious
Title: Re: Can A Spell Deal Mental Stress?
Post by: neko128 on November 11, 2010, 08:32:21 PM
An illusion is a smoke and mirror (ok, magic light) show that creates an EXTERNAL effect, and is detected by a sensory organ (eyes, ears, ect), which is then translated into thought internally.  Thus, it remains physical, and is defeated (most likely) by a high physical roll (alertness, modified by lore, perhaps).

Not everyone agrees with you.  :)  There's no reason why illusions cannot be a physical process, a mental process, or a combination of the two.  They have advantages and disadvantages.

Quote
Putting a thought into your enemy's head (making ONE person hear voices, perhaps, and doing so internally instead of just creating a whisper by their ear) is probably 3rd law? (never invade the mind of another), if not it's clearly 4th law (mentally tampering with them to change their behavior).

In my mind, that's a slippery slope argument.  It's trivial to argue that peoples' behavior will be changed by pain, bright light, annoying sounds, or any number of other things...  But it's a dangerous precedent to say that anything that changes their mind violates the 4th law unless you directly change it for them.  Is a stimulus that makes them reach the decision you want the same as making the decision for them?  Setting someone on fire isn't directly law-breaking - they're not dead (yet), transformed, mind-read, or mind-controlled; it has no relation to necromancy, no relation to time at all, and no relation to the Outsiders other than that they might be amused.  But where is the line between mentally tampering to change their behavior?  Saying that letting them reach the decision you want due to a stimulus is the same as making the decision for them and imposing it on their mind logically leads to the conclusion that setting someone on fire is a violation of the 4th law.

Quote
For that matter, rendering someone blind is physical (although still lawbreaking possibly, as it's transformation.  Shooting their eyes out with fire = fine; making a spell that just makes them blind might be lawbreaking) but making a spell that leaves their eyes intact but makes them not understand the data received is mental lawbreaking.

Again, I don't agree.  A spell that chooses their actions to be what you want based on visual input, mind-control and law-breaking; but there's a difference between not allowing them to receive the signals from their eyes (as long as it doesn't violate transformation) and changing how they act upon those signals.  If you disrupt the nerve signals from their eyes to their brain, is that lawbreaking?  If you cloak their eyes with darkness, is that lawbreaking?  If you cloak their entire head - or the entire room - in darkness, is that lawbreaking?

Quote
Creating a bubble of darkness around their head that moves with them is the safest bet, but if you then kill them, you just used magic to help you do so... lawbreaker!

...And yet again, I simply don't agree.  They're dead because you shot them; not because you put a bubble of darkness around their head to stop them from shooting you.  Very, very slippery-slope; following your logic, using magic to create an impenetrable cloak (so that shooting you doesn't kill you...) is a violation of the first law the if you shoot someone in self-defense because they shot you first.
Title: Re: Can A Spell Deal Mental Stress?
Post by: mostlyawake on November 12, 2010, 04:18:00 AM
Take all of my statements as if said from a warden's perspective: there are no shades of grey, just black and blacker.  Everything is a slippery slope, ending in necromantic warlocks summoning ancient evils to negotiate pacts for the souls of innocent virgins.  Don't do drugs, and be VERY careful if you try to assault someone's mental stress track. Be VERY careful if you use magic in any fashion against a mortal.

As for whether or not any or all of it gets you a lawbreaker stunt, only you and your group can determine that. 

But I'm right either way, because I've got a grey cloak and a really sharp badge of office.
Title: Re: Can A Spell Deal Mental Stress?
Post by: neko128 on November 12, 2010, 08:08:25 PM
But I'm right either way, because I've got a grey cloak and a really sharp badge of office.

...All right, but the first time you execute someone because "ZOMG!  They used magic to generate soap and clean their car, then someone slipped on it and broke their neck!  SLIPPERY SLOPE!"  you're gonna get executed as a rogue.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Becq on November 12, 2010, 08:25:51 PM
...All right, but the first time you execute someone because "ZOMG!  They used magic to generate soap and clean their car, then someone slipped on it and broke their neck!  SLIPPERY SLOPE!"  you're gonna get executed as a rogue.
The difference, I think, is one of intention.  The person who conjured soap for their car had no destuctive/vengeful/hostile thoughts going through their mind as that same mind formed the spell.  It was the act of free will on behalf of the 'victim' that resulted in the death, not that of the caster.

The best litmus test I've been able to come up with so far is this: was there an act of free will that directly led to the death and that was distinct and independant of any spell?  If so, it was that (non-supernatural) act that is responsible for the death, rather than the spell.  As an example, if I use magic to knock someone down, then double-tap them to the head with my pistol, this is not lawbreaking.  Yes, I used magic to gain an advantage, but that magic was not present as the mortal soul was ripped free of its housing, and therefore remained untainted.  If I trap someone in magical bindings, then -- while I was sustaining the spell -- cut their throat with a knife, then it becomes a grey area, but I think my magic would be tainted by the act because the act of killing directly involved my magic.  If I used my magic to teleport someone directly above an active volcano, then that spell would be responsible for the death, and my magic would be tainted.

I don't claim that this is The Way It Must Be Done, but it makes sense to me.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Ochosi on November 13, 2010, 01:39:51 AM
The Third Law, as described on p. 238, only concerns itself with reading thoughts. No other forms of magical interaction are contemplated in that description.

If a warden wants to kill you, the warden will try to kill you. (I say only "try" because PCs are anomalous badasses and may be tougher than a warden-irritant has any right to be.) The issue is one of power, not justice. The law will mean what the powers that be want it to mean, so if you have an issue with them, you need political power, not justice or understanding.

As for the actual Laws (which I don't think are natural forces at all -- but I digress), the easiest way to settle arguments for us has been to consider intent. It's enthrallment if you intended enthrallment, it's stealing knowledge if you intended to steal knowledge -- this is why a willing subject negates the mens rea of the "Law." The parallel to real life: if a doctor gives you a drug that impairs you but you take it willingly, there is no coercion and therefore no crime. If a policeman arrests you on false charges but sincerely believes that taking you in will be good for you in the long run, that intent would make him criminal. Good intentions do not negate bad intentions, but a complete absence of bad intentions prevents lawbreaking.

To make a completely unexpected analogy that would only be appreciated by a small group of people, it's easiest to handle the issue in games in a way that's similar to Falling in In Nomine. You can slip up from time to time, getting you close, but in the end it takes a conscious act of will to switch teams. And that fulfills my obscure analogy quota for the day.
Title: Re: Can A Spell Deal Mental Stress?
Post by: Raiden333 on November 13, 2010, 01:46:45 AM
The Third Law, as described on p. 238, only concerns itself with reading thoughts. No other forms of magical interaction are contemplated in that description.

I dunno if this might a case of it being Harry's personal thoughts and not actual canon, but I'm going through the series again right now, and in book 4:

(click to show/hide)