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The Dresden Files => DFRPG => Topic started by: MacAllen on May 04, 2011, 03:40:16 PM

Title: Help with Enchanted Item?
Post by: MacAllen on May 04, 2011, 03:40:16 PM
New player, still wrapping my mind around the rules and want to find out if an Enchanted Item is feasible and, if so, how would be the best way to make it.

I want a book that gives a bonus to Lore/Scholarship when looking for information. 

The RP idea is that my Wizard is wearing glasses and everything he reads goes into this book.  He's worn them forever and everything he's read/seen is in this book in text, even articles read in passing.  The book is large (picture big leatherbound Oxford dictionaries in libraries) and not easily movable and the bonus would apply when he's doing research/data dumps/etc...he's a Bibliothcary.

I haven't found yet how to make an EI that effects skills, just powers (again, new to the rules).  Any suggestions on this to make it or improve upon it?  Thanks :)
Title: Re: Help with Enchanted Item?
Post by: Wolfwood2 on May 04, 2011, 03:53:45 PM
New player, still wrapping my mind around the rules and want to find out if an Enchanted Item is feasible and, if so, how would be the best way to make it.

I want a book that gives a bonus to Lore/Scholarship when looking for information. 

I would have the item place an Aspect on your character of "Consulting my Library".  (Thaumaturgy rituals can place aspects, and an enchanted item can duplicate the effects of a thaumaturgy ritual.)  You can then immediately tag that Aspect when you make the Scholarship or Lore roll.
Title: Re: Help with Enchanted Item?
Post by: MacAllen on May 04, 2011, 04:06:47 PM
I would have the item place an Aspect on your character of "Consulting my Library".  (Thaumaturgy rituals can place aspects, and an enchanted item can duplicate the effects of a thaumaturgy ritual.)  You can then immediately tag that Aspect when you make the Scholarship or Lore roll.

No no, there has to be a harder way! (aspect on another character I'm making)

LOL.  Because it's a "thing", I immediately assumed it had to be enchanted.  But would the limit of being able to invoke it once become an issue?  Hmmm.
Title: Re: Help with Enchanted Item?
Post by: Tedronai on May 04, 2011, 04:34:13 PM
If you want to be able to invoke it more than once, then put a few more shifts of power into it and make it sticky.  That shouldn't be too much of a problem if you've got a decent Lore.

Also note that thaumaturgy rituals (and thus enchanted items) are also capable of directly simulating skill rolls (though you'd probably have to limit the results of any such individual enchanted item to a single skill).
Title: Re: Help with Enchanted Item?
Post by: MacAllen on May 04, 2011, 04:40:01 PM
If you want to be able to invoke it more than once, then put a few more shifts of power into it and make it sticky.  That shouldn't be too much of a problem if you've got a decent Lore.

Also note that thaumaturgy rituals (and thus enchanted items) are also capable of directly simulating skill rolls (though you'd probably have to limit the results of any such individual enchanted item to a single skill).

Superb Lore on the character (fits the concept), but I meant that if it was an aspect, aren't I limiting in invoking those (replying to the prior poster)?

BTW, thanks for the help on this, love this community :)
Title: Re: Help with Enchanted Item?
Post by: Wolfwood2 on May 04, 2011, 04:45:52 PM
No no, there has to be a harder way! (aspect on another character I'm making)

LOL.  Because it's a "thing", I immediately assumed it had to be enchanted.  But would the limit of being able to invoke it once become an issue?  Hmmm.

You can only tag it once for free, but the Aspect will last the whole scene and you can use Fate points to keep invoking it during that scene... but what are the chances you're going to have to make multiple Scholarship/Lore rolls in a single scene, anyway?  One will probably do you.  Also, you probably have other Aspects you could invoke anyway.

By the way, remember that you can continue to use enchanted items after their uses/day have been exhausted by taking 1 mental stress per extra use.  (An easy to miss rule at the very end of the enchanted items section.)  So essentially it's going to be a free +2 to a Lore or Scholarship roll once per scene, which seems pretty awesome.
Title: Re: Help with Enchanted Item?
Post by: sinker on May 04, 2011, 06:18:39 PM
Another thing you can do if you're worried about the number of times you can tag the aspect is simply add more aspects. Thaumaturgy is capable of creating multiple aspects in a single ritual and you can tag each one. So for example you could make it a 9 shift item (I know that seems a little high) that would give you three aspects that could be tagged once and then would disappear. Or you could make two sticky aspects that would stay after you tagged them.
Title: Re: Help with Enchanted Item?
Post by: ironpoet on May 04, 2011, 07:41:29 PM
New player, still wrapping my mind around the rules and want to find out if an Enchanted Item is feasible and, if so, how would be the best way to make it.

I want a book that gives a bonus to Lore/Scholarship when looking for information. 

The RP idea is that my Wizard is wearing glasses and everything he reads goes into this book.  He's worn them forever and everything he's read/seen is in this book in text, even articles read in passing.  The book is large (picture big leatherbound Oxford dictionaries in libraries) and not easily movable and the bonus would apply when he's doing research/data dumps/etc...he's a Bibliothcary.

I haven't found yet how to make an EI that effects skills, just powers (again, new to the rules).  Any suggestions on this to make it or improve upon it?  Thanks :)

How attached are you to the idea of a "bonus" to Lore/Scholarship?  It would be fairly straightforward to make an Enchanted Item that temporarily replaces those skills for a particular skill check.  In some ways, that might make more thematic sense, since the knowledge in the book isn't necessarily dependent on the knowledge of the reader.  You could also make the book usable by anyone, which would allow fellow teammates to still look up answers when your character is unavailable (even if their Lore/Scholarship skills are terrible).

Power 6 Enchanted Item:
1/day, allows user to make a Legendary (+6) Knowledge skill check (Lore or Scholarship, but it must be a knowledge-based skill check)
- Add 1 to the Power Level to let anyone use it (I may have this number wrong...)
- Add 1 to the Power Level to use it more than once a day
Title: Re: Help with Enchanted Item?
Post by: evileeyore on May 04, 2011, 10:57:30 PM
How about an IoP that gives a Stunt when it's used?  The stunt would be a flat +2 to Lore and Scholarship checks when consulting the Tome.


Which is actually how I sorta say Bob as operating for Harry.
Title: Re: Help with Enchanted Item?
Post by: MacAllen on May 04, 2011, 11:04:15 PM
How about an IoP that gives a Stunt when it's used?  The stunt would be a flat +2 to Lore and Scholarship checks when consulting the Tome.


Which is actually how I sorta say Bob as operating for Harry.

That sounds perfect, but alas I'm only Chin Deep so I can't  be a Wizard with a IoP, don't have the Refresh, at least as far as I can see.  That was actually my first thought :)
Title: Re: Help with Enchanted Item?
Post by: MorkaisChosen on May 05, 2011, 12:55:32 AM
How about an IoP that gives a Stunt when it's used?  The stunt would be a flat +2 to Lore and Scholarship checks when consulting the Tome.


Which is actually how I sorta say Bob as operating for Harry.
A Manoeuvre EI does a similar thing, except you have to spend an Enchanted Item use or take a mental stress hit every time you use it (or make it Sticky and spend a use/stress point per scene, then carry on with fate points).

I honestly think that's the best way to go about it.
Title: Re: Help with Enchanted Item?
Post by: InFerrumVeritas on May 05, 2011, 03:00:27 AM
Superb Lore?  What do your other items look like?

I'd make an item like this:
Mystic Tome (or whatever)
3/session Character may make maneuver to place the temporary aspects CONSULTING THE TOME and READ THIS SOMEWHERE on themselves.
Focus Item+1 Power Bonus on Crafting
1/session Considered a Fantastic Quality workspace
Cost: 3 Enchanted Item Slots, 1 Focus Item Slot
Title: Re: Help with Enchanted Item?
Post by: @BCrosswood on May 05, 2011, 06:06:14 AM
Forget the Tome. Enchant the glasses to store the information, perhaps by binding a spirit like Bob to them. The effect would be similar to that of a fighter pilot's heads-up display. http://en.wikipedia.org/wiki/Head-up_display (http://en.wikipedia.org/wiki/Head-up_display)
This would also provide a realistic method of retreiving the information without having to go back to your library. This way the GM could also have the spirit suggest things if he feels your party isn't asking the right questions to solve a tricky problem.
Title: Re: Help with Enchanted Item?
Post by: Sanctaphrax on May 05, 2011, 08:36:29 PM
You could have the enchanted item count as a library of a quality equal to its power.
Title: Re: Help with Enchanted Item?
Post by: Wolfwood2 on May 06, 2011, 03:00:53 PM
You could have the enchanted item count as a library of a quality equal to its power.

I've read the rules several times and I still don't really understand what libraries even do.
Title: Re: Help with Enchanted Item?
Post by: devonapple on May 06, 2011, 08:50:52 PM
I've read the rules several times and I still don't really understand what libraries even do.

Having access to a Library (YS 140, 142) is a prerequisite for the Research and Lab Work trapping of Scholarship (YS 141). Having one on hand means that you can plausibly complete this research without having to go anywhere or summon Demons for the information.
Title: Re: Help with Enchanted Item?
Post by: MacAllen on May 13, 2011, 05:37:58 PM
Your library is 2 steps down from your Resources, so even if you have Superb Lore, Scholarship, and Resources (which is not normally possible), you can only answer "Good" questions because of the quality of the Library?

Please tell me I'm reading that wrong.
Title: Re: Help with Enchanted Item?
Post by: devonapple on May 13, 2011, 08:47:23 PM
Your library is 2 steps down from your Resources, so even if you have Superb Lore, Scholarship, and Resources (which is not normally possible), you can only answer "Good" questions because of the quality of the Library?

Please tell me I'm reading that wrong.

Not without leaving your house, I imagine.
Title: Re: Help with Enchanted Item?
Post by: MacAllen on May 13, 2011, 09:11:14 PM
Not without leaving your house, I imagine.

Then what's the point of having your own library when you can't ever have one that's worthwhile?  Even with Superb resources, you're barely able to answer questions that most people can just google to find.  Harry most certainly didn't have Superb resources.  He was just above poverty, and his character sheet on OW136 doesn't even LIST his resources, which means they're mediocre and his lab, being 2 steps down, was Terrible.  But Harry was able to research almost anything and create nearly anything in his lab.  He rarely wandered off to some other library to research.

It doesn't seem to make sense.
Title: Re: Help with Enchanted Item?
Post by: devonapple on May 13, 2011, 09:30:15 PM
He was just above poverty, and his character sheet on OW136 doesn't even LIST his resources, which means they're mediocre and his lab, being 2 steps down, was Terrible.  But Harry was able to research almost anything and create nearly anything in his lab.  He rarely wandered off to some other library to research.

It doesn't seem to make sense.

He had Bob. Bob is *almost* a free Lore check for him, but on occasion, he had to do things in order to get Bob to cough up the information, which in this game would be handled like a conflict. A low-stakes conflict, mind you, but one that occasionally forced Harry to do things like make a lust potion when he didn't want one. And when Bob couldn't help, he had to summon a demon and give up part of his True Name. Pretty risky, and definitely not "free" in any sense of the word.

Otherwise, players can go out into the supernatural world and barter with others for access to libraries, resources, etc. It becomes part of the plot.

That said, I haven't dealt with the Research element a lot, so I'm not an expert. Maybe some other folks here have dealt with it more intimately?
Title: Re: Help with Enchanted Item?
Post by: MacAllen on May 13, 2011, 09:33:28 PM
Fair enough, if a bit cheesy :P

I'm brand new to the game, rolling up a Wizard Bibliothecary and that's sort of his thing, but he can't have the library I wanted him to have, which is annoying, but life, she goes on.
Title: Re: Help with Enchanted Item?
Post by: devonapple on May 13, 2011, 09:39:00 PM
Fair enough, if a bit cheesy :P

FYI, you're not crazy. There are times when the game rules and the setting don't quite match up. Warden Swords might be better handled as Items of Power, judging by their origin, but Wizards could never muster enough Refresh to buy them, so they end up counting as Focus Item slots for the Wizards who have them. But the spirit of the game lives on, and if a character needs a better Library, a Stunt can be developed for that (if it isn't already in the book).

Besides, a game where everything can be answered from one's library has the potential to become boring.
Title: Re: Help with Enchanted Item?
Post by: MacAllen on May 13, 2011, 09:42:23 PM
Besides, a game where everything can be answered from one's library has the potential to become boring.

Of course, and that's not what I seek.  But if my Lore is Superb and my resources are Superb (which it's not, but I interpret that as very wealthy), then my library should at least be able to answer a question *I* can answer off the top of my head, but it can't, it can only answer a Good question, at best.  A kid with a focus laptop can get the same answer from the internet, with no resources at all.

Thanks for taking the time to answer my inanity :)
Title: Re: Help with Enchanted Item?
Post by: evileeyore on May 14, 2011, 12:46:18 AM
Of course, and that's not what I seek.  But if my Lore is Superb and my resources are Superb (which it's not, but I interpret that as very wealthy), then my library should at least be able to answer a question *I* can answer off the top of my head, but it can't, it can only answer a Good question, at best.  A kid with a focus laptop can get the same answer from the internet, with no resources at all.

Thanks for taking the time to answer my inanity :)

I could having a stunt to boost your Library (note, I haven;t looked to see if one such exists under Lore or Scholarship already.)
Title: Re: Help with Enchanted Item?
Post by: Sanctaphrax on May 14, 2011, 12:48:09 AM
Such stunts exist, no question.

Anyway, a sane GM would use a different difficulty scale for research than for basic knowledge.

PS: The Internet is a Mediocore (+0) library if I remember correctly.
Title: Re: Help with Enchanted Item?
Post by: zcthu3 on May 14, 2011, 09:15:26 PM
Anyway, a sane GM would use a different difficulty scale for research than for basic knowledge.

PS: The Internet is a Mediocore (+0) library if I remember correctly.

I'd agree with this statement. The difficulty of a research roll should be equal to how hard it is to find the information. Given the ubiquity of access to the Internet then the difficulty of finding things capable of being found on the internet is mediocre (+0).

Equally, using Lore to identify things on the spot without research is going to be more difficult then when doing so in the safety of your library. For example, remembering what sort of supernatural creature eviscerates a person and alternates between a male victim one night and a female victim the next is likely to be a Superb (+5) difficulty Lore roll. Doing so in your Library with access to all your books makes it easier, and thus only requires a Good (+3) difficulty Lore roll.

Take for example, a character, hereafter called Jack, with a Great (+4) Lore and a Superb (+5) Resources which gives a Good (+3) Library. If Jack tries to identify our eviscerating demon, above, in the field (difficulty +5) he requires a +1 or better result on his dice roll. He has to drag through his memories of what he’s read etc., and identify which eviscerating demon it is. If he can take the time to research it properly in his good (+3) library, however, the difficulty roll is only +3, and he succeeds on roll of -1 (Great (+4) Lore) or better.
The Library limits the difficulty of the question you can answer. The difficulty of a question should be related to where you are, time constraints etc. A good (+3) library is therefore useful even to a character with a higher Lore skill.

Another thing to remember is Lore covers more than just research. For example Jack has a Lore of Great (+4) for Thaumaturgy but is limited to his good (+3) library for the difficulty of research questions.

I would also agree that you could purchase a Stunt to improve the rating of your Library.
Title: Re: Help with Enchanted Item?
Post by: Team8Mum on May 14, 2011, 09:53:26 PM
Your library is 2 steps down from your Resources, so even if you have Superb Lore, Scholarship, and Resources (which is not normally possible), you can only answer "Good" questions because of the quality of the Library?

Please tell me I'm reading that wrong.
Resources Stunt High Quality work space can be used to have a workspace equal to your respources so I'd say you could say that was your library. Especially as the same stunt has the other option of having one workspace work for  both academic and arcane research but still at -2.
( there is also Lush lifestyles - Allows you to have items equal to your resources rather than 2 less)

I'm sure in SOTC Fate there was a 'Walking library' stunt that Assumed you memorised every book you had ever read and could recall it - but I guess that may be out of genera for DFRPG, and come more under a supernatural power.
Title: Re: Help with Enchanted Item?
Post by: SunlessNick on May 15, 2011, 12:56:55 AM
You can also make a Resources roll for a higher quality workspace, representing time and money spent acquiring better materials.  And it would be reasonable to allow similar rolls to increase the level of an existing workspace.  And perhaps to take some leaves from the "when Lore isn't high enough for the thaumaturgy ritual you want to do" section - you can't just buy everything you think you'll need, so you have to spend time choosing the exact right volumes (symbolic links), calling in or incurring favours (power sources and sponsorship), or pure research at external libraries and copying it into your own (ritual) - to get a library in excess of your resources.
Title: Re: Help with Enchanted Item?
Post by: Michael Sandy on May 15, 2011, 06:54:17 AM
A fellow player has a character who works in a library, and I thought it would be cool to develop a spell that can search a large number of books for particular words and key phrases to speed research.

You create a piece of paper with the words on it, and walk with it in one hand as you touch the books you would search with the other, and it will generate a little tacky feel, or 'hotter/colder" as you approach a book that refers to the topic.

You could make a magical version of a Kindle, that can copy a page from any non-protected book if it can be referenced accurately enough.  (call it the extended footnote spell)  And you could have a magic item that gives +2 complexity, +2 control for the purpose of that one thaumaturgy spell.  Heck, if you made a rote thaumaturgy spell, you wouldn't have to worry about bad luck screwing up one of the rounds of building power.