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DFRPG / Re: Unorthodox Tracking Spells
« on: February 03, 2016, 11:22:44 PM »
Thanks for all the input guys!
Sorry for all the confusion. I do usually go the route of the cheerier Thaumaturgy so my experience with it even after a ton of sessions is minimal. I'll try to cover everything brought up, if I miss something please let me know!
Ritual #1
The ghost is entirely willing to help. He's friends with one of the PC's.
Ritual #2
As of right now no super narrative description has been made for how the Wizards want to track the maker from the current BCV. I definitely agree that tracking other BCV in general would work easier than tracking the progenitor, but that's what they're pretty set on. I'll have to think of how they could spin it to be creative. Though that's sorta their job haha.
Complexity
I used Survival, because I could have sworn it was the one with Tracking listed under it. I'm not married to Survival at all. Investigation is perfectly fine by mean. The reason I chose +8 Legendary for the base is because for one ritual they're tracking the source of an intangible item (the spell) and the other they're essentially tracking a person's parent. Both of which they have zero clue about or where they are. If you gave the best gumshoe in the world someone to find with essentially no information on who they were or where to find them, and they did it, wouldn't that be a Legendary feat? But with this as well, I'm not married to the idea at all. I'm perfectly fine lowering the Complexity based on the Skill used, whether it be Survival or Investigation or whatever.
Ah, I didn't realize the spells start out at "A Few Hours". That can pretty much drop that portion of the Complexity from +8 to [close to] +0 probably.
The BCV they plan to use the Ritual has been taken out and is bound and surrounded by three PC's. He's pretty compliant under fear of death. If it matters he's also a fledgling (relatively new BCV). Torturing him for a location was already tried, he didn't know much. The NPC who made him did so outside of their lair.
Ah, I thought Discipline was used as it's the NPC "resisting" being tracked. I like using Stealth with potential tagged Aspects if hidden really well. I'll switch it to something like this.
Assisting the Caster
I definitely agree others (even non-Wizards) can help the casting Wizard with meeting the Complexity of the Ritual. What I'm more curious about is let's say your Complexity is +10. And you meet it. And you need to summon 10 shifts of power. Your Conviction is +4. Rather than doing it yourself over multiple rounds, could three Wizards (each with +4 Conviction) put power into the Ritual all together? Taran may have answered this. It sounds like they could do it, but then a single Wizard needs to roll the Control all by their self needing to meet the full +10. (Right?)
NPC Activity
Yeah, depending on how long it takes them I'll likely have the NPC(s) doing other things in the background.
Thanks so much for your comments. This Forum is an invaluable resource.
Sorry for all the confusion. I do usually go the route of the cheerier Thaumaturgy so my experience with it even after a ton of sessions is minimal. I'll try to cover everything brought up, if I miss something please let me know!
Ritual #1
The ghost is entirely willing to help. He's friends with one of the PC's.
Ritual #2
As of right now no super narrative description has been made for how the Wizards want to track the maker from the current BCV. I definitely agree that tracking other BCV in general would work easier than tracking the progenitor, but that's what they're pretty set on. I'll have to think of how they could spin it to be creative. Though that's sorta their job haha.
Complexity
I used Survival, because I could have sworn it was the one with Tracking listed under it. I'm not married to Survival at all. Investigation is perfectly fine by mean. The reason I chose +8 Legendary for the base is because for one ritual they're tracking the source of an intangible item (the spell) and the other they're essentially tracking a person's parent. Both of which they have zero clue about or where they are. If you gave the best gumshoe in the world someone to find with essentially no information on who they were or where to find them, and they did it, wouldn't that be a Legendary feat? But with this as well, I'm not married to the idea at all. I'm perfectly fine lowering the Complexity based on the Skill used, whether it be Survival or Investigation or whatever.
Ah, I didn't realize the spells start out at "A Few Hours". That can pretty much drop that portion of the Complexity from +8 to [close to] +0 probably.
The BCV they plan to use the Ritual has been taken out and is bound and surrounded by three PC's. He's pretty compliant under fear of death. If it matters he's also a fledgling (relatively new BCV). Torturing him for a location was already tried, he didn't know much. The NPC who made him did so outside of their lair.
Ah, I thought Discipline was used as it's the NPC "resisting" being tracked. I like using Stealth with potential tagged Aspects if hidden really well. I'll switch it to something like this.
Assisting the Caster
I definitely agree others (even non-Wizards) can help the casting Wizard with meeting the Complexity of the Ritual. What I'm more curious about is let's say your Complexity is +10. And you meet it. And you need to summon 10 shifts of power. Your Conviction is +4. Rather than doing it yourself over multiple rounds, could three Wizards (each with +4 Conviction) put power into the Ritual all together? Taran may have answered this. It sounds like they could do it, but then a single Wizard needs to roll the Control all by their self needing to meet the full +10. (Right?)
NPC Activity
Yeah, depending on how long it takes them I'll likely have the NPC(s) doing other things in the background.
Thanks so much for your comments. This Forum is an invaluable resource.