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DFRPG / Re: Sponsored Magic: Unlight
« on: June 03, 2015, 07:33:09 AM »Pretty cool. I'll add it to the list, if you don't mind.
By all means. It's here for people to play with.
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I'm a bit unsure how it's meant to work mechanically, though. Normally, you need to decide a spell's power before you know all of the factors that affect the size of the power bonus from this. Like, if I throw up a wall of unlight to stop attacks, I don't know whether it's gonna be blocking fire and light or not. So can I call up the extra shifts of power or not?
Not 100% sure I'm grasping the question, but the power bonuses are always present, can only be used to increase the attack or block strength (not area or duration), and are only applied to negate part of a superior opposing roll. Quick and dirty: if a Unlight augmented attack of +8 hits a fire Block of +10, the +4 bonus serves to overcome the difference (the excess is ignored), allowing the Weapon: 8 attack to affect the target normally. The attack wouldn't get this bonus against a spell Block defined as, say, a wall of ice. In the reverse situation, the extra shifts can only be used to affect Block strength, and only come into play against an attack of the prescribed effect. I'm not sure why I'd need to know the opposing effect beforehand.
In retrospect, it does occur to me that quibbling over what type of "matter" is being affected (Nevernever or Corporeal) is probably needless over-complication.
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Also, is the Immunity-degrading thing meant to be in addition to the power bonus?
It is, but it ONLY serves to downgrade Immunity; other Toughness powers are unaffected, barring the attack satisfying a Catch.
Hope that makes more sense, and in any case, feel free to (no pun intended?) butcher it at will.