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Messages - MorkaisChosen

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46
DFRPG / Re: locating cellphones
« on: April 25, 2011, 10:20:59 AM »
Yeah, I rather like the idea of Wild Hunt Magic and the Erlking's Huntsman- his equivalent of a Knight...

47
DFRPG / Re: Quick Question about the Martial Arts Stunt(s)
« on: April 25, 2011, 10:17:16 AM »
At a guess, I'd say because they wanted to give you a bit more freedom- this way, you still can make a guy who knows martial arts, including some armed ones- but you can also have a character with the Armed Arts stunt representing the ability to brawl with whatever comes to hand, by using it to allow Fists to attack with bottles, chairs, tables, bits of pipe...

48
DFRPG / Re: How many have killed off PCs?
« on: April 24, 2011, 05:26:06 PM »
You mean for concessions, right?  The player of the victim makes concessions.  The player of the victim's opponent declares the Taken Out result.  This means that yes, the GM would be within his rights within the rules (whether he's a dick according to his group is another matter and one that cannot be quantified) to have the murderous NPC put two in the PC's brain.
I believe his point was that while the murderous NPC might want to kill the character, the GM could decide that it's inappropriate at this point.

49
DFRPG / Re: locating cellphones
« on: April 24, 2011, 05:21:34 PM »
The problem with this is that the cell phone itself doesn't understand symbolic links.   Humans understand symbolic links, and the phone number is a far stronger symbolic link than the IMSI.  
See, I'd always interpret it as a link in the caster's mind, not in the target's. Sure, they need to get it right- but "the mobile phone identified by this serial number" seems as valid to me as "the person with the hair on his head that this piece of hair was part of."

50
Certainly one reading of the rules. I'm a little leery of allowing it, as Sponsored Magic is rather broader than any one other Element, in most cases- Summer can do most of Fire, plus all of Biomancy, plus other renewaly stuff like fixing a crack in a rock; but at this point it's me saying "I'd prefer not to," not "Rules say no."

51
So yes, you can use your specializations with sponsored magic just fine.
True, but that's not quite the issue. The question is whether you can have a Summer specialisation in Evocation; that only addresses using the other Summer magic benefits with a normal-element specialisation.

52
Except that text is for if you have Seelie Magic but not Evocation.

53
DFRPG / Re: power Ex
« on: April 22, 2011, 09:46:43 PM »
Hrm.

Physical: Cold iron, fire, wood, leather, that sort of thing for substance-catches; strangling, bludgeoning, cutting, or stabbing injuries; "things that have been alive"; a single weak point that's easy to hit, as long as you know it's there.

Mental: Mental stuff's often used for resisting torture, so maybe strobe lighting (or even just bright lights) are the sort of thing that come to mind; more esoteric things might include a prolonged loud or dissonant noise, or any simple technique anyone could set up- dripping water, sensory deprivation, hair-pulling...

Does that help?

54
DFRPG / Re: power Ex
« on: April 22, 2011, 07:06:45 PM »
does anyone have any idea for some good physical and mental consequences with bonus of +2
Not quite sure what you mean by "with bonus of +2"- mild consequences, or something a bit more subtle?

55
DFRPG / Re: A question on mass compels
« on: April 22, 2011, 07:03:20 PM »
It's more that I'm not totally sure the players will be OK with this plot point for a few reasons, not the least of which is none of the PCs are your typical "gamer sociopaths".
Won't that just make it more fun and interesting and fun...?

56
DFRPG / Re: power Ex
« on: April 21, 2011, 02:28:17 PM »
So, like I say, it's a very small chance of an instant kill. Either it doesn't do anything, so it may as well not have been there, or their character ceases to have existed. No middle ground.

I don't like save-or-die effects, like I say, and this is basically why.

57
DFRPG / Re: power Ex
« on: April 21, 2011, 09:25:17 AM »
Fair enough- but if I was running, even for that sort of a fight, I'd prefer to make people have a high chance of doing a lot of damage, instead of a small chance of instantly killing (or worse) the target. (Obviously your game's not my game, and this is an opinion.)

58
DFRPG / Re: power Ex
« on: April 20, 2011, 07:43:32 PM »
... Woah.

That's nasty.

I'd want to see a lot of limitations on that, because it seems to be bypassing the whole of the game's structure. I'd be happier if that was a mental attack inflicting Consequences to do with your memories not matching reality- people forgetting you exist, and stuff- and only unmaking you if you're taken out.

59
DFRPG / Re: Introducing new players
« on: April 20, 2011, 07:39:23 PM »
Area attacks take 2 more shifts of power, so yeah, you need a result 2 higher on the Discipline roll, and are also more likely to take more Stress from the power- a Weapon 3 area attack is a 5-shift spell, and casts the same way as a Weapon 5 single-target one.

60
DFRPG / Re: Social Powers
« on: April 20, 2011, 01:21:25 PM »
Ah, now these I like. I can see how they work a bit better, they seem to fit in the world more easily than "InhumAn Toughness, but for social stuff".

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