Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rechan

Pages: 1 [2] 3 4 ... 12
16
Author Craft / Re: Published Author On Board
« on: May 17, 2014, 04:17:30 AM »
Any reason? I just wondering....
If you self-publish, you are responsible for everything, which means you either do it yourself or you pay someone to do it. That means editing, formatting/layout, cover art, printing, promoting, selling. Even if you go e-pub, that just means you aren't printing it.

Whereas even a small press will do most of that for you.

Now, this is taken with a grain of salt because even the Big Five traditional publishers now expect authors to be responsible for a good portion of their promotion. Gone are the days where you just crank it out and someone else handles all the other steps. But that is a world and a half from self-pub.

I'd much rather let someone else take care of all that other stuff, so I can focus on the writing part. ;)

17
Author Craft / Re: How do you think/plot on a novel's scale?
« on: May 17, 2014, 03:17:08 AM »
Probably the biggest difference is found in the plots. One of my professors used to say that a long story with a single plot was just a short story that needed to be edited.
Yeah, this is one of the problems I have, because I think in terms of what is absolutely necessary to tell this story. If a word is unnecessary, I cut it out. Adding in things not needed to serve the story's purpose feels utterly unnatural and wasteful and wrong.

And often I don't care about the B plots of many novels/shows because I feel like they're getting in the way.

But I don't think they're as, well, clear as you're making it out. Take Storm Front for example. Aside from Morgan hassling Dresden (which accounted for what, 3 scenes?) the entire thing is focused on Finding out/Tracking Down/Taking Out the bad guy. There's no B plot.

18
Author Craft / Re: Published Author On Board
« on: May 17, 2014, 02:54:19 AM »
Thought about going to the self-pub route?

Craig
Not willing to go that route, no.

19
Author Craft / Re: Published Author On Board
« on: May 17, 2014, 02:36:19 AM »
Difficulty in writing more mainstream fiction or difficulty in generating interest from mainstream publishers, if you don't mind me asking?
The latter. I've had several horror stories rejected so far. Also, I tried to put together an anthology, but small press publishers either don't do anthologies or only work with in-house editors; the publishers I'm used to dealing with have no editors on staff, so they're far more willing to work with outsiders.

But I'm also having trouble in terms of conceptualizing - I'm asking for help on that over here.

20
Author Craft / Re: Published Author On Board
« on: May 17, 2014, 01:41:19 AM »
I've been published through a small press inside a niche fandom; a novella and 10 short stories (3 forthcoming). Also I've either served as primary or secondary editor on three anthologies, with a fourth I just opened the call for. But the writing is all weird erotica so I'm being vague.

I'm trying to break into more mainstream markets and having real difficulty at it.

21
Author Craft / How do you think/plot on a novel's scale?
« on: May 17, 2014, 01:29:54 AM »
To those who plot/outline: How do you find and outline/plot ideas that are Big enough for a novel?

I write very, very short stories - 2,000-4,000 is where I operate best - but this is frustrating me. I'd rather write books.

The problem is that a story is only as long as it needs to be, and anything I come up with doesn't need to be a novel. My thinking is on too small a scale; anything I come up with can be told in a tight space. How do I think on a novel's scale? How do you work out ideas that have a lot of moving parts, that require a lot of steps that necessitate at least 90K words?

What I really want is to make a series, but I can't even try to tackle a series until I figure out how to think on a single book's terms.

22
DFRPG / Re: Looking for a List of the Accord Signers
« on: May 12, 2014, 03:31:12 AM »
As well as the Archive and Mr.  Vadderung (CEO of Monoc Security).
And Vlad Drakul and an unnamed dragon.

23
DFRPG / Re: Looking for a List of the Accord Signers
« on: May 12, 2014, 12:10:27 AM »
AHHA.

It's on page 145, in a sidebar titled "Freeholding Lords". The reason I couldn't find it is because it was on the same page as Ferrovax.

24
DFRPG / Looking for a List of the Accord Signers
« on: May 11, 2014, 11:23:12 PM »
This is really bugging me because I can't find it. I recall there's a sidebar that lists all the signers of the Accords, at least that have been mentioned previously.

What page is this on? It's not on page 14 where the Unseelie Accord are actually discussed.

25
DFRPG / The Laws of Magic and psychic abilities
« on: March 09, 2012, 04:36:30 AM »
I'm having a disagreement with another person who's just now reading the RPG.

They want to know if the Laws apply to psychic abilities (Specifically Domination and reading thoughts) that are not spells but, by their definition, "something a psychic could do". They are arguing that Domination isn't strictly a Magic Spell, therefore it isn't in the purview of the Council.

This person specifically said there's no proof the Council polices Minor Talents, because "Minor talents are described as those with diluted supernatural bloodlines or items of power that grant them one or two supernatural abilities. Not spellcasting."

26
DFRPG / Re: Enchanted Items for Non-Spellcasters...
« on: September 09, 2011, 05:03:42 PM »
Yeah I'd make them take refresh for it.

27
DFRPG / Vampirism Feeding Confusion
« on: September 09, 2011, 05:38:54 AM »
Alright, I'm looking at two powers (Feeding Dependency and Blood Drinker/Emotional Vampire).

Feeding Dependency explains everything with regards to Feeding Dependency. Emotional Vampire/Blood Drinker explains everything as far as those powers go (except that Emotional vampire doesn't mention doing stress or how to defend against it, etc, just explains the attack).

But there's no mention of how these two interact.

For instance, let's say I have Feeding Dependency and my Hunger Track is full. I can't use my feeding powers to, well, get rid of that stress. The only section that mentions Feeding is the Failure Recovery. Which is just a handwave of 'You're out of these scenes, you recover'.  Because the only way to remove the Hunger stress is to 1) succeed at the roll after a scene, 2) accept consequences and then heal them, or 3) wait til you go into Failure Recovery. Shouldn't I be able to remove Hunger stress by actually using the feeding powers?

As far as Emotional Vampire is concerned, you just make attacks (and get better at them) and if you kill a target you can get a free recovery period to clear a Minor consequence.

In fact it spells out that if you take feeding dependency you must take these powers. But what are you getting for that -1 to refresh? An additional +1 to rolls (and if you kill the option of removing a mild stress)?

What am I missing?

28
DFRPG / Re: Feet in the Water - What can I build?
« on: September 08, 2011, 03:06:30 AM »
So here's my character sheet:

Quote
High Concept: Half-Kitsune Information Broker
Trouble: I crave your dirty secrets.

Aspects
Lies are my armor, the truth is my sword.
I shouldn't be here, and yet here I am.

Skills
Contacts       +4
Deceit         +4
Rapport        +3
Burglary       +3
Empathy        +2
Investigations +2
Presence       +1
Lore           +1

Stunts

Glamours [-2]
I Speak Spooky: +2 to Contacts when dealing in supernatural secrets. [-1]

General personality is affable, a lover of Games (see: Cons), only feels secure with blackmail on someone, potentially a pathological liar.

My concern is my aspects. Not a lot of fodder for stuff to come up too much.

The GM is very strict about the 3 other aspects - 1 one from the novel adventure, 2 from the guest-starring. Maybe I should save the "I shouldn't be here" aspect for one of the guest stars.

So far I haven't written my little novel (which I should so ahead of time - my handwriting is atrocious). Any suggested aspects would be great.

Also I think it's going to be tough to upgrade skills easily.

29
DFRPG / Re: Feet in the Water - What can I build?
« on: September 07, 2011, 12:25:18 AM »
Thanks everyone. I will make the character pitch of the changeling and the toadie to the GM. If he says no to the changeling, I may need assistance with the toadie. But again, thanks.

The discussion of how to cram things mechanically into such a small place is helpful. Also sets the stage for higher level stuff.

I think I'll keep the Soldier in my pocket for a more high-powered game. He's more suited to go ass-kicking monsters anyhow.

30
DFRPG / Re: Feet in the Water - What can I build?
« on: September 06, 2011, 10:20:04 PM »
Something I kicked around a while ago was some sort of ex-Toadie to a Supernatural Power. Someone who was suckered in/seduced to being something's pawn, and he got a taste of their power. But someone came along and killed his master, and now he's lost, has a little bit of power (of what, i don't know), and wants to find a new master, someone to give him feel the purpose he used to have. I don't know what to do with that mechanically though.

Quote
For the information broker... Contacts +4, Deceit +4.  Stunt: +2 contacts skill when dealing in supernatural secrets.  Power: Glamours.  Done.  Now, within your specialty, your primary skill is Fantastic.  And you've got glamours, which means you can use your deceit skill to set up blocks in physical combat ("Hey, look, I'm over there!"), aspects to tag for social combat ("The Perfect Business Suit"), and generally support whatever else you're doing.

Now that's what I'm talking about; thank you Wyvern. Although I was hoping to do well at social combat. Can I get by with 3 skills at good for Social conflicts?

The way I'm imagining the soldier's innate toughness/recovery, a catch wouldn't realy be appropriate. It's just adaption after decades in a supernatural environment.

Pages: 1 [2] 3 4 ... 12