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Messages - prophet224

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151
DFRPG / Re: New SotC online SRD
« on: July 09, 2008, 08:10:36 PM »
Well, there's one more purchase.  I'm really curious to read through this... even more so now, not just for rules. :)

As a side note, I have to say that I really like the book + pdf special.

I was looking around at the brick & mortars in the area (Wilmington, NC right now visiting family) and they hadn't heard of SotC.  I'm thinking this is unfortunate.  Several places up in Baltimore had.

Now if I can only get my gaming group to try something that's not D20 or WoD! :)  Anyway, thanks Iago!  Can't wait to look this over.

152
DFRPG / Re: New SotC online SRD
« on: July 07, 2008, 11:14:54 PM »
Good job.  Even if you don't like pulp, you might want to check out SOTC proper; while we call it pulp, it's as much simply "action movie" as anything.

Indeed?  That may very well change my view considerably! :)

153
DFRPG / New SotC online SRD
« on: July 07, 2008, 08:43:04 PM »
Hello all,
This is mostly done, barring some formatting and links.  Skills aren't linked correctly, but you can access them from the top of the skills page (or the "Endurance" skill, which does work).

http://www.novusimperia.net/FATE_SRD/Fate3SRD.php

It's only up as long as I'm not told to take it down.

On that note, I'm very glad this (the SRD in general) exists.  I just happen to kind of actively dislike pulp... it's nice to be able to get a look at the system that will be used (sort of) for Dresden.

-Matt
 a.k.a "Prophet"

154
DFRPG / Re: what playable stuff are you hoping for?
« on: July 05, 2008, 02:52:02 PM »
If by "main thrust" you mean we'll have a single chapter on Baltimore that includes some adventures and campaign starters, yes.

That said, I expect the Chicago material -- especially in terms of the extensive "who's who" that we're planning for it -- will dwarf the Baltimore stuff.

Yep.  We have a city creation chapter an' everything.

:) Perhaps instead of "main thrust" I should have said "Main content allocation aside from book-specifics". 

Anyway... shhhaaweet.

155
DFRPG / Re: what playable stuff are you hoping for?
« on: July 04, 2008, 01:43:25 AM »
On the note of locations, they have said that there will be a write-up on Chicago, but that the main thrust (if I understand correctly) will be Baltimore.  That's because Baltimore is an old city with lots of history, including some very strange things in the area.  It helps that the Evil Hat crew are from here too.

The Chicago/Baltimore balance may shift as they lean the book more towards a fan guide as well, but we'll see.

All of that said, there will also be a section devoted to using your own favorite locale.  There are also many books out there already that help (look up "Weird <State Name>") on Amazon.

156
DFRPG / Re: what playable stuff are you hoping for?
« on: July 03, 2008, 08:53:20 PM »
I think I'm most interested in the seeing the Knights of the Cross.  I have to wonder how "Guided by God" works, you know?  And how 'powerful' is that considered? :)

I'd be curious to see the gruffs statted out too.

So on that topic... any chance of seeing a table of contents before release? :) Although... I feel somehow like we've seen/heard something like that before.  I'm just curious about layout and such... we know there will be running a game and character creation, as well as location related stuff... will there be a section on organizations, and/or one on "Monsters", perhaps?  Maybe this is a question for a different post, but it's kind of on topic... right? ;)

157
DFRPG / Re: System confusion
« on: July 03, 2008, 02:37:58 PM »
I was thinking something like this:

http://www.novusimperia.net/FATE_SRD/Fate3SRD.php

Not everything is working yet, but about half is, I guess (up to skills, then DM).  Skills need correct links.

Anyway, I feel like it is cleaner than what else is out there, and easier to find things.

158
DFRPG / Re: System confusion
« on: July 01, 2008, 06:29:24 PM »
You might want to take a look at the SotC SRD. It's quite worthwhile, even if you're not interested in pulp. You can find it here:

http://zork.net/~nick/loyhargil/fate3/fate3.html


Is it just me, or is the formatting there really... weird?

It's OGL, right?  So I could put it up somewhere in a more clean format?

159
DFRPG / Re: Alternate Time Periods for Dresden RPGs
« on: June 23, 2008, 06:39:40 PM »
An interesting point of note on this is that there is some question during the series as to how the technology vs. magic situation works.

There is at least some evidence that magic's effects on technology is dependent upon the magic-user's beliefs about it and/or their view of technology.

I don't remember the specific lines, but Harry wonders at one point about Ebenezer and how well he deals with technology, being older and of a different mindset.

This also makes me wonder: if a wizard from the far future were to show up, would he not have any problems with technology because it is, to him, so antique and simple?  For that matter, do TOOLS count as technology, or just electronics?  I expect that no matter how new the technology of a sword or armor, for instance, might be, there just aren't as many possibilities for it to not work as there are for electronics.  Though it might shatter, and I wouldn't, as a wizard, want to stand around while a smith was forging it. :)

160
DFRPG / Re: the "fate" system
« on: April 14, 2008, 08:20:14 PM »
Seriously, what was even the point of this comment?

If you like JB/Dresden, then be supportive, for goodness' sake.  If you don't, I don't know why you'd bother being here.  And as mentioned above, the book will be a great resource even for non-gamers.  At least look over the correct system before laying down such a dismal and rude prognosis.  THREE-ZERO, not TWO-ZERO.

l8a

161
DFRPG / Re: Dresden Files Alpha Playtest Sightings
« on: March 11, 2008, 08:29:34 PM »
After reading Rick's blog, I drowned my roommate and fiance

I'm sorry, and I know it's inconsequential, but when I saw this, I have to say that I was worried for a second! :)

:-Þ

162
DFRPG / Re: Brainstorming: Adventures in the Dresdenverse
« on: March 11, 2008, 08:23:09 PM »
This thread is similar to one from last year...
But let's see, my potential players have all expressed
A.) Wariness about mixing modern times and the supernatural (we primarily play d20 and d20 Modern hasn't worked outs so well that way)
B.) An interest in being mortal or near to it.

So for my part this means little or no involvement with the White Council.  These players will not be working for them at least.  It also means that we have to be careful with the supernatural, as the suspension of disbelief is tenuous. 

We actually live in Baltimore, and the region really is rich in material, so that part isn't so bad.  We'll mainly be looking at "Classic" fairy tale or nursery rhyme bad guys, with some of the more overt Dresden baddies coming out later.  So we'll look at the boogeyman, el chupacabra, Black Aggie (of course, though it's not in Baltimore anymore, I don't think), the "Wandering Jew" (no offense meant there, just a title), or many other folklore creatures including goblins, gremlins, and the Shadow Man (from an 80's Twilight Zone episode... good stuff). 

One main character will actually be a Fallen Angel disguised as a businessman.  He'll likely be the main antagonist that connects through the campaign, though I think we'll be serialized otherwise.  We may even get a chance to look at Titans or nephilim down the road.

I think the first one will be a young man using magic to steal money.  The characters need to track down what seems like impossible heists.  Ultimately the young man is using the money to save his sister who is in the hospital with _____.  May force a Warden confrontation by having the young man dominate someone's mind. 

Other thoughts include doing a Ghost Hunters style "episode" where the ghost is actually a real boogeyman.  My intention is to make great use of the player's ability to look online for things.  If we can use real research for their characters, all the better!  If I throw out an unusual creature, I'll just have to make sure that I can give the players good search terms or something. :)  Anyway, now I'm rambling, so: Later!

163
Author Craft / Re: Science Fantasy worlds
« on: August 21, 2007, 08:45:11 PM »
You know, the Wheel of Time books indicate pretty strongly throughout them that they are set in a far future of our world.

164
Author Craft / Re: Science Fantasy worlds
« on: August 21, 2007, 06:26:32 PM »
Just to throw this into the pot... L.E. Modesitt's Order/Chaos series.  The first few were excellent, but he's into the double digits now and it is getting old.

There's actually one whole book where you find out that the basis for much of the O/C world's civilization is from a ship that jumped dimensions... from one of his other series'.  Amusing... (that one was the best book, btw).

And I know it was already mentioned, but the Coldfire trilogy was a personal favorite of mine.

165
Author Craft / Re: A Conversation About Endings
« on: August 21, 2007, 06:13:57 PM »
I have to say, I think that many books (whatever format or genre) aren't written with quite the 'grand themes' that we later take from them.  Certainly, on the other hand, many are.  The key is whether or not you told a good story.  That said, I do feel the same desire.  I don't think it's a matter of writing so that it sells (non-thoughtful books sell very well these days, after all).  I think it's a desire to write something more meaningful than 'just' a story.

On another note, just because you know what the ending is in the first place doesn't mean that it won't come out unexpected to the reader.  And there's no reason you have to go with a 'twist' ending.  That does get cliche.  Sometimes the quest ends with successfully destroying the ring or killing the dragon.  Sometimes the heroes die (but if they do it had better be appropriate to the characters).  I'm curious what you settle on.  Let me ask, though.  Did you, when starting off, have a vision in mind for the end? 

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