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Messages - Attercap

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DFRPG / Re: Ideas for a denarian's name.
« on: September 15, 2010, 01:38:58 PM »
Being an In Nomine player as well as just having a high level of interest in mythology, I've found Gustav Davidson's A Dictionary of Angels (Including the Fallen Ones) to be one of the best demonology references out there.

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DFRPG / Re: New Power - Unaffected by the Curse of Babel
« on: September 10, 2010, 09:57:21 PM »
The fact that the player's power would only relate to spoken word and not written still leaves most linguist puzzles open and separates it from the ability of a linguist. Usually when one is dealing with language puzzles, it's because things are written in an archaic language. Really, this would be "Verbal Omnilingualism" and in the context of a globe-hopping or culture-rich game, it'd come in handy but it certainly isn't a game breaker nor would it hinder a true linguist from being able to shine. I'd say it's about a -1 Refresh power. Though I'd be curious as the the source behind this power and would say that it has to be defined within a Phase if not an Aspect outright.

[Edit]

I skipped the part about the game being very much about alternate languages. If context of the spoken word also gets translated, then I'd put it at a -2 refresh. But you can still have a lot of fun with a -1 version of that same power--after all cockney rhyming slang is certainly English, but that doesn't mean it actually makes sense to an outsider.

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DFRPG / Re: Training Wheels
« on: September 10, 2010, 03:35:06 PM »
Nicely done, luminos! I especially like #4 and #5, those are crucial ones I've seen overlooked a bit too much. Aspects are really the driving force with Fate and that sums it up succinctly.

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Fantastic work, Deadmanwalking! I'm planning on using a number of animal stats in my game (which uses the Dresden rules, but isn't part of the Dresdenverse) for skinwalkers. Any chance you're still looking to do a few more animals? Along with Jeckel's requests, I'd like to see:
Ducks/Geese
Jellyfish
Malayan flying foxes (or some other large bat)

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 25, 2010, 02:00:00 PM »
you could just identify them as a really talented local cover band. They don't write their own songs but play others really well. Once people get a little bluesy with their requests, all hell breaks loose
Or, with even more potential for a wider range of music: a live karaoke band. Which means that people are, in some ways, requesting the doom that befalls them.

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DFRPG / Re: That music is evil... Story idea that needs some refinement
« on: August 20, 2010, 01:58:44 PM »
How about Jonathan Coulton?  Then his song Re: Your Brains could become real.  Then you can have real flesh eating zombies running around.  But that is the night they go to check out what is going on.  The previous night, several programmers are transform into monkeys because of the song, Code Monkey.

The cause is his new Guitar.  Poor Jonathan isn’t even aware it is doing it.
And if the game world's date is the First of May...

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DFRPG / Re: Making Holy Water.
« on: August 19, 2010, 01:50:44 PM »
As a GM, I'd rule that things like oceans, lakes, rivers, etc couldn't be turned into holy water, there's too much constant interference with the water--tides, sediment, animals, etc. One might be able to bless the contents of a water reserve, but many sprinkler systems use the water within their jurisdiction, so it'd be a little harder to bless or maintain such a blessing because the city/county/whatever's water would be immediately dispersed amongst the greater populace.

A tactic I took with clerics in my D&D days was that holy water wasn't just a blessing, it required sacred oils to help the "flow" of that blessing. It wasn't exactly chemistry, but there was a minimal amount of oil-to-water in order for the holy water to work against creatures of the night. Blessed water without the oils was used for ritualistic and spiritual purposes only.

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DFRPG / Re: Hulking Size
« on: August 14, 2010, 09:16:33 AM »
Hulking size doesn't immediately preclude stealth, it just makes it harder for something massive to hide than for something human-sized. I interpret the rules not as "hulking size folk blunder about, making noise with their footfalls" so much as, "there's less stuff one can hide behind when they're the size of a tank". It's not about agility, it's simply about size; they need more shadow to hide in.

To use your example, bears have stealth because they can move silently and quickly but also because they're camouflaged in their native environment. A bear in the city? Harder to hide--even if he's in a nice suit. That natural camouflage and surrounding environment adds to their stealth the same way their size subtracts from it. It's just harder to find camo for an urban environment than rural. So, by default, something with hulking size has a Stealth of Mediocre, but they can still purchase the skill and gear up. They just can't get a lot of shifts on their stealth roles once everything plays out.

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DFRPG / Re: Some homebrewed templates
« on: August 12, 2010, 01:16:52 PM »
Why do Nephilim need to be the children of Fallen? In the Bible, the Nephilim were brought about under God's orders, and became the greatest heroes and champions of old.
There are a few different interpretations of Nephilim--even within Judeo-Christian mythology (no offense intended to anyone of faith). Popular culture usage, however, generally names the Nephilim as either the product of a Fallen Angel and human mating or a Grigori and human mating. I think the former is the most used, though, given its use through movies, TV and RPGs.

That said, I think Belial's template for Nephilim could also fit the "Sons of God" type of Nephilim just as well with only minor text changes, and, perhaps, changing the Catch.

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DFRPG / Re: Some homebrewed templates
« on: August 11, 2010, 06:19:22 PM »
All the abilities in the templates are powers, not stunts. In most cases, this doesn't change much but in cases the Nephilim also has a stunt, they'd stack.
Quite right. I knew I chose the wrong term once I had my daily caffeine injection.

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DFRPG / Re: Some homebrewed templates
« on: August 11, 2010, 12:26:52 PM »
I was going to make a Nephilim template for my own character, but you've just saved me the trouble and pretty much nailed the same stunts I was going to use. Thanks! ;D

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Weird.  Maybe it was the particular type of Deryni dice I ordered? 
Maybe just a case of timing? Could be they got a small line on dice after your communique. That's happened to me before with online retailers.

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I put in an order for Deryni Dice with Sci-Fi Genre on Thursday of last week and just received note that they're headed my way as of this evening. So, the time to get the dice on SFG's part isn't instantaneous, but it does seem like they're not completely out of stock... yet.

And I'll vouch for UltraTroll's suggestion of RPGShop, as well. I've used them in the past and, though they seem to be out of productised FUDGE dice, they do seem to have some Deryni Dice in stock still. (Same style as FUDGE dice, just fewer colors.)

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While I'm not in the area, I do shop through SciFi Genre quite a bit. That said, it does look like they were flooded with Fudge and Deryni dice orders. They sold out of the Fudge dice quickly and, from what I can tell, they're trying to obtain the Deryni dice packs through a 3rd party, so chances on those orders may be a bit iffy at this point. Looks like the Dresden RPG is going to help Fudge dice manufacturers put the their kids through college! ;)

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