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Messages - MorkaisChosen

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61
DFRPG / Re: True Faith and having a Crisis of Faith
« on: April 19, 2011, 04:41:21 PM »
Aspect change and Compels is how I'd handle it- make one of his Aspects reflect the fact that he's beginning to question his faith, so your GM can offer a Fate point for him to hesitate at inopportune moments.

62
DFRPG / Re: A bit frustrated
« on: April 19, 2011, 03:37:49 PM »
Stunned: Endurance roll to shake it off and get their brain back in order.

63
DFRPG / Re: Advice On Magic Items
« on: April 19, 2011, 03:35:39 PM »
The other thing with Sponsored Magic is that any Aspect it inflicts- whether by manoeuvre or by Consequence- serves the sponsor's agenda.

64
DFRPG / Re: The Slayer
« on: April 18, 2011, 11:19:15 AM »
An ancient demon immune to mortal weapons turns out to be mostly just immune to Weapon:3 and below, not so much rocket launchers.
IIRC (from reading TV Tropes) that guy was immune to weapons forged by mortal man.

Rockets aren't forged.

 ;D

65
DFRPG / Re: Social Powers
« on: April 17, 2011, 05:01:24 PM »
Yeah, there are powers that affect social things, but think about all those examples. They're "This supernatural power, which has that consequence socially." How are you explaining Inhuman Socialness?

66
DFRPG / Re: Item of Power: The D'Ortonnes Sword
« on: April 16, 2011, 03:13:29 PM »
Using the temporary powers rules, combined with debt from sponsored magic, sounds like an awesome idea.

Not sure how to price it - making it fully sponsored magic would kinda change the concept. Perhaps something like this:

Sponsored Power [-2 refresh]
The character can acquire debt in the same way as a sponsored practitioner. He can "borrow" up to one debt per die roll, as per sponsored magic.
Further, he can temporarily acquire powers, depending on the agenda of the sponsor. Each temporary power costs an amount of debt equal to it's refresh cost per scene, as per the temporary powers rules.

That right there is a big temptation. Especially when the sponsor can compel and escalate, using the debt. If you come out of a fight with 4 points of debt and only 2 fate left, you are likely to find yourself with someone's blood on you hands afterwards. Given the nature of the Sword, quite possibly someone innoncent. That would make it very dark though, very nasty and very tempting.

You could still keep the option to acquire permanent powers through it, with the aspect rules. IMO it shouldn't even cost any refresh, as it just mirrors the changeling template ability, that they do not pay any refresh for. In the long run it even makes sense to do it, you change your aspects, but get more powers that you have access to without getting debt.
That works for me!

67
DFRPG / Re: Repeat Rituals
« on: April 16, 2011, 03:12:16 PM »
If you need an IC explanation for why he can't keep doing it- it takes a lot of components, and they're used up every time.

68
DFRPG / Re: The Slayer
« on: April 16, 2011, 01:09:00 PM »
In the fifth season, Spike explains to Buffy how he was able to kill two slayers. It comes down to slayers having a latent death wish; this is explained in detail in the relevant episode. So, I would propose the catch being Slayer's Death Wish, met by maneuvering a psychological aspect "Seduced by the Death Wish" into place and then invoking it for effect to bypass a slayer's Toughness and Recovery. Its worth would be: +0 for Toughness powers being good against anything but that, +2 for anyone potentially being able to evoke it, and +0 for pretty much having to know a slayer personally to figure it out in the first place.

Charles
Sounds doable- though if you're only taking one of Inhuman Toughness and Recovery, you're down to one point of refund as you're only spending two...

69
DFRPG / Re: Help please
« on: April 16, 2011, 11:33:24 AM »
I wouldn't give a rhino Speed, personally- the wereform template suggests up to two of Strength, Speed, Toughness and Recovery, and to me, rhino says Strength and Toughness, not Speed. It might be worth giving them an ability that lets them run faster- maybe the Fleet of Foot stunt? - but the full Inhuman Speed set, with its bonuses to Initiative and Stealth, don't seem right to me.

70
DFRPG / Re: The Slayer
« on: April 16, 2011, 11:23:01 AM »
What Catch would you put on their Inhuman Toughness?

71
DFRPG / Re: Item of Power: The D'Ortonnes Sword
« on: April 16, 2011, 11:18:12 AM »
Really unless the character has an aspect that you can compel to force them to take the extra power there's no real threat there anyway, I think that the sponsored debt is probably a better way to represent the power.
Perhaps I haven't been as clear as I could. I'm not trying to make a threat, exactly; I'm trying to make a temptation. I don't want to force people to lose their characters, but give them a reason why they might want to.

Still, debt may well be a better way to look at this- I'll give it a day or two to percolate through my thought processes...

72
DFRPG / Re: Item of Power: The D'Ortonnes Sword
« on: April 15, 2011, 09:46:18 PM »
That's one way to do it- but it doesn't carry the risk of "no Refresh left, NPC'd!" that I was going for. OTOH, it keeps them in the game longer, having Hideous Consequences for longer... Yeah, I kinda like that.

Another idea I had, which I'd be interested to hear your thoughts on: allowing mid-scene buying of offensive stunts for the same sort of price, for when you really need Wall of Steel and it's worth paying for.

73
DFRPG / Re: Recovering from Extreme Concequences
« on: April 15, 2011, 09:43:01 PM »
Alternatively, the arm could grow back fairly quickly; the extreme consequence would be the psychological effect of realizing that he's not invincible, which would stay with him far longer than it takes for the arm to regrow. 
I like the way you think.

Compels not to dive into the thick of fights, that sort of thing?

74
DFRPG / Re: Help please
« on: April 15, 2011, 07:33:56 PM »
If all you have is Ritual: Ectomancy? Yeah, in a straight fight, you're not gonna be able to do much supernatural stuff. I'd say combat rituals aren't gonna work too well- too much risk of the enemy disrupting it.

75
DFRPG / Re: Help please
« on: April 15, 2011, 07:23:47 PM »
Yeah, good point, and if you're his Emissary with his Staff, that covers the "This Is Not My Power" theme.

So yeah, Channeling Electricity looks best.

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