don't forget the(click to show/hide)
Ohhh, good catch. Probably too hot for the Goblin Knight to handle, but a lesser form of it...
My only problem is i am unsure of what his Catch should be. Cold Iron? The trappings of either summer or winter? The natural attacks of prey animals(Anything wiht Hooves, Horns etc. even if it is a Gruff)?
Well The Erlkoenig is still a fae so cold iron is the obvious choice. Hes not really portrayed as directly opposed to summer or winter so I'm not sure he'd be weak against either. Personally id add faith magic to his catches but that's just because i like the idea of "the horned god" being a left over from pre-christian times.
I am leaning towards Cold Iron as well, the only thing that stops me is the "official" knights don't have it under their Catch.You do seem to be correct, I'm going to assume that was an oversight since i have trouble seeing fae giving people things that aren't weak to "the bane" but barring an errata it just comes down to gm whim.
As for the Faith magic I hadn't even thought of that. Note to self: Do not introduce myself to Knights of the Cross, doubly so when my eyes are glowing red.
You do seem to be correct, I'm going to assume that was an oversight since i have trouble seeing fae giving people things that aren't weak to "the bane" but barring an errata it just comes down to gm whim.
Well one argument for it is the Knights are supposed to be able to take actions the Fae themselves cannot. If it is something intrinsic in the Fae natrue that makes Cold Iron burn, then just being infused with their magic wouldn't confer that, but it would fall apart against the opposite magic (Summer counters Winter and vice versa)
The Erlking is fascinating. Playing his champion, The Goblin Knight (that's what I'd call him), really intrigues me.Herne (the Erlking) has a Champion ... the Hooded Man (once Robin of Locksley).
Herne (the Erlking) has a Champion ... the Hooded Man (once Robin of Locksley).That sounds... awesome. ;D
You could use that legend as a basis for a Knight of the Goblin King. How about a longbow as the Item of Power?
Sorry to perform a bit of thread necromancy (ticks off lawbreaker on his character sheet)
A thought just occured to me while rereading things on the Erlking, an area of his sponsoered magic we over looked. Containment! What use is catching prey alive if you can't hold on to it?
And thinking about all this I just realized that the Goblin Knight is probably the best bounty hunter in the supernatural world.
For "The Catch" if you need something besides cold iron, I was thinking that something to do with agriculture might be the bane of that which is wild (or wyld). Some say that's the origin of the vulnerability of the fey to cold iron in folklore. Iron was a symbol of human civilization, the tools that cut the trees and tilled the fields and domesticated the animals, and drove back the wilderness which the faeries ruled. Can't think of a good symbolic representation of agricultural civilization at the moment.Cultivated land? An herb garden, a productive farm field...
Maybe something that represents the codified laws of civilization?
The pen? Ink? Paper?
true, i just like the idea of kicking in a door and blasting loup-garou in the face with a shotgun of power loaded with silver buckshot shouting "Bad Doggy, sit!" maybe i watch to much supernatural...
good point. just curious but what are you doing for wyld magic? someone pointed out reflavoring hellfire, but i kinda like soulfire better fit but the meeting the holy catch wouldnt work. what about spending 1 fate point to meet requirements for 1 catch for the entire scene? a good hunter knows what really hurts his prey.
We made up an amnesiatic Hound of the Hunt in one of the playtest games. Had a special ability that allowed him to track someone and follow them anywhere once he got their 'scent'. He also had the ability to see the echos of the past in a place. Looked like your typical homeless person and was always forgetting what he was doing there. He was, hands down, one of the favorite characters in those games.Do you have a write up for this guy?
The Erlking is fascinating. Playing his champion, The Goblin Knight (that's what I'd call him), really intrigues me.How about The Rogue Court, run by Oberon and Puck as the Autumn court that was beaten by the Summer and Winter Courts. Then you could be the rogue knight. Or, you could be whatever court's assassin.
How about The Rogue Court, run by Oberon and Puck as the Autumn court that was beaten by the Summer and Winter Courts. Then you could be the rogue knight. Or, you could be whatever court's assassin.
So we have the Summer Court, Winter Court, Wyld Court and Rogue Court. Sounds like an unlimited source of material to me.
It also plays in to the whole concept that nothing is every really destroyed, it just changes. The Spring and Autumn Courts were broken (maybe by Summer and Winter - maybe something else) and were reborn as the Wyld and Rogue Courts.
'Circle of life grasshopper - circle of life.'