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Messages - Remy Sinclair

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46
DFRPG / Re: Helping My Players - "Wrestler" Character
« on: July 14, 2010, 09:21:56 PM »
In a book I read there was a Professional Wrestler who was also a Werewolf, being a Werewolf he was able to heal better from the injury from happening in the ring. This is in the Kitty Norville Series by Carrie Vaughn.

If you are allowing a professional wrestler, you must know pro wrestling is not real. If he is a WWE styled wrestler he is just a stuntman with a special set of skills. I know a couple of IRL independent wrestlers that never made it to the WWE but one has friends there. They showed me some moves and locks and some secrets like how they communicate to each other in the ring as well as what the refs are really there for. Yes, they do have a role.

Now if you decided pro wrestling is real then good for you, but if he wants to be a real good hand to hand fighter with a punishing background he should go Mixed Martial Arts or Boxing or Kick Boxing or Underground Fighting something more real.


47
DFRPG / Re: DMing
« on: July 14, 2010, 05:38:29 PM »
Where are you playing? In Their World or your own city?

What are some creative ways of getting the characters together, working as a group?

How well does the game run if people have to run off in pairs or individually?

First hate term DMing. Means when I look at it dungeon crawling with no creativity to gaming. Just Rollplaying and Hack and Slash. It is best to think Game Mastering or Storytelling the approach is different as the GM.

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I am running my game in New Mexico in Modern Day, Albuquerque.

One of the best ways in Dresden Game is the City Creation system. The players and GM build the city together and at least all my players seemed to start working on how the group would work making it part of the background of our city.

I am a White Wolf Storyteller since First Edition Vampire hit the shelves. Getting parties together is easy for me in the Dresden Game. Mutual Enemy, forced by design, etc. Even starting out in a Nightclub (*cough* tavern in D&D terms) can help.

I find even building characters at the same time helps with the group being formed helps/

I find nitches in backgrounds and Dresden forces a background even for the most Roll styled player that thinks backgrounds don't help.

Aspects are another way to do it. Even Guest Staring some of my players even Guest Stared in each other's origins.

My players all decided on their own that they would be Bounty Hunters for the Unseelie Accords. Not what I was expecting but works great with how we all built the city together.


Now you ask about soloing part of a story and if the group breaks up how to handle those instances.

Simple run it. Here is some examples I do:

If Jan The Werewolf is not in the scene because he is off doing a computer hack while Valeria the Wizard and Jack the Kineticmancer have to go meet with Manuel Esteva the local Drug Kingpin/Red Court Vampire. You run the scene. Not that hard. Jan's player  sits back watching the scene while you run it or he goes gets a drink, grabs dinner for the group etc. Most players I know watch to see what happens.

Then when done you run a scene with Jon, maybe while he is hacking. Bear the Agent of the Archangels shows up just before a bunch of ghouls attack. Or maybe Jan and Bear are dating or Jan is secretly in love with Bear (an Aspect Jan Has) that you can run with.

Never had a problem splitting parties. As a White Wolf Storyteller that happens a lot. Just make sure you give everyone good time.

Another thing I do if a solo session or two member team session is to start the next game. I have the player(s) show up earlier that day or show up earlier in the week so I can run the scene with no one there.

Sometimes when I do a solo, I take X-player in the back, lets say the computer hacking Werewolf Jan and tell her some juicy tid bit she discovers through her extensive action. So she holds on with the information as I run Valeria and Jack through their scene with Manuel then tell Jan this is when you found the information (not saying what it is so Val's and Jakc's players do not know) and what do you do now/


Honestly never had an issue splitting up the group in any of my games actually sometimes it helps drive the story better and can cause great roleplaying scenes.



48
DFRPG / Re: My Problem With This Game
« on: July 14, 2010, 02:50:02 PM »
It is like using the Character Questions in a White Wolf game and yes you do get that feel. This forces people who hate to write backgrounds to actually think about their characters. I am loving it. A game the background can actually help you with the Aspects is great!

(And this is helping with making characters for my novel)

49
DFRPG / Re: City Themes: Denver
« on: July 13, 2010, 02:58:04 PM »
Hey first yours and your players version of Denver not mine.

Second I am surprised you and your players see it that way, my wife and I always saw Winter Court for Denver (when were we thinking of our game in Denver before using the more local locale of Albuquerque). Did not mean to offend.

Believe me my version of Denver would be different than yours and Joe Blow's version of Denver would be different from both of ours.


50
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: July 12, 2010, 06:53:55 PM »
Have Adobe Acrobat, Photoshop and Illustrator printing on an HP Laser Printer and an HP Ink Jet for years never had an issue at all with my home computer and I am using Vista.

51
DFRPG / Re: City Themes: Denver
« on: July 12, 2010, 03:14:30 PM »
Ummm both the Denver Botanical Gardens and the Butterfly Pavilion are both  indoor facilities.

Denver finally has broken the drought of 20 plus years and now the blizzards have returned. Don't see Denver Summer Court either. It can be sunny but freezing there too.

52
DFRPG / Re: City Themes: Denver
« on: July 12, 2010, 12:02:17 AM »
I am still working on the notes from our session and I have been running. Just so many ideas people had and I had two players.

53
DFRPG / Re: Conflict with Campaign Style
« on: July 10, 2010, 03:47:09 AM »
I was in a game where our GM got drunk it was funny. He kept asking me if I finished making dinner yet. The one he had an hour ago. It was a fun game.

54
DFRPG / Re: Conflict with Campaign Style
« on: July 09, 2010, 08:50:05 PM »
Unfortunately, I have to agree with Ultra.  This co-GM thing isn't going to work if his style of gaming is that different from mine.  Unfortunate, because we both enjoy the books, we've gamed together for some time, and we're friends...and this is the sort of thing, even handled correctly, that can easily lead to hard feelings.

It's not that he's wrong and I'm right; it's a fundamental difference in approach.  His style would be fine for the right group of players...but I don't think (judging from the basic concepts people have come up with so far) we have a group that will work for him.  ("Best Cat Burglar in the City" wouldn't be a problem...but "Novice Were-Jaguar" with the trouble "Failed Emissary" would be.)  Ironically, he should be fine as a player.

It just means I don't get to be a player...again.

My suggestion is see if your friend will run his own game in a different city, what my group has done in the past when something like this happens.

He can run his version and you can run yours and some of your players get the joy of playing two games.

55
DFRPG / Re: Conflict with Campaign Style
« on: July 09, 2010, 07:32:47 PM »
Not being touche I am trying to help. Been game mastering for 20 years done it all practically. Co-GMing is tricky my current Dresden Game one of my players is the co GM I am doing all the work. He likes what I came up with and where I generally will be going. He has no clue where but he knows I am adding in things Harry never experienced so far and in Butcher's world there are a plenty.

I honestly think he and his co-GM from his own description of the situation do not see eye to eye and where it should go and this will damage or destroy his game.

He asked for help and I am stating my opinion from what I have seen and experienced.

56
DFRPG / Re: Really Magic Computer
« on: July 09, 2010, 07:28:16 PM »
There is a reason Harry does not own a computer they blow up near him. The game states magic and tech does not mix. The novels say the same thing, computers and tech die around Harry because of his presence. It does not happen all the time but it does.

Harry even says you cannot in one of the books imbue technology with magic because they are so different. Your black out section makes no sense. The group you refer to do not suffer that limitation and the others use agents to handle them if they did. How often does Harry have Murphy look information on her computer for him because he cannot use it?

If you want a magic computer the proper way to do it is something like this not all of this is imbued and created:

Crystal Ball = Monitor
Old Style Typewriter circa 1920's = Key Board
Old Storage Box  set to hold various crystals for information = CPU
Drawers to Old Storage Box = Disk Drive
Old Record Player from the 1920's = Speaker
Old Footheel attached to string = Mouse


Or get a Human Skull with Arcane Writing on it named Bob.


57
DFRPG / Re: Norse Mythology and the Nevernever
« on: July 09, 2010, 06:37:51 PM »
Personally this should be in the DFRPG Spoiler Quarantine Zone. I have some input but I am afraid they would be spoilers.

58
DFRPG / Re: Really Magic Computer
« on: July 09, 2010, 04:44:43 PM »
Tech and Magic do not mix.

59
DFRPG / Re: Conflict with Campaign Style
« on: July 09, 2010, 04:43:14 PM »
They need the same vision and agree before hand what works and what does not. I have co GMed with people and we see eye to eye and I have seen games where the co-GMs do not see eye to eye it causes arguments usually tearing apart the game. It adds too much drama.

You need to have a cohesive unit between the both of you to run the game smoothly. If not then this is a bad idea for you.

60
DFRPG / Re: Other Games As Resources
« on: July 09, 2010, 04:13:52 PM »
Chill, by Pacesetter Games, and its supplements is another modern-day horror/fantasy game to mine for ideas.  The ninja-vampire sounds ridiculous...but it had one of the most horrific feeding rituals around.  (No fangs...it broke people in half with brute force and drank their blood.)
In the Dresden RPG, Harry asks if he can play a Ghoul/Ninja and Billy says he could. So not as ridiculous as you thought.

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