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Messages - finnmckool

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31
DFRPG / DFRPG Music Notions
« on: November 12, 2011, 11:01:45 PM »
Let's share some music notions! In a lot of the discussions of music I've heard I feel the boat was missed on a few bands. Also I rediscovered an album in the context of the game and I thought I'd share some of my new obsessions/favorites.

Johnny Cash-No really, the Man in Black's American albums are rife with beauty and genius. Of course, When the Man Comes Around is a good one that I suspect people love, but I have to add some others.

God's Gonna Cut You Down-Good one for a prefight getting geared up. Especially for any Fists of God types.
No Grave Can Hold This Body Down-Another good mood builder for dealing with the ghostly side of the street
Rusty Cage (cover)-Foot chase music
Hurt-Right when the bad guy is about to do your party rotten and hit them where it hurts emotionally and dramatically speaking.

Bran Flakes-This group specializes in weirdtronica. They make sound sculptures more than music. Like They Might Be Giants, some of it might be too abstract for use, but they have a few that will blow your mind.

Lovely Sleigh Ride-AWESOME chase music. Quirky and fun and creepy.

The Enchanted Bus-goes from moody to frantic. Very rhythm driven. Not percussion driven, rhythm driven.

Nina Simone-She's got one of the most emotionally raw but technically amazing voices and interesting orchestrations.

I Put a Spell on You-Good game opener

A New Dawn A New Day (And I'm feelin' good)-There's a dark undertone to the brass that just makes a good foreshadowing in an otherwise Summer Day kind of song

Pirate Jenny-Again, a piano rhythm driven piece that just exudes creepy madness and evil. Her vocals are wonderfully manic, and that might interrupt your brain but still worth it.

Arcade Fire-These guys make BIG music. Their sound is epically scaled in its orchestration, so while it's not metal or rock it's well made noise. It's a wall of good emotional work.

My Body is a Cage-Wait til it kicks in with the organ. You will thank me.

Dark Mirror-more creepy fun. Good vampire music.

Wolfmother-If Led Zeppilin was just messing about, they'd be these guys. Great battle music. I could sound track most of the Dresden Files with these guys. I'm just gonna throw titles at you.

Earth's Rotation Around the Sun
Joker and the Thief
Dimension
Colassal
Witchcraft

The Black Keys-Blues/rock produced with hip/hop ears, these guys rock so hard you will grow chest hair. Fight music, bad guy bad ass theme music, again, I could track the whole series with these guys.

Chop and Change
Sinister Kid
Man of Steel
Nothing Like You
Set You Fre
Hoochie Coo with Mos Def

Parlor Mob-if Led Zepplin were covering Wolfmother, they'd be these guys.

My Favorite Heart to Break-Again, for when the Bad Guy has the upper hand and things are looking grim. When your heroes have to fight another day.

Hard Headed
Carnival of Crows
Everything Your Breathing For
Hard Times-RALLY!

The Decemberists-Like Arcade Fire lots of emotion and orchestration, but with simpler instruments. Lots of a real creepy-folksy feel. Good to get the hairs on the neck to stand up.

When the War Came-Epic fight music
Shankhill Butchers-Good cutaway creepy music
A Cautionary Song-ditto

Lupe Fiasco-He's got a couple of moody gems
I'm Beamin
Little Weapon

Jedi Mind Tricks-Language Warning. This is some of the angriest rap I've heard in a while. But the music is great.

Khublai Khan
Omnicron
Army of the Pharaohs
and many many more for your fight scene needs.

Tom Waits-It's Tom Waits.

Book of Moses
Goin Out West

Angelo Badalementi and the Kronos Quartet

Both of these orchestral composers/groups are amazing for creepy.

These are just some of my favorites...Yours?



32
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 18, 2011, 04:43:18 PM »
And the mentality of the Chorus is now displayed (only from the actor side, and mostly aimed at other actors rather than techies).

But Alex is the Stage Manager! SM's aren't allowed to throw the show! Ask the lighting designer to make your big dramatic special light to be unflattering? We can do that. Tweak your mic to make you sound a bit high pitched? Nasally? Or low and mush mouthed? We can do that. Now, that's pretty extreme and you have to earn that kind of ire, and it can't make anyone else look bad, and you can't do that to really talented performers no matter how bad you hate them, because that hurts the show. But if the performer sucks anyway, and theyr'e jerks...

My point being, ON stage revenge is tightly proscribed.

33
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 16, 2011, 10:21:45 PM »
Alex should have gotten that part. The role of Miranda should be hers by all rights. Instead the director put his daughter in the role AND stuck her back stage. The nerve! It's not like she'd mess up something about the performance... Right?

:)

I have to say that as a techie I'd be SHOCKED. Appalled. Blacklisted. No matter how bad you hate them, you don't mess with the show. Now that's not to say there's nothing one can DO. We can make YOU look bad without making the SHOW look bad. It's a subtle, vengeful art. ;)


34
DFRPG / Re: New Free Casefile: Evil Acts!
« on: September 13, 2011, 10:15:41 PM »
Firstly let me say that as a theatre guy...ZOMG I'M HAVING SOME SORT OF NERD SPASM! Seriously. It's all my favorite things, and I was already toying with the idea myself. I've even got access, maybe, to an older community theatre that's even supposedly haunted to game in! SqueeEEE! So get out of my head, but THANKS! Also, really good call on the Tempest stuff. It's fantastic. As well, I adore Prospero's and Miranda's spells.

Secondly, I really love all the NPC's, though I think Miranda's gonna be neither helpful nor hurtful or both really. Because why choose? She could be good daughter on the one hand but completely pushed to the brink of her patience since her father is the DOUBLY career obsessed between theatre, which is a widow maker, and magic, which is literally a widow maker. But otherwise...LOVE the NPC's. 

But I gotta say, for some reason, I'm just not digging the PC's yet. I mean, I've gotta play it and all, but I just don't like them immediately like I did the whole Neutral Grounds gang. Everyone just fit together so nicely. Cal's cool, and Kross I really dig as a back stage guy, though I gotta say, she looks kinda glam for a techie. We tend to be a bit more rough and tumble since we may have to crawl on the floor with a flash light at a moment's notice. However, I DO love the notion that it's the SM/tech person who's the Emissary. That's super neat.

I'll give it a whirl and see if the characters grow on me, or find out what's bugging me about them.

35
DF Reference Collection / Re: Dresden Files Purity 2.0
« on: September 13, 2011, 02:11:19 PM »
You have the rank of


Summer Lady



Your total Dresden Files purity rating is 60.9%

All scores:

Supernatural Power:83.2%
Social Skills:51.6%
Armed Combat:60.7%
Unarmed Combat:30.8%

Guess I'm just not real world crazy enough. However, there are a few of those questions that I felt were silly. I mean, it's not that I disbelieve than any of this can be real, I just know which parts Jim made up, or at least changed the names on ;)  Besides, of COURSE Demonreach wouldn't show up on Google earth. It hides.

36
Calendar Event Discussion / Re: Signing in Lexington, KY on 7/30
« on: July 31, 2011, 11:06:59 PM »
Friends got him to sign it for me. Last one was something silly like "Lots of love!" at my friends' instigation, this one was "xoxo." Also at their behest. I think Jim's gonna start disbelieving I'm real. Every time he comes to Lexington some weirdos are getting him to sign this stuff for their constantly absent "friend Tommy."

One year I'm gonna blow his mind and show up.

37
Calendar Event Discussion / Re: Signing in Lexington, KY on 7/30
« on: July 30, 2011, 09:04:27 PM »
I have friends getting my book signed. Least they could do since I loaned it to them so the wait wouldn't be agonizing

38
Calendar Event Discussion / Re: Signing in Lexington, KY on 7/30
« on: July 30, 2011, 02:11:25 PM »
ALWAYS WHEN I'M AT WORK! DAMMIT, JIM! I'm a...guy who works unpredictable schedules...not...a...guy...who gets his book signed apparently.

Oh well. LEXINGTON REPRESENT!

39
DFRPG / Re: Faerie Bargaining
« on: July 29, 2011, 04:18:40 PM »
Or...make them trade goals. Does someone else have something they really want that has nothing to do with the goal? Yeah. You're gonna need that on you're desk by friday. Been making a super awesome wand of awesome? Neat. Can I have that?

40
DFRPG / Re: Elements: Why build a wizard?
« on: July 28, 2011, 04:39:47 AM »
 Sure, rockets are propelled by fire. They are also fire proof. Also, what if it's a tea cup? How you gonna not spill your tea? Or set the staff or rod on fire? They are made of wood. "But what if they're not?" But what if they're not yours?

All precisely why one element can't do everything.

A rocket uses fire.  Hot air balloons rise and fall because of fire.  Even a jet uses heated air. 

Is it ideal?  No...hence the possibility for compels (It's on Fire!) and declarations which reduce the strength of the spell. 
Probably not and, if it mattered to the story, that would be an excellent compel!
Mechanically?  Very little difference.  Computerking points a few of the differences out. 

But FATE isn't about simulating reality.  It builds a narrative.  And there's a significant difference in the narrative...and in the consequences likely to be taken. 

41
DFRPG / Re: Elements: Why build a wizard?
« on: July 26, 2011, 02:02:39 AM »
Or to ask a different way, is there a difference, mechanically between a fist and a knife if they do the same damage?

42
DFRPG / Re: Elements: Why build a wizard?
« on: July 26, 2011, 02:01:48 AM »
I fail to see how you can do like...telekinesis with fire. Fire is good at doing things with fire. You can narrow it, remove it, lots of it, little of it, but at the end of the day you're moving heat around. Air you can do a lot with as well...remove it from most things, and they fall apart, but unless there's something to keep it from running back in again, like when you're outdoors, that's gonna be tough. You can't do ANYTHING with ANYTHING unless you get really creative, and the more intricate things get, the more you have to stretch to make your element do what you need it to do, ups the difficulty of the spell. I mean, sure, maybe you can do some sort of delicate spell where you just sorta move heat around creating some sort of warm air cushion that pushes your coffee cup to you but...wouldn't that just be really damned hard? Harry grabs his staff (heh) with wind, but could he do that with his coffee cup and not spill it?

43
DFRPG / Re: Flavours of Sponsored Magic
« on: July 24, 2011, 12:27:35 AM »
i was gonna give a "guardian of a place" sponsored magic to a player. varying levels of strength and toughness and dominion over affiliated things depending on physical proximity.

44
DFRPG Resource Collection / Re: Generic NPCs
« on: July 17, 2011, 10:01:02 PM »
Ah. right. gotcha.

45
DFRPG Resource Collection / Re: Generic NPCs
« on: July 16, 2011, 10:19:11 PM »
It is guns...or do you mean in the Skills section...and fair enough on the latter.

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