31
DFRPG / Re: How do YOU pronounce ...
« on: November 01, 2011, 09:22:15 PM »
Fway-go
For-zar-a
Vin-tus Sir-vee-tahs
For-zar-a
Vin-tus Sir-vee-tahs
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
No.
But surviving to tell the tale, does.
Do something awesome? GM gives you an awesome point.
As it happens, the Ancient Sidhe Trickster from that alphabetical stunt list might be close. Tack on Demesne and there you go. Some of his stunts are overpowered, but not enough to cause trouble on an NPC.
Is there anything unique that you have in mind for this faerie? Any unusual events or personality traits or abilities?
Maybe some other spellcasting stuff or an IoP. Perhaps some mental powers too. I wrote up a Mental Library power that might be handy if you want to focus on Lore/Scholarship.
I generally have this issue and one of the best solutions I've found is to look at what the players grabbed onto and followed the most, even if I hadn't put any importance on that bit. I make note of those and then figure out how those elements can be made to have the importance the players thought they did. This forces me to come up with some overarching plots that I know the players are invested in.
I meant about the shady faerie.
Sure. What exactly did you have in mind?
A few White Court characters that, in my opinion, are kinda mafia-ish.
An ex-mob Emissary Of Death hitman.
Another ex-criminal Emissary.
A Submerged mortal hitman.
An alphabetical list of NPCs, some of which are suitable. I suggest you look for the following entries
-Bagman
-Organized Crime Right Hand Man
-Smuggler
-Smuggler Kingpin
-Prostitute
-Made Man
-$50 Bruiser
-Street Thug
-Sniper
-Thief
A sprinkler system is also a great defense against wizardry in general (running water) and against being set on fire. They're innocuous, they're everywhere, and I don't think you could call BS on a bad guy holed up in any sort of vaguely industrial building or even an apartment building having one.