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Topics - rickayelm

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DFRPG / Foci for thematic ritualists
« on: February 17, 2011, 04:57:13 AM »
Does a thematic ritualist like a diabolist just use a foci for diabolism or do they have to take foci for each individual type of diabolical thaumaturgy? In other words would I have a foci of diabolism control +1, or would I have to take diabolsm wards control +1, and redo that for each of the diabolism abilities?

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DFRPG / Cascadeing Thaumaturgic Power
« on: February 17, 2011, 02:25:16 AM »
You can use thaumaturgy to give yourself aspects, three shifts for a fragile aspect more shifts to get the fragile aspect to stick around longer. So is it possible to give yourself a lot of fragile aspects that enhance thaumaturgy then use your free tags to create spells with a large complexity and safely power them up very quickly?

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DFRPG / Ritualists and enchanted objects
« on: February 07, 2011, 05:34:53 AM »
Can a ritualist create an enchanted object that has an evocation effect within their theme? For example in the Baltimore chapter there is a character with ritual aquamancy, could he create a enchanted object with a water magic evocation?

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DFRPG / Refinement for non human spellcasters
« on: July 17, 2010, 07:51:59 PM »
Are people who gain their spellcasting abilities from non human blood still limited in refinement like a human spellcaster? For example, the scion of a fire god has chanelling(fire), it makes sense that he would never have non fire spellcasting but it doesn't make sense that they would never be able to gain refinement for their fire spellcasting.

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DFRPG / Focussed practitioners and minor talents
« on: June 12, 2010, 08:53:24 AM »
I have a few questions about the lesser magic users. First off you get two focus item slots or four enchanted item slots when you take channelling, but you create these item with thaumaturgy. So can you have some one else create items to fill these slots, or is there a special rule that allows a pure evoker still create focus objects for evocation even though they are created with thaumaturgy?

If it is possible to have item slots that power items that other people have created would it be appropriate to have a minor talent that gives you item slots for this purpose? For example a -1 refresh power taht gives two enchanted item slots(you aren't as efficiant as a true spellcaster) which would automatically upgrade into a full strength refinement if you gain a spellcasting power. Similar to the way the mana static power goes into the spellcasting ability.

And finally what do you think of having a ritualist gain the ability to use thaumaturgy at evocation spead, or theme of magic, instead of elemental magic if they gain channeling? For example a ward weaver gains access to defensive spells from all elements instead of full access to one element, or a diviner gains evocation speed divination(like that all encompassing awareness block in the book).

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DFRPG / A question about sponsored magic
« on: June 11, 2010, 08:41:02 PM »
How is He Who Walks Behind able to sponsor entropic thaumaturgy when he has no magic using ability himself? He can't use entropomancy himself, but he does sponsor the cult in Death Rites allowing them to use a weapons level entropic curse. This doesn't really make sense to me.

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DFRPG / Familiars
« on: April 29, 2010, 02:21:07 AM »
A while back iread that there would be rules for familiars but I can't seam to find them. Has someone else found them, and if they have where are they?

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DFRPG / Rune Magic
« on: April 29, 2010, 01:10:13 AM »
Under Gards write up in Our World she has sponsored magic runes. But I can't seam to find this anywhere.

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DFRPG / The venatori
« on: December 26, 2009, 10:30:49 AM »
I just read the spoiler about the white council allies and had a question about the venatori, it says that the venatori are capable of basic occult countermeasures but they lack powerfull spellcasters. Does this mean that they only have minor talents? What is the cutoff for a powerfull spellcaster, is it sorceror or focussed practitioner?

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