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Messages - mikeryan

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 4 of 8"
« on: July 10, 2007, 01:05:27 AM »
Well, you're not wrong that it can be used invasively, just as a gun can be used to kill instead of used for target practice on a tin can.  But only one of those uses of a gun would count as a violation of the Laws ... the same could be said of thought transmission, in that light.


I get where you're coming from. I guess it's kind of like that mind control law. Sure, you can use mind control to get a date with a supermodel, but you could also use mind control to help your pregnant friend kick heroin. Surely that would be a good reason to use mind control, right. ;)

Leaving the offensive stuff behind for a minute. Forget about offending, scaring or confusing a defenseless mortal for kicks. There is still the inconvenience issue, and I don't think there's a work around. Call display is a Godsend, and it allows me to not answer my phone more than I answer it. If I really want to dig into a book or something, I'll unplug the phone and turn off the cell. Come to think of it, Harry unplugs the phone when he's doing big magic too.

So imagine someone who really wants to get into a book, or a doctor who is in the middle of open heart surgery, or a wizard who is so focussed on a delicate magic ritual that he can't spare even a little focus on a call block. Then just at the critical moment, he gets a brain wave. "Hey, we're going to Mac's. Meet us there".

A bit melodramatic, but it's still an invasion of privacy.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 4 of 8"
« on: July 09, 2007, 11:51:03 PM »
Since the letter of the law says invade I don't think transmitting will be a problem unless you are transmitting orders or in some way trying to influence that person. It basically like wearing a freakin headset only much cooler.

Sending foreign thoughts directly into another persons brain isn't an invasion? I politely but vehemently disagree. The idea of it sets my teeth on edge. It's not as vile as robbing someone of their free will, but it is potentially annoying , inconvenient and down right creepy.

If I'm online and a discussion thread turns into racist propaganda, I can stop reading. If someone walks up to me on the street and tries to sell me (probably) stolen watches, I can walk away. If the phone rings during supper, I can not answer. If I'm in the middle of something and don't want to be disturbed, I can turn off the mobile phone.

With a telepathic message, you get it all. No matter how offensive the content, no matter how inconvenient the timing. Sure, a wizard might have a way to put some filters in place but I'm talking about vanilla mortals here. I don't think a mortal who is unaware of magic would have any option of blocking an unwanted or unexpected message.

Now I know I am very much in the minority opinion here. I'm cool with that. I'm just throwing the idea out there.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 4 of 8"
« on: July 08, 2007, 09:13:22 PM »
No he used her true name to snap her outta the funk she was in cause


the rest of the time they simply willed and viola insta comlink short range though.

Good point.

Thinking about this some more, I figure it can be spun in one of two ways.

WN Spoilers

(click to show/hide)

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 4 of 8"
« on: July 01, 2007, 07:51:46 PM »
I don't know about the "without really trying".  Learning how someone *else* says a name, precisely, isn't exactly easy.  The one guy we've seen do it with casual ease in the books was Mister Ferro -- Ferrovax, one of the very few True Dragons in the world.  And he did it with a fragment.  Getting someone's *full* name, spoken from their lips, pronounced accurately, with every nuance correct -- that, to me, isn't something any human could pick up "without really trying".  IMO. :)

I think this is another one of those matters of interpretation things again. I'm focussed on the first chapter of Storm Front. Monica doesn't want to give Harry her name because she's afraid he can use it against her. He admits she has a point. So it can't be too terribly hard to pick up names.

If someone isn't on guard against wizards (because that's just make believe), they'll give up their name without thinking. Hang out in a church or other semi-formal gathering and introduce yourself formally ("Hi, I'm Mike Ryan.") and people will respond in kind. And if you're paranoid about giving up your own name, use an alias ("My name is Guy Incognito") on the assumption that your victims won't be.

If you want to go to silly extremes, an evil wizard could pose as a census taker or hang out in a court of law, listening to people state their full names for the record.

The question is how much damage can an evil wizard do to someone without all their middle names? I figure if it's a wizard like Harry, not too much. But against John Q. Public who doesn't even believe in all that mumbo jumbo, probably a heck of a lot.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 4 of 8"
« on: June 30, 2007, 03:12:21 PM »
But that's not reading someone's mind; that's sending a message.  No invasion is occurring here.

My bad. I had thought he had picked up something that she hadn't actively transmitted to him.

In any event, I think transmissions can be every bit as invasive as reading. I find spam email invasive enough. But this has added problems. Without breaking that other law (about taking away someones will), you could drive them insane. Send them messages they think are from God. Or make them think that their dog is telling them to go out and kill people. The possibilities are endless.

Someone mentioned that knowing a True Name is required for a transmission (again going by WN). But that isn't really a defense for non-Wizards. Regular folk aren't that protective of their Names. You could pick up a bunch without really trying.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 4 of 8"
« on: June 29, 2007, 04:53:55 PM »
The voluntarily aspect is interesting. I could see other advantages to it as well. If a wizard made a living as a head shrinker, there might be some clients who would be willing to submit to a mind-probe so that the witch-doctor could find something to help them.

There's witness applications too. I see something and you don't. I try to describe it to you, but there might be a detail that I gloss over because I don't recognize the significance of it. If you read my mind, you might catch some of those details.

Or a wizard is in a coma after some kind of attack. A mind probe might tell you what attacked him and why.

Another thought:

WN spoiler:

(click to show/hide)

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 4 of 8"
« on: June 28, 2007, 01:57:48 AM »
I'm not overly fond of mind reading as presented in most games or fiction, but this Law puts a neat spin on mind-raping and that makes it more interesting. And I have to say that I love this passage from the article:

Quote
But if that happens, every effort should be made to throw the book at them—in as entertaining a way as possible. The moment a player decides to "break" a mystery by peeking inside the heads of those involved, the story stops being about that mystery, and starts being instead about that choice and its consequences. Go nuts with it!

That's the kind of thing that made SotC gold, and I have high hopes for Dresden.

Other comments and questions:

1) Seems a soul gaze would reveal one or more Aspects. What might be a difficult to implement in other systems already has solid mechanics behind it with Fate. Nice.

2) One implementation of mind-reading that I really liked comes from Terry Pratchett. A god says that you can't read a mind because a mind isn't a book that can be read. But you can discern the shape of a mind and determine what kind of person someone is. That seems like a perfect opportunity for an Empathy stunt in SotC or a supernatural ability or spell in Dresden. In game terms, you wouldn't be able to pick out someones network password, but you could reveal one or more Aspects. So if you did try a spell like this, does anyone think it would be a violation of the Third Law, or would it get a pass because it is essentially a mini-soulgaze?

3) Harry tells us that there is no such thing as an expert in defense against mental magic. No one is allowed to practice it (although he didn't know about the Blackstaff at that point), so there is no way to practice defense. I think it would be cool if a cabal of younger wizards began experimenting with this type of magic, just so they can hone their defenses against black magicians (of course).

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DFRPG / Re: Antagonists
« on: June 25, 2007, 05:29:14 PM »
I'm not sure that taking werewolf form to attack an enemy is a violation of the First Law. You aren't rendering the enemy helpless by magic, nor harming them directly with your power, just giving yourself an advantage. Personally I would rule this as on a level as creating a magically enhanced weapon for combat - and since that includes the Warden's swords, I rather think that it's one step too far removed for First Law to apply.

I see your point, and I don't disagree. However, I am thinking of including elements of intent on Lawbreaking. And beyond that, I make a distinction between what the Council thinks of as law breaking and what the game mechanics require for the stunts.

For the stunts, intent in a big thing (as always, in my game. YMMV). If you intend to kill someone and you use magic to achieve that goal, that counts as a Lawbreaker stunt. It doesn't matter if you take wolf form to hunt down a serial rapist or forge a magic sword or blast them with fire.

Just forging the sword or taking wolf form doesn't count for the stunt. You have to actually try to use it to kill someone. Yes, this means that Wardens will be wracking up Lawbreaker stunts. But they don't go around killing indiscriminately. They pick their targets, and take people for trial when they can.

We've seen that as long as you have a positive refresh rate, you retain free will. And I assume (going by SotC as a model) that advancement will be in the form of receiving new Aspects, which will improve your refresh rate. So it is possible to repeatedly break the Laws and not become a monster. Good thing too, or the Blackstaff would be one scary dude.

In the eyes of the Council, killing someone in self defense or the defense of others is a loop hole that lets you get away with black magic. That doesn't mitigate the damage to your soul (the stunts), but it does give you a "get out of decapitation free" card.

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DFRPG / Re: Aspects {Potential Book Spoilers}
« on: June 25, 2007, 05:13:06 PM »

EDIT:  Oops, breaking the Laws give a stunt, not an aspect.  My mistake.

Nothing says it can't be both. From what I know of the system, backing up your stunts with related aspects is a heck of a good idea.

Some other aspects for Harry:

"Call me old fashioned but..." - applies to his dealings with women in general, but also the specific instances when he gets in way over his head because a girl needed his help.

Magical Thug - in pretty much every book, he describes himself as having plenty of magical muscle, but little finesse. This aspect is invoked when tossing raw power around, and can be compelled whenever he tries something subtle. The various instances where he does pull off something subtle are perfect examples of a player buying off a compel, since he usually describes how unused he is to working with magic like that.

Lanky - Harry is really tall. He uses his height in pretty much every book, describing reach advantages in hand-to-hand combat, running speed and more. Since learning about aspects, every time I see one of those passages I think "that's an aspect invocation".

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DFRPG / Re: Magic and Technology
« on: June 25, 2007, 05:03:28 PM »
Sure, it is a question of simplicity of moving parts.  The more comlex the tool, the fast it fries.  We still don't know why, though...

-LN

When the game comes out, I'll have to pitch it to folks who aren't Dresden fans yet. So I've been thinking of how to pitch this. Otherwise I expect to hear things like "that's stupid and just an cop out way of artificially balancing wizards against non-wizards."

The explanation that I'm leaning towards is that since wizards can bend reality with their will, reality is constantly in flux near them. This isn't usually noticeable to the naked eye, but electronics and complicated mechanical devices can't handle the variations. Hope that'll work.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 2 of 8"
« on: June 21, 2007, 04:05:33 AM »
Personally I wouldn't give the second guy a pass.  Intent matters here, or at least it seems to in the fact that the laws are written to enforce the spirit of not harming another.  Seriously wanting to kill someone with magic might not harm you *as much* as all out killing them, but deciding to go through with it, and then pulling the magic trigger, only to be outdrawn by the other mage, in my opinion that would result in both mages taking the stunt.  Intent in this case would count as much as the actual deed itself.  I might as a GM give the one who didn't kill the guy a pass with the white council, but as far as in his own mind, he should suffer the same consequences. 

I see your point, and I'm seeing errors in my own logic.

I'm an easy-going GM though. Ultimately, I'd probably leave it up to the player. If he had wanted the kill for character or story reasons, and felt the stunt fit  with his character, I'd allow him to take it. Forcing it on him if he didn't want it might be a little mean.

Ultimately, it comes down to two (or more) story paths. In one, the character becomes tougher and darker. In the other, maybe the naive character keeps skating around the edges of danger. It could work in the right hands.

Quote
As far as a truly accidental effect.  Well I wouldn't make them take the impact themselves.  If witnessed to brought to the WC attention they might suffer its ruling but they wouldn't take the 'damage' to their souls that they would if they had killed with intent. 

Thinking about this one more, I'm wondering how this would come about around the table.

I wouldn't come up with a complication like that on a new player just to spice things up. That would just be mean gming.

I would throw a complication like that at a seasoned player, who I had a good bond of trust with. And I would take the players ideas about his character into consideration. In that case, maybe giving out the stunt would be appropriate. For a reason, sometimes intent doesn't matter. Case in point, Molly Carpenter. (the book is in softcover, so it's not a spoiler, right?)

And there's always a chance that the player could suggest a situation like that, between sessions.

So what happens to the character really depends on why the situation was created by the various players (including the gm).

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DFRPG / Re: Antagonists
« on: June 21, 2007, 03:47:47 AM »
Take your half-vampire mobster, for example. 

That's actually the direction I was leaning. And I was thinking about giving the assassin ties to the White Council. He kills people, but not with magic. And the Council needs all the help that they can get, so they let it slide. That doesn't matter to the PCs, who are after him because people are dead.

But enough about my guys. Does anyone else want to post their own ideas? And not just so that I can steal ideas. I'm honestly curious what people intend to throw against their players.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 3 of 8"
« on: June 21, 2007, 03:43:54 AM »
This Law is about the most problematic of them all for me.

I'm not sure if it's mentioned explicitly, but in general the Laws seem to fit with the real world Wiccan Rede. "An' it harm none, do what thou will."

For the rest of the Laws, the harm is not only pretty obvious, but we have explicit examples from the books. We've seen what happens when you twist the will of a mortal, or what can happen when you reach beyond the Outer Gates.

This Law seems murkier to me. In Fool Moon Harry says that the harm is destruction of the personality. Bob corrects him though, saying that most personalities can survive a transformation. So how do you define harm, and if there is no harm, is it really Black Magic?

Going back to an earlier question about "accidental changes"...I don't like the idea of a spell that was not supposed to transform anyone accidentally transforming them. That has no interest for me. But we have seen that young magicians who are learning about their powers (and may be ignorant about the laws) have a kind of wish fulfillment thing going for them. So their "enemies" (school rivals, not ravening psychopaths. Usually) might find themselves with tails or weird skin diseases. Or they may feel bad that their pudgy best friend gets picked on all the time, so that friend wakes up with a Bowflex body. Or their significant other (boy or girl) wakes up to other, ahem, blessings.

Along those later lines, I can see adult wizards being paid truckloads of money for those exact same services. If the subject truly wants it, is it Black Magic? Maybe, maybe not. Good intentions didn't really help in Proven Guilty (other than getting the Doom instead of the Sword).

And didn't Harry transform him and Susan into wind (temporarily) in Storm Front?

So confusing.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 2 of 8"
« on: June 19, 2007, 01:00:05 AM »

My question is: Is the first wizard still guilty of breaking the first law? If the second had killed the sorcerer with magic in order to prevent the first from doing so, did he succeed? Or will they both be executed? And what does this translate to in game terms?

This is a heat of battle scenario. I think that if they have friends on the council, they'd get off with a warning.

In game terms, I think the guy who "got the kill" would probably still get the Lawbreaker stunt. The other guy would probably get a pass from me. You can want to kill someone as much as you want. You just can't kill them. The player can still play up the emotional angle at coming that close to taking a life. The stunt isn't really needed for that.

Quote
Second, what if a person kills someone with magic, and it's truly accidental? Say someone's trying to burn their garbage and they accidentally light someone on fire.

Personally, I think that without intent, it doesn't count. It's still a good motivation to be cautious with your mighty powers.

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DFRPG / Re: Comments thread for "The Laws of Magic: Part 2 of 8"
« on: June 19, 2007, 12:45:58 AM »
Warden Swords are all kinds of interesting, when it comes down to it, but I think that some of the non-Law-breaking-ness of it has to do with immediacy.  If you pin someone to a wall while your friend wields an axe, that's a lot greyer than creating a sword well in advance of being face to face with a living human target who you mean to do harm.

That works. Harry has mentioned the "self-defense" clause from time to time. With the swords, cutting someone down in the heat of battle is probably ok, but using it to cut through their house wards and stabbing them in their sleep would more likely be a violation.

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