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The Dresden Files => DFRPG => Topic started by: toturi on February 17, 2011, 07:52:45 AM

Title: Weapons and Armor forged from X
Post by: toturi on February 17, 2011, 07:52:45 AM
A main stay of the fantasy genre is that a weapon that is made from very special material or an armor that was forged by a god, uber-smith, etc.

What I would like to know is how does one go about representing such items in DFRPG without resorting to IoPs. How does one represent a leather jacket that was made from dragon/drake/some dracoform hide? A purely mundane (no magical effects) gun forged by Wayland?
Title: Re: Weapons and Armor forged from X
Post by: Warpmind on February 17, 2011, 08:14:15 AM
I'd say just jot it down as an otherwise mundane item with an Aspect. Not quite up to an Enchanted Item slot in value, but... I think Strands of Fate had some notes on that, actually.
Title: Re: Weapons and Armor forged from X
Post by: EldritchFire on February 17, 2011, 12:24:23 PM
A main stay of the fantasy genre is that a weapon that is made from very special material or an armor that was forged by a god, uber-smith, etc.

What I would like to know is how does one go about representing such items in DFRPG without resorting to IoPs. How does one represent a leather jacket that was made from dragon/drake/some dracoform hide? A purely mundane (no magical effects) gun forged by Wayland?

It all depends on what you want the weapon/armour to do. For the dracohide armour, why wouldn't it be an IoP? Inhuman Toughness [-2] IoP [+1] sounds about right. Not only does the leather give you armour: 1, but it also has two physical stress boxes that you can take advantage of.

If there is no direct power to model what you're after, I agree with Warpmind to give the item an aspect or two and call it a day.

-EF
Title: Re: Weapons and Armor forged from X
Post by: Howl on February 17, 2011, 01:07:46 PM
If you dont want to make it an item of power, just give it an aspect. That sound right. Or you could say that that special material the weapon was made from satisfies the catch of some supernatural creatures.
Title: Re: Weapons and Armor forged from X
Post by: devonapple on February 17, 2011, 03:02:19 PM
What do you want these items to actually do?
Title: Re: Weapons and Armor forged from X
Post by: Sanctaphrax on February 17, 2011, 05:32:45 PM
I'd just boost the weapon/armour rating and assign an aspect.

Maybe also make things more difficult to hex.
Title: Re: Weapons and Armor forged from X
Post by: Warpmind on February 17, 2011, 07:50:11 PM
Ah, like a cellphone with the Aspect "Milspec Hardened Circuitry", for example?
Title: Re: Weapons and Armor forged from X
Post by: MijRai on February 17, 2011, 08:19:42 PM
I have a tunic for one of my characters that just acts as Armor: 2 vs. Magic. He took a sheet off of Maeve's bed when he was in a big hurry (Winter Knight), and found it was pretty useful. He still wonders why she had a bedsheet that was resistant to magic.
Title: Re: Weapons and Armor forged from X
Post by: Ren on February 17, 2011, 08:42:45 PM
...more importantly, why was he in her bedroom?
Title: Re: Weapons and Armor forged from X
Post by: bibliophile20 on February 17, 2011, 08:57:05 PM
...more importantly, why was he in her bedroom?
It's Maeve.  Why else would he be in her bedroom?
Title: Re: Weapons and Armor forged from X
Post by: MijRai on February 18, 2011, 12:22:10 AM
Uh, he is the Winter Knight. Consort of the Queens ring any bells? He got away without doing that at least, Bibliophile.
Title: Re: Weapons and Armor forged from X
Post by: Drachasor on February 18, 2011, 12:57:47 AM
You don't need to really make an aspect.  If someone is made of stainless steel, you don't have to plop on an aspect "stainless steel" to properly represent it.  If the material it is made from is relevant in some way, then that can work just fine as a declaration to make an aspect then (if you even need that...which you don't really in the case of a catch for example).
Title: Re: Weapons and Armor forged from X
Post by: toturi on February 18, 2011, 11:08:29 AM
I'd just boost the weapon/armour rating and assign an aspect.

Maybe also make things more difficult to hex.
A Emissary of Power character had meant to request mundane Dragonskin armor from his patron. His patron mistook his words and sent him a set of biker leathers made from real dragon hide.
Title: Re: Weapons and Armor forged from X
Post by: Tangent Free on February 25, 2011, 01:09:41 AM
A Emissary of Power character had meant to request mundane Dragonskin armor from his patron. His patron mistook his words and sent him a set of biker leathers made from real dragon hide.

How'd they manage that? Pick off one of Mr. Ferro's scabs?
Title: Re: Weapons and Armor forged from X
Post by: toturi on February 25, 2011, 01:31:31 AM
How'd they manage that? Pick off one of Mr. Ferro's scabs?
The patron of the Emissary of Power managed that. Not the PCs themselves.

Supposedly the patron was the angel of death on duty at Calvary. Who was given permission to go into the "business" for himself by Christ for fulfilling a duty none of the other angels were willing to take up.
Title: Re: Weapons and Armor forged from X
Post by: ryanshowseason2 on February 25, 2011, 09:03:00 PM
Enchanted items work well as specially powered....things without costing refresh. Perhaps dragon armor requires intense heat or some other energy source to give it a lasting effect of some sort through thaumaturgy.