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Messages - Discipol

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1
DFRPG / Re: Intimidation aoe
« on: October 28, 2011, 06:42:16 PM »
OK then, social it is, but my original question was, is -2 good to make it a zonewide attack that even has friendly fire.

2
DFRPG / Re: Intimidation aoe
« on: October 28, 2011, 06:13:43 PM »
Heaven forbid!

3
DFRPG / Re: Intimidation aoe
« on: October 28, 2011, 04:38:46 PM »
This is true, but discipline is for mental, social defenses are quite a few! And again, pure intimidation has no weapon damage.

Thank you all for your input.

4
DFRPG / Re: Intimidation aoe
« on: October 28, 2011, 03:16:02 PM »
yeah but you can't detect it without special means. Its meant to go along with white emotional vampires. Also intimidation has no weapon damage. If I had incite emotion I could use it and nobody be aware. Reminds me of a white vampire on greed, being a lawyer and using his powers in the court room.

Intimidation is a very obvious thing.

5
DFRPG / Re: Intimidation aoe
« on: October 28, 2011, 02:40:09 PM »
OK, but still, fear is mental, embarrassment is social. I suppose shitting your pants due to fear would be social, but fear triggering survival instinct to just run is mental. I have no problem with any of the three social defenses to counter this, but a roaring dragon would be meant as the "bully" part.

6
DFRPG / Re: Intimidation aoe
« on: October 28, 2011, 01:49:36 PM »
fear being social stress? Can you give me 4 examples of consequences, of each level, of social consequences due to intimidation?

I can give you for mental: Shaken, Scared, Frightened, Terrified. What other skill produces such consequences? Excluding magic sources. Rapport no, Deceit no...

7
DFRPG / Re: Intimidation aoe
« on: October 28, 2011, 07:00:53 AM »
I agree hitting both allies and enemies, but not self. Scaring yourself is silly.

Again, don't regard the sources as a dragon, it could be anything. In the dresden rpg it doesn't matter at all.

8
DFRPG / Re: Intimidation aoe
« on: October 27, 2011, 10:45:58 PM »
call it Clint Eastwood then :) but seriously, I don't consider it a "stunt" to talk to a crowd, but I do consider the -2 fair penalty for "addressing" to several people.

9
DFRPG / Re: Intimidation aoe
« on: October 27, 2011, 10:25:07 PM »
yeah but that would be supernatural

10
DFRPG / Re: Intimidation aoe
« on: October 27, 2011, 08:32:54 PM »
Nah, not interested in skill modification. It was more like a dragon rawring scaring the shit out of everyone.

Now, it is stated that I could create a scene aspect, something like "Frightful Presence" but my intention was a mental attack vs all people in a zone, including allies, but excluding myself. I have nothing against friendlyfire if it means winning.

11
DFRPG / Re: Intimidation aoe
« on: October 27, 2011, 07:44:51 PM »
That is what I was thinking too. where is this "speaking to crowd" thing?

12
DFRPG / Intimidation aoe
« on: October 27, 2011, 02:45:44 PM »
Greetings, I was wondering if making an intimidation check, say, a dragon roaring, would be a aoe attack (-2) or one would need a stunt for something like this.

If it can be sprayed, it wouldn't be fair, because when spraying, the weapon damage stays the same with the attack being divided.

Also that pesky common sense comes to mind...

13
DFRPG / Re: Equal-standing combat, how to fix?
« on: September 08, 2011, 11:55:46 AM »
No, its Weapons 4, each with a Weapon:2 sword.

They could do maneuvers on each other, but since its the same nr of skillpoints, statistically both would get the same number of maneuvers. One uses for attack, the other for defense.

One outcome would be each dealing weapon damage to the other until one falls down. but here is where inhuman toughness alone = win and is that unfair to be a tiebreaker.

14
DFRPG / Re: Conjuration Question
« on: September 07, 2011, 08:37:27 AM »
Perhaps "believable" would also mean real. Perhaps an unreal sword wouldn't make any damage, or would pass through matter without affecting it.

15
DFRPG / Equal-standing combat, how to fix?
« on: September 07, 2011, 08:34:41 AM »
Think of two melee warriors each with Weapons 4. Assume they have no fate points left and have 4 physical stress boxes with empty consequences.

Now run a simulation of them fighting. There are basically in a stand still, as only the dice determines who gets a stronger/weaker attack and a weaker/stronger defense.

I had a PC and an NPC fighting in a duel in this way and after 5 rounds, no stress was taken. Which made the duel silly.

How can I fix this situation?

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