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Messages - Theonlyspiral

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1
DFRPG / Re: Law Talk
« on: May 09, 2013, 03:09:13 PM »
My gut says no. If you outright end him with a fireball and he's human, then yeah you're taking lawbreaker.

2
DFRPG / Re: A few seconds ahead - How strong is it?
« on: April 24, 2013, 08:47:13 PM »
You do get +2 Refresh for not getting powers though. That's nothing to sneeze at.

3
DFRPG / Re: Law Talk
« on: April 23, 2013, 04:24:38 PM »
Here's a second law question: We have a character in our game who is an alchemist. Now, normally the transforming of another comes with lawbreaker...but if they asked you to transform them, would you still stick the character with the stunt?

Hypothetical: Our intrepid alchemist is kidnapped by a ghoul who wants to be immortal. The Alchemist creates a drought with enough shifts to take him out...fluffed in game as transmuting him to Gold. Would this break the second law?

4
DFRPG / Re: Help with regaining reputation
« on: March 19, 2013, 08:04:08 PM »
I would put the burden on the player to explain how he wants to stymie these rumors and rebuild the fortune in the short term. I would then just let the chips fall where they may. Run some missions for him in the short term but maybe limit the amount of shifts they generate to encourage him to leave. My preference is to have action generated by the party however.

5
DFRPG / Re: Making effective PCs that aren't wizards?
« on: March 15, 2013, 07:34:48 PM »
Is there a specific rules quote on that?

6
DFRPG / Re: House Rules, Lemmie Hear Them
« on: February 25, 2013, 07:13:01 PM »
Depends on the game and the GM...but I've never had one last less than that. Most go more.
I don't have as much experience as some other people on here, but our shortest combat has been 7 exchanges.

7
Limitation makes sense to me. First time I can say that.

8
DFRPG / Re: Killing a Black Court Elder- an intra party dilemma
« on: February 25, 2013, 06:14:59 AM »
I'd kill the vampire. You've said that you'll be friends after, so no foul there. Could your character live with himself if he missed this chance to rid the world of that undead filth?

9
DFRPG / Re: House Rules, Lemmie Hear Them
« on: February 22, 2013, 04:21:56 PM »
1. We play fast and loose with Sponsor Debt. If you want something, there is a good likely hood you can get it. The amount of debt you'll take might be hairy though...
2. Currently we allow concession up to the point of a defense roll. We might be changing that, but while we were getting in tune with the game we wanted to try and keep things a little soft.

10
DFRPG / Re: Players Compelling Other Players
« on: February 19, 2013, 07:48:56 PM »
We have one player who spends his FP on things that just won't happen...like trying to convince Summer to work hand in hand with winter when going against a social combat machine. He spends the rest buying out of Compels and usually finds himself running at about 0 or 1.  Compared to everyone else running around ten.

11
DFRPG / Re: Players Compelling Other Players
« on: February 19, 2013, 06:21:28 PM »
Yeah, and it was really freaking epic.
Just wait for Friday. The session starts with the Amps turned up to 11.

12
DFRPG / Re: Players Compelling Other Players
« on: February 19, 2013, 05:41:37 PM »
I like to make things go wrong and put my players in difficult situations constantly. They respond by waiting until a "set piece" scene and then going hog-wild. We had a scene on friday where collectively they spent over 20.

13
DFRPG / Re: Sponsored Magic and Refinement
« on: February 17, 2013, 05:10:20 AM »
So it's another case where I should just see what the table thinks?

14
DFRPG / Re: Players Compelling Other Players
« on: February 17, 2013, 05:07:11 AM »
Players compelling each other is explicitly okay in the rulebook.
I must have missed it. I feel much better.

How is it that they have so many fate points?  You said they all have a refresh of 2 - 5.  If they are compelling each other's aspects, aren't they just trading the same number of fate points around the table?  How in the world did they all end up with 10+ fate points unless you gave them to them?  If you gave them to them, then they didn't come from compelling other players.  It doesn't make sense.

What makes sense is that you started giving fate points to the compelled character without forcing the compelling character to give up their fate point. 

If that's not what happened, then please tell me how the number of player held fate points exploded.  I'd love to know.  I'm just a part-time player in a DFRPG game, so I don't know the rules as well as I'd like.
It's like Laveki said. I try to hand out lots and lots of FP.

15
DFRPG / Re: Sponsored Magic and Refinement
« on: February 16, 2013, 09:03:36 PM »
Is it an either or situation? Can it do both? It lists supercharging other elements separately from adding to your areas of specialization.  Can it flavour other elements AND be  used on its own? And if you use it on it's own can you refine it? Could you use focus slots to make an item increasing your skills with it? Or is it actually just significantly worse with Evocation?

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