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DFRPG Resource Collection / Re: Item Of Power Master List
« on: November 05, 2012, 02:08:07 AM »
Another item inspired by an artifact from the Charlie Wiseman Collection. This version differs from the original by giving Inhuman Strength in addition to all of the original benefits.
*Thirst (aka The Blade That Drinks)
Description: A claidheamh mor in which the spirit of a redcap was bound after it had offended a powerful sidhe noble.
Skills Affected: Weapons, Athletics, Rapport, Empathy, Endurance, other physical skills, Discipline,
Effects:
[-0] Purpose. To imprison an impudent redcap and teach him to respect his betters, especially when his betters include powerful sidhe.
[-0] It Is What It Is. A claidheamh mor, or basket-hilted broadsword (Weapon:3)
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose..
[-1] Channeling The Warrior Spirit. The wielder can draw upon the martial skills and experience of the redcap spirit. However, the ferocity of the redcap's mindset means that while doing so one's ability to persuade and relate to people suffers. (Reskinned Skill Shuffle trapping of Beast Change; Weapons and Athletics change places with Rapport and Empathy respectively).
[-2] Communion of Might The wielder can draw upon the strength of the redcap's spirit to augment his own. (Inhuman Strength)
[-4] Communion of Vitality. The wielder can draw upon the lifeforce of the redcap's spirit to enhance his recuperative capabilities (Supernatural Recovery).
[+3] The Catch (Cold Iron). Since the Redcap was a creature of Faerie, one who draws upon its vitality to enhance his recuperation must share in his Faerie vulnerability to Cold Iron (Easily Accessed +2; Specific Research Material necessary to realize the sword imprisons a redcap's spirit +1)
[+1] The Sword Must Drink. Though imprisoned within a sword, the spirit of the redcap still needs to drink its fill of blood to maintain its strength. If deprived for too long it may weaken to the point that it might not be able to provide its benefit of enhanced vitality to its wielder (Feeding Dependency: Blood attached to Inhuman Strength and Supernatural Recovery).
[-1] Share The Feast. When the sword is sated the Communion of Vitality between it and the wielder allows him to receive a portion of the benefit. The downside is that while Channeling The Warrior Spirit the wielder may have to resist the compulsions to feed (draw blood with the sword) experienced by the redcap spirit (Blood Drinker)
[+2] Item of Power
Total Cost: 2 Refresh
*Thirst (aka The Blade That Drinks)
Description: A claidheamh mor in which the spirit of a redcap was bound after it had offended a powerful sidhe noble.
Skills Affected: Weapons, Athletics, Rapport, Empathy, Endurance, other physical skills, Discipline,
Effects:
[-0] Purpose. To imprison an impudent redcap and teach him to respect his betters, especially when his betters include powerful sidhe.
[-0] It Is What It Is. A claidheamh mor, or basket-hilted broadsword (Weapon:3)
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose..
[-1] Channeling The Warrior Spirit. The wielder can draw upon the martial skills and experience of the redcap spirit. However, the ferocity of the redcap's mindset means that while doing so one's ability to persuade and relate to people suffers. (Reskinned Skill Shuffle trapping of Beast Change; Weapons and Athletics change places with Rapport and Empathy respectively).
[-2] Communion of Might The wielder can draw upon the strength of the redcap's spirit to augment his own. (Inhuman Strength)
[-4] Communion of Vitality. The wielder can draw upon the lifeforce of the redcap's spirit to enhance his recuperative capabilities (Supernatural Recovery).
[+3] The Catch (Cold Iron). Since the Redcap was a creature of Faerie, one who draws upon its vitality to enhance his recuperation must share in his Faerie vulnerability to Cold Iron (Easily Accessed +2; Specific Research Material necessary to realize the sword imprisons a redcap's spirit +1)
[+1] The Sword Must Drink. Though imprisoned within a sword, the spirit of the redcap still needs to drink its fill of blood to maintain its strength. If deprived for too long it may weaken to the point that it might not be able to provide its benefit of enhanced vitality to its wielder (Feeding Dependency: Blood attached to Inhuman Strength and Supernatural Recovery).
[-1] Share The Feast. When the sword is sated the Communion of Vitality between it and the wielder allows him to receive a portion of the benefit. The downside is that while Channeling The Warrior Spirit the wielder may have to resist the compulsions to feed (draw blood with the sword) experienced by the redcap spirit (Blood Drinker)
[+2] Item of Power
Total Cost: 2 Refresh