It feels a bit muddy, so I'd like to hear how people use it.
You may opt to use Deceit instead of Rapport
to as a defense in social conflicts—such as when
defending against someone using Empathy to
get a “read” on you, or facing down an insult—
to lull an opponent into underestimating you.
This defense roll is modified (page 214) by the
Rapport skill.
If you lose this defense roll, then your opponent
may proceed as usual—in attempting to
hide yourself, you have blundered and revealed
a truth, shown an unintentional reaction, or
something similar.
If you win the defense, however, you may
make your successful defense look like a failure.
When you do this, you can provide false information
to the would-be “victor” (such as, “Wow!
That insult really struck home!” when it didn’t).
In the case of an Empathy read attempt, you
may provide a false aspect to the reader, sending
him off with an utterly fabricated notion of you.
When he later tries to take advantage of an
aspect that he falsely thinks is there, it can end
up being a waste of a fate point or worse! (See
“Guessing Aspects,” page 113.)
1. You can use it to give a "false Aspect" when someone tries to do an empathy read. How do you deal with 'false aspects'?
- do you need to spend a fp to invoke it or is it a free tag?
- when does the aspect come into play - when can you invoke it?
2. Can you use false Face Forward to defend maneuvers and attacks?
example:
Bob uses intimidate to put 'shaken' on his Allen. Can Allen use False Face Forward to defend and make it seem like he's 'shaken' when he's really not? Or make it look like you've taken a consequence against an attack when you haven't? If so, how do you proceed from there?
Our group has been discussing it a bit and I will eventually put up the different interpretations but I'd like to see how people do it themselves first. The 'guessing aspects' page just seems to muddle the problem because it makes no mention of how to use free tags or whether you even get them.
It feels a bit muddy, so I'd like to hear how people use it.
Cat and Mouse is muddier. ;)
You may opt to use Deceit instead of Rapport
to as a defense in social conflicts—such as when
defending against someone using Empathy to
get a “read” on you, or facing down an insult—
to lull an opponent into underestimating you.
This defense roll is modified (page 214) by the
Rapport skill.
If you lose this defense roll, then your opponent
may proceed as usual—in attempting to
hide yourself, you have blundered and revealed
a truth, shown an unintentional reaction, or
something similar.
If you win the defense, however, you may
make your successful defense look like a failure.
When you do this, you can provide false information
to the would-be “victor” (such as, “Wow!
That insult really struck home!” when it didn’t).
In the case of an Empathy read attempt, you
may provide a false aspect to the reader, sending
him off with an utterly fabricated notion of you.
When he later tries to take advantage of an
aspect that he falsely thinks is there, it can end
up being a waste of a fate point or worse! (See
“Guessing Aspects,” page 113.)
1. You can use it to give a "false Aspect" when someone tries to do an empathy read. How do you deal with 'false aspects'?
- do you need to spend a fp to invoke it or is it a free tag?
- when does the aspect come into play - when can you invoke it?
1a) I think the normal rules can apply? Free tag immediately after "discovering" it, use a fate point otherwise.
1b) From the moment it's "discovered" till the moment it's "discovered false", I would say, or do you mean something else with the question?
2. Can you use false Face Forward to defend maneuvers and attacks?
example:
Bob uses intimidate to put 'shaken' on his Allen. Can Allen use False Face Forward to defend and make it seem like he's 'shaken' when he's really not? Or make it look like you've taken a consequence against an attack when you haven't? If so, how do you proceed from there?
The description says "You may opt to use Deceit instead of Rapport as a defense in social conflicts", so why not? I think defending against maneuvers is a given. Against attacks, I can see an argument for both "yes" and "no", but I would lean towards allowing it. Consequences are simply negative aspects, after all, so I think they should count where the "providing a false aspect" move comes into play. As for how to proceed from there, this passage from the "guessing aspect" chapter describes it pretty well:
In the worst case scenario, your guess misses
the mark because you’ve been duped. This will
most often happen as the result of a Deceit
action (see page 126), although it might arise from
other circumstances. In such a case, the deceiver
can either return the spent fate point to you or
leave it spent.
If he leaves it spent, you just learned you were
duped—you don’t get the benefit of tagging the
aspect, but you’ve learned something significant
about your target. The deceiver does not get this
spent fate point for himself, either—it’s simply
gone.
If the deceiver returns the fate point to you,
things may actually be a bit worse for you—the
deceiver gets to place a temporary aspect on you
(and tag it), representing how he managed to
snooker you.
Just replace "your guess" with "your tagging of the aspect".