1
DFRPG / High Powered Wards, What's the Point?
« on: May 08, 2014, 02:05:32 PM »
I was reading a thread on wards and some people in it mentioned pulling in 30-50 shifts of power for one.
Why would you bother?
If a ward is a block layered over a threshold, what purpose do you have for one stronger than 15-20 or so? Very few things are capable of hitting harder than 8 or so, and the ones who are hitting at 20+ are rare indeed. Add several shifts to duration and short of rigging it to explode all over people you shouldn't need more than 20-30 ever and there is no reason I see for 50.
Am I missing something?
Why would you bother?
If a ward is a block layered over a threshold, what purpose do you have for one stronger than 15-20 or so? Very few things are capable of hitting harder than 8 or so, and the ones who are hitting at 20+ are rare indeed. Add several shifts to duration and short of rigging it to explode all over people you shouldn't need more than 20-30 ever and there is no reason I see for 50.
Am I missing something?