At which point I said it was time to deal with consequences. It went something like: "Now let's see, for the extreme we have to modify one of your aspects. See your High Concept Aspect of 'Potential Comic Book Inspired Wizard'? Erase the word 'Potential'. Congrats, you passed."
I have a character who started as a focused practioner and now gained enough refresh to buy the wizard template. I want to create an adventure around his joining the council.Have you discussed the White Council with your GM? What is it in your group's world? An elite social club? A political entity to further a small group's power? Altruists working to defend humanity as best as they can? A corrupted group whose original purpose has been subsumed? Some mix? Or something else entirely?
Any ideas you would care to share? How would you design the process? Is there a quest? A trial? A test of some sorts?
Have you discussed the White Council with your GM? What is it in your group's world? An elite social club? A political entity to further a small group's power? Altruists working to defend humanity as best as they can? A corrupted group whose original purpose has been subsumed? Some mix? Or something else entirely?I'm the GM. I want to introduce one of my players into the Council (WC) and looking for ideas.
Clever! I really liked that ::wipes an imaginary tear:: It made the sacrifice so much more poignant.
I have three Apprentices in my game - it will be hard to use that ruse on them unless I get them separated. Or perhaps, if one "makes it" before the others, then he can survive the procedure, and smile wickedly as the next Apprentice twists in the wind.
Thank you for the story!