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Messages - Tenebrus

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DFRPG / Re: Wizard Stamina, Wizard Differences
« on: April 20, 2011, 04:50:50 AM »
I haven't noticed any serious issues with wizards in combat, given the speed of most combats.

Besides, a wizard in my campaign did a thaumaturgical ritual that did 15 shifts of damage in 3 zones for 30 minutes, so I think wizards are balanced enough in DFRPG... :)

(Bows to fellow GM)

Good luck controlling your players!  I can guess how it was done, but can you walk me thru 15 shifts?

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DFRPG / Wizard Stamina, Wizard Differences
« on: April 19, 2011, 03:45:58 PM »
My initial impression is that magicians run out of juice too quickly.  Although my players are nowhere near Dresden in power, we have seen him fight pretty hard and long in Changes, and elsewhere.  Molly and the trainees can hang in as well.  Yet the system is beating up my casters, who are out of Oomph after 3-4 spells, and this seems counter to the spirit of the books.  And so:

1  What's your experience?  Is there some part of the rules I've overlooked?

2  What do you do for recovery?  Tricks, hints, etc.

3  How about a Refinement that lets you reduce the stress of a spell of a certain element by 1 or 2?  Maybe have Rote spells cost less stress?

4  A spell with Shifts below your adjusted Discipline costs 0 mental stress?

Also, has anyone looked at making these casters more individualized and less cookie cutter?

Many thanks in advance.


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Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: April 01, 2011, 03:39:57 AM »
Re title of this thread:

If someone hasn't said it already, my answer is "at his computer so I can read Ghost Story!!!!"

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DFRPG / Re: Help with Scobby Doo aspects
« on: April 01, 2011, 03:35:57 AM »
I played a rocking Call of Cthulhu game where we were all Dukes of Hazzard characters.

Live it up.

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DFRPG / Re: Help with the Mystery Part of the Plot
« on: December 14, 2010, 04:36:38 AM »
Thank you, all!  This looks like the thing.

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DFRPG / Help with the Mystery Part of the Plot
« on: December 13, 2010, 05:41:16 PM »
I'm a veteran gm and feel pretty comfortable with the system, but I could really use help developing the mystery/detective story part of the campaign.  I realize that they're easier to write it backwards from end to beginning but I'd love some pointers on putting together a solid mystery.  Thanks.

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